Scifer
the badgerfox   West Sussex, United Kingdom (Great Britain)
 
 
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About Scifer
Waddup

If you want to add me, leave a comment first stating why. If you don't do this, I'll be very hesitant to accept your friend request.

:badger: BlueSky [bsky.app] :badger:
:8bitheart: My ArtBlog [scifer.co.uk] :8bitheart:
Awards Showcase
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Screenshot Showcase
Daily Theme (Late) - Town Square
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Artwork Showcase
Cosmopunk : Choose your character!
Review Showcase
45 Hours played
I played the hell out of the original coinmuncher back in the days of the 90s arcade, so I was a bit sceptical about this studio taking a classic arcadey action title and condensing it down into a roguelite grid-based strategy game along the lines of Enter the Breach or XCom, but I'm still really enjoying it! I do have a few gripes here and there, but they are pretty nit-picky.

- I have been playing this for 24 hours now and I haven't seen one single RAWKIT LAWNCHAIR

- The pixel art and animation is nowhere near as smooth and fluid as the original games, but those titles were INSANELY detailed in terms of pixel and sub-pixel work. What's here is perfectly acceptable and mimics the style of the originals very well.

- It's not as gory. The original had all the horrors of war, as well as cartoonish zombies that made arcs of projectile blood vomit. However, I can understand why this one went a bit more PG to appeal to a wider audience!

- There are still plenty of bugs. There have been several times where I've seen the visuals, sound and music glitch out, but nothing gamebreaking, yet.

- The characters feel a bit 'waifu-ized'. They looked like a bunch of dorks in the original pixel art and part of me misses that, but I'd imagine the vast majority of players would prefer the massive tits (on both the men and women characters!)

- The boss fights are cool, but might start to feel a bit stale, after a while. However, the game is constantly throwing new mini-bosses at you as part of optional objectives.

- This is one of those games where each run seems to get easier as you progress. The hardest part is the early levels where you start out with very few abilities and can't do much damage. But by the end of each run, every character is extremely tanky and can take out entire squads of badguys with very little thought or planning. Maybe that's part of the fun though!

Overall, the look and feel of Metal Slug has been captured brilliantly and applied to an extremely pick-up-and-play game style. Plus, there are tons of unlockables to keep things feeling fresh. Really loving this one and I look forward to playing more.
Matthew 21 Nov @ 10:52am 
I...can't...lose!
Matthew 7 Nov @ 3:22am 
[7:54 AM]
Scifer:
HE FUMBLED
BEE BUMBLE
FreedomMoped 24 Oct @ 4:12pm 
Maybe this is petty but I felt the need to make a comment about your ftd review, because a lot of it hinges on a feature you missed! There is a mouse based building mode that you can switch to with a single button press, much like most other vehicle design games. Some of the first tutorials tell you about this. It's not used by default because it's considered generally inferior by the vast majority of the community - placing blocks via moving around a camera and clicking at its viewpoint is just very slow in comparison once you're used to keyboard mode, which doesn't take that long to understand.
Matthew 20 Sep @ 11:18pm 
What the heck?!
Tangy™ 1 Jul @ 8:42pm 
What is this country called? 🏳️‍⚧️
I see extremely hot girls all the time and all of them have this flag in their bio, can anyone tell me what country this is so I can go there?
𝙰𝚕𝚒𝚗𝚊♡ 28 May @ 9:15am 
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🧡 Cool Guy 🧡
⚡⚡ Let’s be friends for future games ⚡⚡

🌟🌟 Have a wonderful year🌟🌟
💫💫 Stay safe & take care💫💫

🔥🔥🔥+REP The profile is fire 🔥🔥🔥


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