120
Products
reviewed
254
Products
in account

Recent reviews by Questionable

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Showing 1-10 of 120 entries
1 person found this review helpful
41.3 hrs on record (7.3 hrs at review time)
Really fun game with a variety of playstyles and objective based gameplay, and its totally free.
Posted 29 September.
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3 people found this review helpful
41.4 hrs on record (40.4 hrs at review time)
Edit: I progressed most of the way through the 2nd act and even the mandatory progression platforming becomes so tight, timed and frustrating I had to give up. Its a crying shame that all the amazing artistic features of this game have to be saddled with intense difficulty that only really succeeds in excluding anyone who for any reason can't meet that excessive challenge. And I've completed everything in Hollow Knight, bar Godhome. Silksong is just a whole other monster and its deeply disappointing after a near decade long wait.

This game is way too difficult for its own good, to the point where it becomes frustrating. Enemies do 2 masks of damage basically from the word go while you start with a whopping 5 masks (meaning you can survive at most 3 hits in a fight without healing, and will still only be able to survive 3 after gathering 4 masks fragments) and the "advantage" of Hornets more mobile moveset is pretty quickly rendered obsolete as the game starts dishing out enemy types who can easily outmanouvre the player with dashes, dives and the ability to fly on top of all of the above. Enemy placement is very often set up to make fights as hair pulling as possible.

All the issues Hollow Knight had are also still here, on top of the new frontloaded difficulty spike, slow as molasses power progression for the player and the ♥♥♥♥♥♥♥♥ contact damage on every enemy while you're forced to get in close and personal with everything.

Basically the game is just flat out unfair unless you're a hollow knight god, and even then every other enemy is on par with the likes of the Primal Aspid, a universally despised enemy from HK. TC basically made this game solely for people with photographic memory and speedrunner reflexes, everything I feared it would be after the nightmare that was Godhome. What a colossal waste.
Posted 21 September. Last edited 25 September.
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No one has rated this review as helpful yet
9.8 hrs on record
well it took me like 10 years or so but i finally got around to beating it, pretty fun until the post-credits boss where the game turned into a bullet hell which i hated
overall 8/10 or someth
Posted 16 September.
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1 person found this review helpful
1 person found this review funny
7.7 hrs on record
Get it on sale. Activision ♥♥♥♥♥♥ toys for bob, didn't let them finish the whole trilogy with the appropriate polish and then sent them to the CoD mines to die.
Posted 15 September.
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No one has rated this review as helpful yet
50.5 hrs on record (38.1 hrs at review time)
One of the last great classic RTS games with an interesting campaign that plays around wth a ton of sci fi concepts.
The highly asymmetrical faction design means its not exactly balanced but i dont really care about that, each faction is fun and interesting in their own ways the only pity is that the devs seemed to have gone under not very long after the game's release only managing to put the campaign teased 4th faction and a minor campaign pack with no campaign content for the 4th faction.

Despite this game being something of a red headed stepchild of RTS, created at the start of the big RTS drought I love it for its ambition.
Posted 13 September.
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No one has rated this review as helpful yet
17.3 hrs on record (6.6 hrs at review time)
I am in perpetual terror
Posted 31 August.
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2 people found this review helpful
83.4 hrs on record (13.7 hrs at review time)
I am once again asking Steam to add a "maybe" option.

On a technical level this is an improvement over the old version of DoW1, pathfinding improvements and engine stability being two huge ones. Visually its just upscaled textures and a reflective gloss on everything, some things look decent, most look fine, some things are honestly uglier (chaos structures are a big frown on my part where the screaming face animations just look awful with the poorly upscaled textures and the obnoxious gloss on everything metal, even when it doesn't make sense for it to be glossy (like the painted armor of space marines and the surface of the chaos stronghold...)

There's some confirmed and a lot of easily speculated useage of "AI" upscaling on pretty much everything which is pretty ♥♥♥♥ but whatever I doubt that was a choice made by anyone who wasn't solely a moneybags.
If you already owned the collection of DoW1 expansions you get an alright discount, the engine's stability and pathfinding improvements will probably be a boon to the modders still working on this game.
Other than that its okay.
Posted 23 August.
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3 people found this review helpful
0.0 hrs on record
Bats are cool, new biomes are cool, the buildings look sick. Very cool.
Posted 5 August.
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No one has rated this review as helpful yet
139.8 hrs on record (123.3 hrs at review time)
Update: 26/07/2025
I've changed my feelings on Nightreign after getting much more into the groove of it and finding tips and information from 3rd party content to actually understand what is and isn't effective and viable strategies to win runs consistently.
However the game has a pretty terrible new player experience, there's a compendium that teaches you a lot of information but its all in the form of text and a lot of it has that classic Fromsoft Obfuscation where you get vague hand waves in the direction of useful information without actually giving you specifics to make informed decision. Inter-player communication is still abysmal for instance you can't request items in other people's inventory or suggest specific people pick up items leading to many newer players picking up or dropping items that they really shouldn't be with veteran players having no way to inform them of their mistake.

Enough of the playerbase has gone out of its way to find info on how to play effectively that this isn't a consistent issue but if you're playing through matchmaking you will have moments of frustration where a player just doesn't *know* something and you can't really hold it against them because the game doesn't effectively communicate it.

TL;DR I like the game now but can't really recommend it still because of the required homework and frustrating on-boarding that leaves many a newbie clueless.

=====

Old Review:
I was pretty interested and looking forward to Nightreign but I really should've known better. Fromsoftware never learned how to design a matchmaking system or a stable network connection, especially for people outside of the EU/JP/USA high population regions.

The high speed pace of the game is also horribly handicapped by there being no real way to communicate in a timely fashion outside of placing markers on the map. Indicating to other players about weapons or consumables you've found that others might want or need requires stopping, hoping they're looking in your direction and using a basic elden ring emote, some kind of quick-message system that doesn't require proximity or stopping the break-neck pace of the game would go a long way in helping it.

There's been something of a kick of pretty decent co-op games over the last decade but this ain't one of them, at least not yet, especially when it comes to the exorbidant exchange rate prices (a 40 dollar game in USA becoming 70 dollars in NZD, don't even get me started on the price hike of "full price" games)
Posted 4 June. Last edited 25 July.
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6 people found this review helpful
8 people found this review funny
0.0 hrs on record
Oink oink I'm a PDX pay pig.
Feed me more DLC-mmies daddy 🤑
Posted 27 March.
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Showing 1-10 of 120 entries