120
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Recent reviews by Questionable

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Showing 11-20 of 120 entries
No one has rated this review as helpful yet
326.5 hrs on record (3.6 hrs at review time)
After playing this the roguelight element of having a set-in-stone victory condition for each settlement building towards a greater whole just feels like the natural evolution for settlement management games. Whenever I get that genre itch I'll be coming back to this game for it to be sure.
Posted 27 March.
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5 people found this review helpful
15.2 hrs on record (5.3 hrs at review time)
A fascinating mixture of idle game and exploration/adventure game, the art style is gorgeous in a scratchy sort of way and the slow pace is very soothing and its a great game to play while multitasking, letting the shade wander and explore and make the wait more bearable.
Posted 3 February.
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No one has rated this review as helpful yet
4.9 hrs on record
bt is my husbando
Posted 4 January.
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3 people found this review helpful
2.0 hrs on record (0.9 hrs at review time)
Easily the most skippable of the series, the minigames and the mission unlock system is pretty bad, mandatory grind and janky controls and the combo-breaker log-jutsu is nearly impossible to do unless you're very familiar with attack combos as it requires strict timing to do, so only the cpu can really do it lol.
Even if you wanted to play through the series in game form its not really good for that as the mission structure is very disjointed and cutscene heavy rather than the much more gameplay oriented style of the future games.
Posted 30 December, 2024.
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1 person found this review helpful
42.7 hrs on record (19.2 hrs at review time)
Early Access Review
Steam add a "maybe" option already you cowards.

Needs more time in the oven, early access is early access, ongoing development is bumpy.
It'll be F2P when it launches anyway.
Posted 14 December, 2024.
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6 people found this review helpful
0.0 hrs on record
While ancient worlds focuses on the very early game Atomic Ambitions endeavours to expand the late-game and does a pretty good job. The free-update to siege mechanics is very cool and gives more ways to hurt enemies in a war without tanking your chaos score before you have enough income to pay off the worst of the crisis events by damaging buildings in capitals with siege strikes.

As for the actual paid DLC content the very obvious main feature is nuclear technology, uranium mining, processing, nuclear power and nuclear weaponry. With the great power that nuclear technologies bring also comes the detrimental effect of pollution, or at least in theory, a lot of the more powerful buildings you can work (from pastures to oil refineries to nuclear plants) produce some kind of "bad" a detrimental good that reduces sanitation, but is unfortunately undercut by the fact that if you're staying on top of your sanitation needs those tile improvements will just hoover up those things and convert them into a minor bonus instead. But oh well.

Nuclear weapons are a massive trump card in warfare but come with a massive monkey's paw in the form of the DEFCON system. Weirdly DEFCON activates regardless of how many nations have completed the Manhatten project (even if only 1 nation can make and use nuclear weapons you're still beholden to the DEFCON meter) but its an interesting mechanic that puts the whole world on a timed life if you aren't careful as if the DEFCON meter reaches 1 you trigger a nuclear apocalypse as everyone gets really trigger happy with their nuclear weapons and wipes the world clean and throws the world immediately into the age of wasteland, not even needing to be researched like a normal crisis age it automatically happens with a rather cinematic end-turn event where the vast majority of cities and towns around the world are subjected to nuclear obliteration and the players are subjected to an emergency broadcast screen while the map reloads into a wasteland map, replacing most of the tiles into wasteland tiles, spreading fallout across the landmasses, irradiating the oceans and removing the vast majority of natural resources.

The Wasteland age is a neat alternative final age where all bets are off and the surviving nations are in a free-for-all scrap to claim dominance over what little is left of the world, winning by either annihilating the competition or achieving half the population of the most populace nation that existed before the bombs fell.

The other variant age is the very fallout/retro-futurism inspired Age of Atom where uranium and nuclear power is discovered an age early and is bent towards civilian purposes, creating all sorts of wondrous retro-futuristic gizmos and products. The only catch is that the nuclear power technology used is a bit unstable and may meltdown if you push it too hard (but the allure of juicy juicy bonuses is too good to deny) and all those radioactively infused products you're making will have knock-on consequences in the following ages with nearly every atom-age building and improvement producing nuclear waste after the honeymoon phase of the age of atom is over.

TL;DR this is a great addition to Millennia and makes me really excited to see what else the devs have in mind for the game and really happy to support them further.
Posted 28 November, 2024.
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No one has rated this review as helpful yet
29.0 hrs on record (26.5 hrs at review time)
choo choo im ♥♥♥♥♥♥♥ dead

the funny fish kissed now im ♥♥♥♥♥♥♥ dead

but its okay because this bunker is very safe :)

nvm everyone has slime stds and i'm ♥♥♥♥♥♥♥ dead x10
Posted 16 November, 2024. Last edited 18 November, 2024.
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No one has rated this review as helpful yet
423.5 hrs on record (13.2 hrs at review time)
got it for 30 bucks pretty good
Posted 11 October, 2024.
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No one has rated this review as helpful yet
55.9 hrs on record (2.9 hrs at review time)
Unplugged my brain in the first couple hours and got an ending type 10/10
Posted 28 September, 2024.
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No one has rated this review as helpful yet
16.7 hrs on record (2.0 hrs at review time)
Early Access Review
Review is subject to change as development progresses.

First off the good:
The vibes of this game are impeccable, never have I felt so claustrophobic in a wide open space, I've never played a game like escape from tarkov but the constant feeling of fear and dread from being a tiny little bug of a man skittering about between swarms of cyborg zombies, tweaking trigger happy soldiers and ♥♥♥♥♥♥♥♥ blood-feuled murder-mechs stomping around where the only saving grace is that all these hazards aren't solely on the hunt for you and will prioritize fighting each other over squashing your little bug-man ass. The tone, the aesthetics, the setting, absolute peak.

Then we get to the reasons this is a no.
#1 reason that will apply to pretty much everyone is the water system, almost every review mentions this, basically its some AAA brainrot meant to incentivize you to log on X number of days or lose all your ♥♥♥♥. Its bogus and needs to change and most likely will.

#2 reason that applies more strongly to me and probably many other people is the simple matter of hardware requirements. This game is super demanding, like most of the new fancy groundbreaking games (a similar issue I had with Space Marine 2), as much as the devs pride themselves for taking the game's design and aesthetics in a direction antithetical to standard triple A designs they still have fallen face-first into the other bog-hole of triple A design which is designing their game for a theoretical future where everyone's playing games on super-computers, ala the Crysis mentality, whether they did it consciously or not.

The fact of the matter is that the majority of people aren't playing on renderbeast 5000 computers, game devs and streamers are very much an exception, especially in this economy the average person can't afford a giga computer and in my case even though I set all graphics to their lowest point I consistently get 40-ish FPS at most. Luckily the raw design of the game means I don't mind the slide-show effect that much but its still something that needs to be accounted for. Even when graphics are set real low, the game is very demanding of CPU resources, especially when you boot it up the first couple times.
Posted 25 September, 2024.
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Showing 11-20 of 120 entries