RaceDriverMIKU
Before adding me as a friend,please leave comment why you request adding me as friend, or refuse.
친추 하기전에 왜 친추했는지 코멘트 남겨주세요, 안그럼 무시합니다.
Before adding me as a friend,please leave comment why you request adding me as friend, or refuse.
친추 하기전에 왜 친추했는지 코멘트 남겨주세요, 안그럼 무시합니다.
Currently Online
Rarest Achievement Showcase
Recent Activity
230 hrs on record
last played on 25 Apr
869 hrs on record
last played on 23 Apr
1,473 hrs on record
last played on 20 Apr
Cosmos 26 Sep, 2024 @ 6:16am 
음메
DoggyBoi 12 Jul, 2021 @ 6:44am 
sex bozi
RaceDriverMIKU 12 Jul, 2021 @ 5:34am 
turnikov // there is no way to call ASIO API, and it seems they are using a third party library which doesn't support ASIO. and it sounds... its latency is huge even set audio latency low. so the minimum buffer size to operate properly looks should be big. so what? it should be DirectSound API.
https://www.ilovepc.co.kr/news/articleView.html?idxno=38913
At least, they are considering supporting ASIO. but don't get hyped for it.
you know... they don't communicate with gamers, it seems they are pretty much lazy, we don't know what they are doing now.
EZ2ON or BMS players are the only way for now.
But, EZ2ON doesn't support ASIO, but third party library it is using is FMOD, which supports WASAPI shared, and ASIO. WASAPI exclusive isn't officially supported by FMOD, but someone said there is a workaround. and with very low buffer size, it sounds very fast.
turnikov 8 Jul, 2021 @ 2:48pm 
Have you figured out how to play DJMAX with ASIO device?
DoggyBoi 29 Jun, 2018 @ 7:36pm 
પ નુલુંગ લ લસશ :steamhappy::steammocking:
레모 31 Dec, 2017 @ 9:12am 
새해 복 많이 받으시고 올 한해도 행복하게 보내세요 'ㅂ'!:2016watermelon: