22
Products
reviewed
381
Products
in account

Recent reviews by Screedle

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Showing 1-10 of 22 entries
1 person found this review helpful
20.4 hrs on record (15.8 hrs at review time)
This game systematically trained its community to coordinate and to deal with Major Orders (big in-game objectives that everyone shares the responsibility of completing) within a matter of hours or days, rather than intended weeks.

Naturally, this perfectly primed the community to come together and objects to the forced account linking that was being sprung on them.

It's a fantastic game, and it is a shame that it was almost killed by the greed of corporate overhead.

Emphasis on "almost".

Play Helldivers 2, it is a fantastic game with friends or randoms.
Posted 6 May, 2024.
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15 people found this review helpful
8.5 hrs on record (7.0 hrs at review time)
A problem with a lot of Portal mods is that they feel like little more than the most complex, convoluted, reflex-intensive puzzles that the creators can come up with. The developers behind Mel, however, seem to have taken the approach that if you are trying to do something in less than a second as a reflex, you are trying to solve the puzzle wrong.

I tried getting into this mod when it only had one difficulty setting, and found it was too difficult, too challenging, something closer to Portal Prelude which I wasn't as much a fan of. I've come back to it now that we have 'story mode' difficulty, which simplifies some of the puzzles and leaves others untouched. In general, I think story mode does this wonders, because it let me experience the mod storyline - which, by the way, is really well done and feels like an unofficial DLC course for the base game, bridging Portal 1 and Portal 2.

Overall, if you're eager to play some more portal, then this mod is for you.
Posted 14 September, 2023.
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No one has rated this review as helpful yet
13.7 hrs on record (4.8 hrs at review time)
Early Access Review
I have already started using this to make awesome maps for my D&D campaign. The partial 3D works REALLY well, and it imports seamlessly to Foundry VTT. At the time of writing, they just put out the treasury update, which adds a lot of new props. More updates like that will make this even better than it already is. And you can even import your own 3d assets, or overlays to help you convert existing 2d dungeons into 3d.

The only real limit for it right now is that it only supports the generic medieval/renaissance fantasy that typical RPGs have - no Sci Fi or the like.

I bought this at full price, and I can highly recommend it to anybody who runs a typical D&D or Pathfinder game, especially if you make use of programs like Inkarnate or Dungeondraft.
Posted 1 September, 2023.
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No one has rated this review as helpful yet
12.4 hrs on record (11.0 hrs at review time)
This game makes it feel more satisfying to go fast and do a level perfectly than a lot of Sonic games had.
The art style is deranged in the best way possible, and really feels like you're playing a cartoon.
The game is only as difficult as you want it to be, because you can just finish a level with an average rank - but the game feels good enough that you want to do better, you want to go for the S or even coveted P ranks because the game just feels that good.
Posted 17 March, 2023.
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1 person found this review helpful
16.4 hrs on record (3.2 hrs at review time)
I have played DF off and on for years (given that this game has been a WIP for 20 odd years now) and it has always fascinated me in a way no other game can. The arcane interface was mitigated slightly by the Lazy Newb Pack, but this version of the game FEELS official, authentic, genuinely improved. The interface and controls have been given a big overhaul (though I think some keyboard shotcuts are different now, though I havent downloaded a new version of the regular DF in over a year). It is the most user friendly it has ever been, given that the mouse is now natively supported. The game has an outright tutorial now - though this is still a game you'll want to have the Wiki open for while playing.
The graphics are beautiful, too, and the music...

This is in my opinion the best version of Dwarf Fortress you can possibly experience.

If you are at all interested in 'simulator' or 'colony management' games that have really deep systems all interacting... this is THE prime game for that sort of experience.

But remember, losing is fun.
You are playing for the story YOU make.
Posted 6 December, 2022.
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No one has rated this review as helpful yet
8.5 hrs on record (3.9 hrs at review time)
It's the same overly specific brand of existential humour mixed with horror as before, but now there's MORE of it!

When you first launch the game, it asks you if you've played The Stanley Parable before, so that you can get to the newer content faster. Otherwise, quite a bit of it is the same as the original Stanley Parable. At the same time, I think there's a lot of stuff I still haven't seen yet, which is very exciting.
Posted 28 April, 2022.
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No one has rated this review as helpful yet
24.1 hrs on record (7.3 hrs at review time)
This is a review of the free multiplayer exclusively as the campaign isn't out yet.
This is my first Halo game, and I think it's one of the best multiplayer shooters I've enjoyed in years. The fast, arcade-y 4v4 combat in Quick Play is really good, you never feel too bad for dying because you always have a chance to jump back in, and I have had some really clutch games where the enemy was so close to winning but we pulled it back by changing up our tactics. The only gameplay complaint I would have is that the melee system is sometimes inconsistent with how far you can "snap" to enemies, but I've learned to live with it.
The game runs smoothly at 60fps on medium settings with my GeForce RTX 2070, and there's very little if any noticeable lag during matches.
Overall, if your hardware can run it, and you want some good, fast-paced gunplay, this is a great game to try, especially with a few friends.
Posted 21 November, 2021.
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No one has rated this review as helpful yet
5.5 hrs on record
It's a really well polished mod, definitely a good experience for anyone who has played Portal 1 and 2 back when they came out, and wants to get the experience of a new portal game all over again. I would consider this a level pack that adds a new game mechanic, the story it tries to tell is a little bit weak and more of an excuse for the state of decay of the 'future' chambers. I highly recommend anyone who likes the Portal series to try it out.

The mechanic of the third portal is initially confusing, but after an hour or so it starts to click that it's less about actual time travel, and is more about synchronising two rooms together, where adjusting the state of room A will affect room B but not vice versa. It definitely takes some skill to work through some of these chambers, but for the most part I think it avoids falling into the common Portal mod pitfall of making it require bizarre, split-second-reaction heavy chambers that make you go "How was I meant to figure THAT out?!". You will feel your brain expanding and your IQ increasing as you work out some of these chambers.

One negative aspect of this mod is that, by the end of it, I was starting to see the level design strain under the constraints of having to use the third portal mechanic. You'll never have more than two cubes - a present cube and a future cube - for either reasons of engine limitations or that it would be hard to distinguish two present cubes and two future cubes apart. The last couple of chambers felt like they were trying their hardest to use all the available test mechanics that were able to work - excursion funnels, light bridges, a cube, momentum flinging, faith plates. It definitely feels like there were no more places for the mod to go without getting other puzzle elements involved. But all in all, the mod ends right when this problem is starting to occur, so it isn't that bad.

I give this mod a 8/10 on an arbitrary scale.
Posted 3 May, 2021.
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No one has rated this review as helpful yet
29.2 hrs on record
It's still a decent game. Crashes during story mode after any battle involving the death star, probably a movie related error. There's an amazingly active modding community, the biggest ones being for the Clone Wars and post-Return of the Jedi (Fall of the Republic and Thrawn's Revenge, respectively), which are great. All in all, if you can put up with some technical hiccups with a 13 year old game, it's pretty good.
Posted 18 January, 2021.
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No one has rated this review as helpful yet
12.9 hrs on record (11.9 hrs at review time)
I just can't bring myself to play it for more than an hour or two, for the most damning reason I can think of for a game: it just isn't fun to play.

Even ignoring all the technical issues, there are major gameplay features that seem outright unfinished or left out entirely - those sorts of issues can't and won't be fixed in a free patch later. The most the devs will really do is keep optimising it down to a manageable FPS to try and avoid losing any more money to refunds.

Knowing the company's track record, this is incredibly disappointing. It honestly feels like it needs another year of dev time, as stupid as that sounds. I've heard that the game apparently restarted development multiple times over the last 8 years - and it shows.
Posted 14 December, 2020.
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Showing 1-10 of 22 entries