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My marine mod was the first mod released for Call to Arms. It came at a time when only desert camo was implemented and vehicles were entirely absent. The game has come a long way since then. A lot of great improvements and a few steps backwards.
The addition of the marine faction in multiplayer delayed my mod from being obsolete, but now there is too little marine equipment to fill all the gaps required for them to compete with the vanilla factions.
To say, even if I wanted to update the mod, I wouldn't be able to surpass or even match vanilla, unlike when it was first released.
If you really want a USMC faction in CtA, your best bet is to bug the devs. Or, well, and I know people hate hearing this (including myself), but I encourage you to take matters into your own hands and learn to mod. It can be really and truely rewarding. But really, if you decide to be serious about learning to mod CtA, add me and I'll do my best to show you what I remember.
I don't recall promising to put any models into the mod.
As it stands, I rarely play Call to Arms anymore, and, as a volunteer, I find it difficult to motivate myself on a project that I have no plans of using myself.
I put in a handful of hours just to get the mod not crashing with the (a?) newer game version, and I don't think I've launched the game since.
-New models are impossible, I'm not proficient with any modeling tools, and I've tried.
-New textures are not likely to happen, as the time-requirements are greater than I have availiable.
-Updates on existent content are the most likely of the bunch. Primarily because they just require maneuvering in Notepad++, but without the familiarity I had years ago, thanks to my forgetting and the dev's own changes, even doing this is a slog.