1 person found this review helpful
Recommended
4.9 hrs last two weeks / 334.4 hrs on record (114.2 hrs at review time)
Posted: 13 Jan @ 4:43am
Updated: 13 Jan @ 8:02am

Good Game,
almost everything you may want from a Hero Shooter.
If you liked Overwatch you probably will like this even more since it does almost everything better especially after Blizzard decided to fu** the players over.
It is casual friendly as well as it is competitive, that means the heroes are mostly easy to pick up but still deep in mechanics.
There are match up abilities with certain heroes which i was skeptical in the beginning but changed my mind since it really did what it was supposed to do.
Remember when you saw the same Heroes in every match, this is no more due to this mechanic, it just encourages a more flexible play-style.
All heroes are available right from the get go the online store seems pretty fair (at least up until now) and offers cosmetics only.
They do not advertise it, but purchased battle-passes do not disappear after the season runs out.

But of course there is room for improvement, (in Quick-Play) you can not disable cross-platform, good luck with a full team playstation players beating a full team of pc players with mouse and keyboard.
You can not disable aim acceleration (but developers confirmed they will add this in future patches).

Contrary to what most click-/rage-bait influencers around the gaming sphere might spread this game isn't very well optimized or stable at all, either they lie or simply do not play the game and don't know sh*t or are simply out of touch with their high-end system.
Either way there is no excuse for how this game runs, especially for what you are getting visually, for example after the current patch most destructible props simply pop into the the void when you shoot them (might only be on lower settings).
In general frame-rates are abysmal since the game is build upon UE5 (i have no real evidence for this but it's kind of obvius) that this game does not seem to utilize any form of LODs other than the build in nanite technology.
If you don't know what it does, google it (i dont want to write a review that escalates into a tech essay), this is extremely dumbed down but the most important thing you need to know is that in almost any case traditional LODs will perform better and nanite just wastes your resources.
Also the game likes to freeze for multiple seconds or simply crash from time to time.
Of course all of that isn't as black and white and other than the ugly poping out of props into the void the frame-rate in fact did improve a bit compared to the last patch, but it still is a long way to go before you actually can call that stable or even good performing.

But still it does many crucial things right with focus on gameplay and player agency instead of a pure business-model that tries to use as many psychological tricks as possible resulting in a fun, gameplay focused experience.
My hopes are up that they might iron out at least some of the issues, you can at least see they are trying to deliver what players actually want and it shows in player count (most matches are found almost instantaneously).
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