4 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 7.5 hrs on record (6.6 hrs at review time)
Posted: 21 Dec, 2020 @ 8:07pm
Updated: 22 Dec, 2020 @ 11:08pm

Describe this rhythm game in one word, niche. It tries to set a rather high bar early on, but it never quite lives up to its own hype. It's a fun distraction, but that's all it ends up being, and is remembered simply as a white and orange blob with a thin blue line that separated me from glory.

Really this game doesn't have any one thing you can point at that you just flat out say, that ruins the personal satisfaction of the game. It's a culmination of small seemingly innocuous designs that make it feel rather bland. There's a lot of simple monotony in this, and yes simple, and/or monotonous do have their positives. Objectively though this misses that slight aesthetic flair I'd expect from such choices. There needs to be some stark contrast that acts as a backdrop, and that's woefully missing.

With variety comes a bit of memorability. It breaks up a rather soporific experience into smaller little portions that are easier to remember. Even now, I have trouble picking level designs out by memory, and that's a problem. It means I can't say to anyone... ohhh this part, that part will make all the other minutes worth it. It's not for a lack of trying though, there are "boss" fights, but it boils down to the same mechanics as all the other levels. It's different and fun, but not quite different enough.

Maximum ribbon accuracy is not 100%, and it shows on the leaderboards. The best, let alone a pissant like me, can't get 100% so don't expect to. The ribbon is graded very harshly, but I never felt as if it were overly unfair. I can get the 5 stars on the Master level difficulty songs, so it's not a ripoff by any metric.

However, there are certain sections of levels, (I can't remember which, as I was in a tunnel gliding along a blue line listening to Dub Step) where the designer seemingly took a few shots of meth and wanted to wiggle the joystick around as quickly as possible. I'm being a bit facetious, but there are a number of these points that feel almost deliberately there to ensure 100% is impossible.

There's always a certain je ne sais quoi that separates the moniker of timeless classic from fun distracting diversion. There are just so many other better rhythm games out there, that I feel this is sort of an extra niche game that dub steppers and point/rhythm game junkies will thrive off of. For all others, the details will be lost to the ether forever more.
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