9
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13
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Recent reviews by Ritsu

Showing 1-9 of 9 entries
1 person found this review helpful
288.3 hrs on record (203.4 hrs at review time)
Never thought ruining friendships could be so easy. Solid game. 5/5
Posted 3 September, 2020.
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1,088.6 hrs on record
This is a reasonably exceptional, fun, free-to-play game. There is no evidence of 'pay2win' in my opinion, not by far. That said, like most other F2P games: you're able to pay to speed things up and that is highly evident in this game. However, at no point do you feel compelled to do so because the developers seemed to have made the grind manageable... to a degree, I should say. Once you hit Tier 8 ships and above, you can expect some cash-flow problems if you play poorly (losing more credits than you earn in a game in situations, but this is more evident in T9/10 games). As my own general understanding of it: premium [whatever] typically tends to help more with your own economy in the game and has far less to do with competitive advantages in the game. More below.

Wargaming offers fairly pricey 'premium' ships to help off-set cash-flow problems (amongst many other things), which are ships that can only be purchased with real money -- but they balance in very well with all of the other ships in terms of stats and playability. However, purchasing a ship does provide very easy ways to earn tons of credits, XP and "Free XP". From forum-reading and playing the game, they seem to do a lot of play-testing prior to new ships being released onto the stable branch to ensure things are mostly scaled properly into the game; and I've never personally felt outmatched duking it out against a premium ship. I should also add, they provide plenty of opportunities to earn certain premium ships for free -- refer-a-friend and seasonal events to list two obvious sources of 'em.

In addition to the premium ships they offer, they also offer 'premium' consumables for any given ship's abilities in games. These will generally prolong any given effect that an ability has, increase the amount of charges it has, or it'll reduce the cool-down period for when you can use that given ability again. You can pay to obtain these premium consumables with doubloons (currency bought with real money), or you can earn them in-game by fairly easily completing campaign missions or by opening the free daily crates. The same goes for premium game time -- that can be earned by completing certain campaigns, operations (co-op bot stomping missions), etc. As a personal note, I have not used premium consumables and I have never felt disadvantaged by this - but other people may adamantly feel differently.

I have very little complaints. If anything, you'll encounter the typical caustic tryhard toxicity you would in any other competitive game, ranting and raging that the game isn't going in their favour. But, even so - the game is fun, addictive and the grind (while it feels manageable to me, YMMV) really feels rewarding. And there's anime, too (it doesn't dominate the game at all, and in fact anything weeb-related can be turned off if you so choose).

A major controversial topic with this game, based on the general community opinion, are premium this and thats. This is understandable, but I would highly encourage those looking at getting into the game give it a chance and formulate your own opinion on it. It is free, after all.

Ruined my life. 5 stars.
Posted 5 August, 2020.
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1.2 hrs on record
Portal transports its revolutionary yet simple puzzling teleporters into an engrossing, yet overtly short, series of test chambers.

WHAT I LIKED:
+ The cake is a lie, but the portal gun isn't. Valve take a relatively intuitive puzzle mechanic, that being a device that generates portals on white walls, and somehow breathes brand new life into the gameplay structure by constructing fiendishly innovative test chambers that generate a mass amount of self-accomplishment upon completion.
+ GLaDOS is every technophobe's worst nightmare. The murderous AI that yearns to ensure our protagonist completes test chambers for the rest of her life. Fantastic voice work and a plethora of quotable lines that turn this head-scratching ordeal into a personable adventure. Not to mention the ingenious level design to turn GLaDOS into a boss fight by using the portal gun.
+ Turrets, plasma balls and pressure plates are gradually introduced to each test chamber, adding more puzzling gimmicks to increase that difficulty. Rest-assured, each puzzle can be completed without resorting to a guide or anything like that. Just, when in doubt, look at the surroundings and observe the additional features within the test chamber.
+ Advanced Maps and challenges further the replay value and difficulty spike, further enticing you to complete those brain-bursting test chambers. Now these ones are undoubtedly challenging to say the least, though optional.

WHAT I DISLIKED:
- More portals please! The game is short. Incredibly short. The single-player story can be completed in an hour at a moderate pace. Understandably Portal is a demonstration of what is to come, by showcasing the puzzling capabilities of Valve's level design. Yet, as soon as the test chambers become memorably heart-pounding, the game comes to a conclusion.
- Completing one test chamber after the other can be monotonous, with little variety to the core gameplay. So, I guess you could assume the short duration of the single-player story does not outstay its welcome. Thanks GLaDOS!

VERDICT:
Ruined my life. 5 stars.
Posted 5 August, 2020.
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680.9 hrs on record (22.2 hrs at review time)
Counter-Strike: Source is an amazing game. Not only that, but it is also a very competitive and very punishing. There is no health regeneration, nor is there any respawn until the next round. In addition, there is a certain amount of money you get each round, which you can save or spend on weapons. If you don't die, you keep the weapon until the next round. If you die, you lose the weapon and have to buy it again. Because of this, you have to think out every move you make to make sure you don't die and waste money to purchase useful and effective equipment and weapons.

In each game, there are two groups, the Counter-Terrorists and the Terrorists, and there are two game modes - defusal and Hostage Rescue. In defusal, the Terrorists place a bomb in one of the two bomb spots, and the Counter-Terrorists have to defuse it in a set amount of time. In hostage rescue, the Terrorists have to stop the Counter-Terrorists from rescuing four hostages. In either of these modes, though, you can also just kill all of the opposing team and the round is over. Besides these modes, there are also user-made modes, like Gun Game, Deathrun, and Surf. Every game mode that I have played has been a blast, and I've clocked over a hundred hours in 3 months. It's insanely addicting, and a lot of fun.

Ruined my life. 5 Stars.
Posted 5 August, 2020.
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1 person found this review helpful
1,087.9 hrs on record
Well that was traumatic -5 stars. Would play again.

All jokes aside, Doki Doki Literature Club is a masterpiece. After you finish the game, there is still more things to do! You can install mods made by community and play them. Some of them are based on horror, some of them are romance etc.. The main game looks like a dating simulator in the first Act. Then things are getting messed up, Monika wants us to love her, other Doki's committing suicide. Literally 90% of the people who hasn't got any spoiler before was expecting (including me) a cute dating sim. However, if you looked at the tags you can see "Psychological Horror", and when you first launch the game it says "This game is not suitable for children or those who are easily disturbed." which makes things a lot suspicious. Well, you kinda forget this after playing for a little while. Personally, I finished the main game for 4 times now and played about 21 mods. I should say, I'm a really big fan of this game. The way that it seems like a dating sim and it just turns out a scary horror game that f**ks up your psychology is just perfect. Also the jumpscares are coming the way you would never expect to be. I just fell in love with it when I finished the game. The fact that it hides so many easter eggs at the Doki Doki's files is just a whole different experience.

And a last thing before finishing off, Just Monika :)
Posted 5 August, 2020.
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1,366.2 hrs on record (1,103.7 hrs at review time)
Early Access Review
First of all, I do like this game and might be playing again if I will even get a VR Headset. But the community is really weird, like full of small anime girls, weird models and custom models that can make people's screen shake, change colours and even a weird image on their screen. I know that we can block them or use the new system thingy, but it still doesn't make any sense. There's ALOT of informations to make a custom model in Unity and the tutorials are so terrible. And now the most one I hate, the Desktop Mode. The Desktop Mode gets REALLY laggy in most servers. I found did out how to set the graphics too low and it was normal on some original servers. But when exiting this game, it will take too long and sometimes it was freezing my PC. I know that this game is mostly about VR Mode but sometimes the Desktop Mode should be fun aswell.

Ruined my life. 5 stars.
Posted 5 August, 2020.
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1,095.0 hrs on record
Team Fortress 2 has to be the worst game I have ever played. They attempt to provide diversity yet they do so in the most disgusting, and crude way. They flanderise the characters to represent poor caricatures of different ethnic peoples. I am most disgusted with Pyro, the single most Anti-Semitic character in the video game. Pyro is a Jewish character, if you were not aware. She is an overweight Jewish woman whose entire body was burned yet uses a flame thrower, a sick allusion to the Holocaust. You are also unable to hear well what she is talking about, a reference to goyims hatred of the Jewish accent, symbolising that what we have to say is not important. It is inferred that she is the mastermind behind the whole project, which is a favourite conspiracy suggesting that Jews are manipulative and that they control the media and banks. So why is it that if Jews controlled the media, that there is so much Anti-Semitism in it like this character? I encourage you all to boycott this incredibly racist game that plays on old racial stereotypes.

Ruined my life. 5 stars.
Posted 5 August, 2020.
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1,095.5 hrs on record
I used to love Valve.

Before DOTA 2 and micro-transactions. Before every single one of their franchises sported hats, trading cards and lottery loot boxes as the company's soulless, money-hungry bread and butter. Before they stopped caring that their brand is tainted by affiliation with Skin Gambling Sites directed at children.

There was a time when they could do no wrong. When they were hailed as the saviours of video games, the ones who would give us sanctuary from Crimes Against Gaming led by the greedy, filthy street-gang of aborted satan-spawn fetuses of Activision, EA and Warner Bros - so much so, that Gabe became one of the best known memes to ever grace the net. Every gamer loved the brilliant guy who started his own company, doubled down on the quality of the game he wanted to release, dreaming of building something more than a sustainable bank account. And £uck having some board consisting of old people in grey suits with Playmo-hairdo's - he didn't need a board, he didn't want one. He was the promised one and his ambition grew with his knife collection, putting The Fear into the black hearts of The Awful Ghost of XBOX Live, The Abhorrent Demons of Horribly Implemented DRM, and The Cult of Selling Video Game Art and Experiences Like Cheap Washing Powder. The same deprived-of-emotions CEOs and Corporate Henchmen reading spreadsheets to their kids at bedtime, Gabe would fight with all his righteous fury.

I used to love Valve.

Before that same brilliant guy became a victim of his own Laissez-faire company where the apathy of being too afraid to release proper games seems to be the only needed credential for any new hire. Before Valve developed a reaction time akin to a fossilized Brontosaurus, where fixing a line of code started taking 6 months of meetings to decide on what editor to use and to check if there was any microtransactions or VR they could implement in the future.

You know what? Sometimes changing full diapers IMMEDIATELY is the best cause of action before the stink starts ruining every pleasentness around you; not thinking about why, when or the optimal way of changing it for a long time before you do, looking like 40 road workers looking bewilderly at each other while tossing one spade between them. Stop being so "brilliant" and start doing the maybe boring, but hugely necessary menial tasks REQUIRED of you. You come off as spoiled prodigy kids to your customers. Empty your to-do list diapers, and start with the no-curated-games diaper first because it has the greatest stink of all. Astronauts have to p|ss and sh|t and clean up after themselves BESIDES the brilliant, awesome research stuff that make them legends. So please, for the love of liar-lofty Molyneux promises, you hipster-developer-douchedivas-too-great-for-this-world; start doing the same.

I used to love Valve.

Before they decided to never curate another game again, letting all the asset flippers run rampant and sh|tting up the store front. Before they started hiding behind numbers of too many customers to curate content for when they have an income next to a middle-sized country. Before they changed their Steam EULA to say you now rent the games you buy instead of owning them.

We all know about the cliffhanger that is a decade old now. We also know of the other cliffhangers that aren't going to be solved anytime soon. We know that all the writers left the company. Guess why. How fulfilled would you be as a writer if you were told there will not be another story in a game we make ever again? Here, have a DOTA promotional package and a cookie.

I used to love Valve.

Before the politics of the company dictated that no one has to work on anything they don't want to. Before it became all too clear that no one wants to bring a fresh coat of paint to the store or anything else crumbling around them because they don't deem it "cool" enough to work on. Before Valve's employees were worth more than their customers. Before what the workers wanted was more important than what the customers needed.

Imagine Christopher Nolan dropping anything resembling Inception, Interstellar, or The Dark Knight, deciding to make Smurf-movies instead. Catering to foul-mouthed kids and toxic teenagers screaming at each other in the movie theatre. He would betray his vision, ethics and work morale. He would betray himself. He would tarnish his reputation just as Valve has done by not cleaning up after themselves after all the sh|t they pulled these last years.

I used to love Valve.

Before cowardice and the easy way out became the norm at the company who was once at the forefront of everything great and revolutionary about the games industry. Before they started to "communicate through products" in lieu of words - the same "products" they are no longer making. Same goes for updating their storefront that sells games, but doesn't curate them, sort them or organize them in any decent or fashionable way, shape or form.

I remember when Valve was MAKING trends instead of following them. When THEY set the standards in games instead of being content with a participation diploma. They broke piñatas like they owned the room. They looked by far the best of the whole line-up, they were the 10 out of 10, the perfect model without the make-up, the flexible aluminum standard to the iron curtain of evil giants hellbent on destroying game franchises instead of preserving the medium and the culture behind it.

I used to love Valve.

Before they dropped news of something everybody wished could be a relevant or even a sparkling new IP. Before revealing it's a friggin' card game for DOTA instead of the drippingly epic, story-driven, inventive adventure they used to create. Before money, money, and MORE MONEY became their sole purpose in life. Before they announced: "Hey, here's Artifact, the DOTA card game no one wants. Or as we'll call it in-house, Money Printer E".

I watched in horror and disbelief as they turned into a worse version of the same soulless, imperialistic stinkadoors that Pachinko-Konami-firing-Kojima, UDon'tPlay-Ubisoft, and other Game Companies of Lucifer has become - and decided to one-up them, to actually dethrone them and take the evil seat for themselves. Proving to everyone that you either die a hero of the industry or you sell microtransaction-items long enough to become a worse gambling-supported-by-our-in-house-pyschologist's-addiction-analysis, money-grubbing cumharvester than Bobby £ucking Kotick.

I used to love Valve.

Before they broke my heart and destroyed the one hobby that took me away from the staleness of a world where Donald Trump is the US President, where baby-boomers have destroyed everything they could get their tiny hands on, where most millennials will never own their own house, where religious people blow up other people because they believe in the wrong imaginary god or are simply too adult to believe in such bs at all, where the 1% £uck over people in their own tribe daily, where CEOs are better if they are sociopaths because it's good for business.

The ONE darn thing I could immerse myself in, that would let me escape from the suffocating toilet-clogged world's tyranny, Valve made their mission to destroy. Because like every other frog-jockey, goat-m4sturbator and med-student-turned-Mengele that will be the end of this planet and the human race - Valve decided MONEY is worth more than ethics, art, the joy of creating something unique, the reason why you became a designer, programmer, engineer, or why you're human at all. It's more important than the exploration of the universe or seeing your newborn baby in the eyes. Even when you have $2,000,000,000 ALREADY.

I used to love Valve.

Until they betrayed their fans, goals and ideals for nothing else than money, turning themselves into the greatest real life tale of The Great Fallen Hero usurped into The Foulest Game Villain of them all.

Ruined my life. 5 stars.
Posted 5 August, 2020.
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1,971.5 hrs on record (1,107.9 hrs at review time)
CS:GO Review
In 2001, I crawled out of Counter-Strike’s wretched vag♥na to become the man I am today.

This game is one of the most annoying games I've ever played in my entire life. And the sad thing is, it's not even much of a problem with the game itself. It can be quite fun if you can get the hang of the gameplay and its modes. So why is this game so annoying?

The Community who plays it.

CS:GO is basically running around Dust II with an AWP for 7 hours straight with middle aged men who sit in their mothers basement all day.

The community finds pleasure in wasting hundreds of dollars just for a stupid rainbow camo on their ♥♥♥♥♥♥♥♥ $95 knife they bought with their dads credit card. I can't stand having to play with these people, and that's a shame since the game isn't all that bad. But this lame community really bogs down the experience.

Don't buy this casual, uninspired, nameless shooter. It will either annoy you, or you will become just another pawn in this corporate conglomerate of a game. Do yourself a favour by avoiding CS:GO at all costs.

Ruined my life. 5 Stars.
Posted 5 August, 2020. Last edited 5 August, 2020.
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Showing 1-9 of 9 entries