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Recent reviews by Funny Fish

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Showing 1-10 of 78 entries
No one has rated this review as helpful yet
19.8 hrs on record
7.8/10 too much water
Posted 20 October, 2023.
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1 person found this review helpful
11.5 hrs on record
The New Colossus is a pretty good FPS, but The New Order and The Old Blood are better games to start out with. As far as being entertaining, The New Colossus delivers with a bombastic story and crazy alt-universe settings. However, the gunplay itself is not the best it has ever been. Most of the game's problem is that it lets you keep a huge arsenal of guns that you can duel wield throughout the entire game. While this might be fine in a game like Doom, it does not fit the more desperate and vulnerable way that Wolfenstein is designed. In the earlier games, you have to find much of your arsenal throughout each level, while duel wielding is a luxury that you get only after finding another of the same weapon. However, the New Colossus lets you duel wield with whatever combination you want while giving you plenty of ammo for most weapons. This degree of freedom makes switching through weapons feel like more of a pause in between the gameplay rather than an easy and efficient process. It also means that the player tends to resort to going into every fight charging in close with full assault weapons and no reason to aim very skillfully. The gameplay is far from mindless, but a lot of the nuance instead comes down to moment-to-moment strategy and positioning. The other major problem with the gameplay is that many of the heavy enemies are not tanky enough to make combat much more interesting. While the first game's combat often had you make risky decisions between whether to take down dangerous bullet sponges or to pick off weaker enemies first, the combat in The New Colossus tends to just be about mowing through the most dangerous enemies first.

However, there is still a lot to like about the game's combat. The game encourages you to move around the map and stay on your toes in order to get health and armor pickups to stay alive. There are also a lot of interesting choices regarding whether to use high damage weapons while also exposing yourself. But what the game does especially well is its stealth. Before a lot of fights, you will be alerted of the position of enemy commanders who can send in reinforcements. However, the game tells you exactly where they are and lets you get through battles much more easily if you can kill them before they are alerted. This lets you survey some of the map beforehand, but it's also not so easy that it seems like an escape from all-out combat. Enemies still regularly patrol and oftentimes are immune to the sneakiest kills. Still, if there are few enemies lying around, you might be able to get away with being a bit louder and more reckless. The game doesn't just resort to letting you walk around and backstab people while enemies are totally predictable, and that benefits the combat a lot.

Still, if you do not care at all about the gameplay and just want to play a game that looks crazy and fun, this is probably it. The plot does not care at all about being realistic or believable, so there are plenty of entertaining and sometimes even hilarious surprises. However, as far as being a cohesive story with a satisfying ending goes, it does not do as well as The New Order. The game ends a little too suddenly, feeling like there is an extra level or two missing to round the game out. That being said, a lot of the effort on the main story seems to have been diverted into side missions. However, the combat The New Colossus isn't quite compelling enough to make me want to play through that extra content. Still, while much of the criticism directed toward the game is accurate, nothing is particularly bad enough about the game that you should be all too wary to play it. If the game is on sale for a reasonable price, you will definitely have a lot of fun.
Posted 3 July, 2020.
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22 people found this review helpful
24 people found this review funny
0.5 hrs on record
barney sandals
Posted 19 March, 2020.
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3 people found this review helpful
5 people found this review funny
0.8 hrs on record
I cried every time Drake died. Emotional masterpiece. Amazing comic book art style. Worth EVERY penny!!!!
Posted 26 January, 2020.
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No one has rated this review as helpful yet
55.4 hrs on record (22.3 hrs at review time)
first game in ages to actually get me addicted. no prior knowledge about the game needed. just jump right in.
Posted 22 January, 2020. Last edited 1 February, 2020.
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1 person found this review helpful
9.5 hrs on record
I'm really not sure how to feel about this game. On the surface, everything's there. The environments are solid, the action is fine, and the story is decently compelling. However, this game never enthralled me or made me reluctant to put it down. There were a few bugs that impeded progress, but nothing was completely game-breaking. The problems with the game are mostly in the finer details.
The gameplay mostly consists of exploring pretty mountain environments, engaging in small combat encounters, and solving a few simple puzzles. Altogether, it's pretty good. You spend most of your time trying to find upgrades, shoot whatever animals happen to pass by for XP, and progress through the story. On the surface, there's nothing wrong with this, and every moment in the game has something to do or to look at. The main issue is that a lot of the game felt like a chore to find collectibles. The path through the main story is littered with upgrades just out of sight that you feel the need to collect them, but the process of wandering around the same place is boring and ends up consuming a lot of the game's time. Besides that, the combat is just okay. It's like any other third person shooter in existence, with 4 different weapons and stealth mechanics. But there are finer issues in the flow of the combat. Even on the hardest difficulty, most groups of enemies hardly feel like a threat because they consist of 4/5 people. You take them out quickly, then spend even more time wandering over to their bodies to loot them. In the process, you put much more effort toward getting headshots for extra XP than you do into actually surviving. There are more challenging combat encounters that last throughout the game, but they feel too few and far between. At the same time, they suffer from issues of their own. Groups of enemies try to charge you and use melee attacks, but those attacks can be dodged and countered without the need for any sense of timing whatsoever. This turns the rest of the game into feeling like an average cover shooter but without any sense of impending threat, even when enemies try to flush you out with grenades that only have a tiny, unthreatening area of effect. Meanwhile, there's also so much ammo scattered around that there's never an impending sense of running out on any weapon.
Storywise, the game is serviceable. It hits all the predictable character arcs and executes them fine, but the whole experience lacks a distinct personality to make it stand out. The main villain seems like just another generic bad guy while Lara Croft and the rest of the protagonists just act like generic heroes or normal people, giving little weight to the grim reality of their situation. Much of the game wants to be about the mystery of the island, but it never feels like you are discovering significantly more than you would have already known or guessed by the first hour or so.
But wait a moment! Aren't there are also tombs? Because it's called Tomb Raider?
There are 8 of them and each amounts to a small. forgettable puzzle.
I'm glad so many people were able to see this as an excellent game, but for me it never did anything to be anything more or less than okay. The Uncharted series feels similar to what this game wants to be but executed a lot better. At the same time, I have no regrets about playing the game and I completely understand why people seem to love it. If it seems up your alley, go ahead and buy it anyway. It's still leagues better than the average Ubisoft open world game.
Posted 11 January, 2020. Last edited 12 January, 2020.
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1 person found this review helpful
10.3 hrs on record
Perfect thing to do while listening to a podcast or something
Posted 13 September, 2019.
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No one has rated this review as helpful yet
2.3 hrs on record (0.7 hrs at review time)
Great to see this one get off GameJolt! Fun arcade action that's currently at less than $1
Posted 27 June, 2019.
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1 person found this review helpful
9.5 hrs on record (8.4 hrs at review time)
Guacamelee 2 is an improvement upon the original game. It's not very different, but it's worth playing as a refinement of what made the first so great. Gameplay consists of fighting enemies, platforming, and sometimes a bit of both at once. Constantly alternating between the two, the gameplay never becomes boring. Although the game is technically a Metroidvania, it never feels like it due to constant action and linearity. For the most part, this is a good thing because there is no place to "get stuck" and/or become frustrated. Instead of offering a plethora of secrets, the open world serves to offer extra challenges for money and upgrades.

The core gameplay of Guacamelee 2 consists of fighting rounds of enemies in closed chambers or throughout the map. As you progress, your character picks up new abilities very quickly. Because these powers are introduced at a reasonable pace, your move set feels relatively simple by the end of the game. However, it is the enemy variety that makes the game so fun. While fighting, you have to worry about dodging enemies, juggling between enemies in different dimensions, breaking open enemy shields, and avoiding environmental hazards. Although the combat is usually easy, the game rewards chaining combos and not being hit, so there is always an incentive to play well. As a side note, I have to thank DrinkBox for removing the "turbo" system from the previous game, which messed up the game's balance.



Platforming is secondary to the combat, but it's not a negligible aspect of the game. If the game were to solely consist of platforming, it would not be worth buying. However, the platforming serves to add variety to the gameplay while also putting the core mechanics to use. In this context, it remains enjoyable.

Besides that, there is not too much more to say about Guacamelee 2 besides that it is fun. No aspect of the game is extremely flawed and most of the game's ideas are well executed. Guacamelee 2 is by no means a must-buy, but it is easy to recommend.
Posted 29 May, 2019.
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No one has rated this review as helpful yet
47.6 hrs on record (25.9 hrs at review time)
I am impressed by CrossCode. Everything from the combat to the exploration, puzzles, and story is solid and the game has a very long length without losing a high production value.

Story: It is the future and a company has created an MMO on another planet. Your character has amnesia and meets characters that you grow attached to. The story starts off slowly in the beginning until it very suddenly becomes captivating about a third of the way into the game. By the way, ]there's a bad ending and a good ending to this game. All I will say is to stay observant and look for a character you recognize.

Combat: CrossCode's combat is smooth and satisfying. It is a real time system where you can do melee and ranged attacks alongside using dodges, special abilities and stat-boosting items. Although the game is an RPG, there is not too much grinding involved (I hardly fought wild enemies at all), and leveling up efficiently actually requires some skill. This is because in the open world, you gain more experience points the longer you remain in combat. The combat meets a difficulty that is engaging but not particularly difficult, so it remains fun. The issue I have with it lies less in its design than in that it becomes boring when you are overleveled. This is a problem when you want to return to an area to complete unfinished quests. Around the end of the game, there is a remedy to this issue in the form of certain items, but by the time you know about these it is a bit too late to want to use them.

RPG mechanics: Throughout the course of the game, your character's ability expands as you can access to the four fighting styles of heat, cold, shock, and wave, with each come with unique ability trees full of interchangeable powers and quirks. There are plenty of unique loot drops from enemies and items to buy in shops. While the skill trees were fun, the items system happens to be the low point of the game. I did not find myself looking for specific loot to craft special equipment because I happened to find or buy better equipment already. Besides for completing the game, buying that armor would feel pointless I also had a glut of stat-boosting items such as cheap sandwiches and money that only began being exhausted around the end of the game. The bright side of this is that there is an upcoming DLC and future updates for this game, so there might be a chance to use these up.

Exploration: CrossCode's map is deceptively simple, with the majority of the areas being fairly small and easily accessible. However, the game does not take place on a singular flat plane. Treasures are usually out of reach, and the game requires you to figure out how to access them. CrossCode is jam-packed with chests (and even a well-hidden secret mini dungeon I stumbled upon and had to dig through my screenshots to access), which make wandering and re-exploring the game's areas feel like less of a waste of time. An great chunk of my playtime was spent treasure hunting, looking for secrets I had not encountered yet in places I had already visited plenty of times. I advise any potential players to not spend too much time revisiting past areas for secrets or getting stuck on how to complete certain quests. Personally, I was driven insane by how much I retracked the game's map and had to suppress my inner completionist.

Puzzles: Whereas CrossCode's exploration is deceptively simple, I often found myself seriously complicating its puzzles. Mostly taking place in the game's dungeons, CrossCode's puzzles range from simple to mildly tricky. Most require some detailed thought process but can ultimately be solved through trial and error. When I found myself getting stuck, it was mostly due to navigational errors, not understanding a mechanic, or some obvious oversight. The puzzles do a great job at pacing the game's combat, and for that they are well designed.

The Verdict: If you are interested in a well rounded adventure game, CrossCode is worth its price.
Posted 22 February, 2019. Last edited 9 March, 2019.
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Showing 1-10 of 78 entries