12 people found this review helpful
1 person found this review funny
Recommended
0.0 hrs last two weeks / 8.4 hrs on record (2.2 hrs at review time)
Posted: 22 Apr, 2020 @ 9:14am
Updated: 25 Apr, 2020 @ 9:46am

Its ok. I dont like the fact that it takes 90% of a battle to watch ♥♥♥♥ animations. Fix that and id recommend!


edit: The games pretty good and scratched my itch. Wish it was a bit longer, and maybe had the ability to not just choose entirely new specializations, but make it so that you could choose primary classes as specializations at level 3/5 or whatever. Otherwise, it had solid foundations. Once you figure out the mechanics you really tend to steamroll any team you come across. Bruiser is a near necessity if you bring even one support character. Recycle/Energize/Team Debuff seems to be the easiest way to win, triple tracker is the most fun, and triple scrapper (once you make it to level 5) is the easiest autopilot. Running the stats for each class, it would seem as though there are clear cut better classes than others, but the game is still pretty fun. Having the ability to add or remove cards is a bit limited in scope, especially since most cards you bring will only be brought along due to the fact that youre going for raw stats on most of the items that tag them. (not a huge deal). You cannot outright select cards separate from skill cards (from leveling skills per character). The ability to purchase skill points in excess with leftover cash would be amazing.

My updated score would be a 7.8/10. Not an 10/10 as i didnt enjoy the animations, not an 9/10 as i have mastered the game and have nothing else to do (i dont believe in DLC, sorry) within 10 hours, and not an 8/10 as The dev responded in a bit of a prissy manner to my criticism. Again, I'm not leaving a review for the Developers, I'm leaving it for You, the player, to have a good idea of a random players experiences. I would Recommend this game, but I would say that it's justified price would be $6-$8. $1 per hour of playtime is fair!
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Developer response:
Snowhound-Dmitri  [developer] Posted: 23 Apr, 2020 @ 3:01am
Hey, combat animations can be fast forwarded by pressing Space. Otherwise it's a bit odd requirement because in most other tactical RPGs you can't skip attack animations at all.
1 Comments
Thragg 23 Apr, 2020 @ 11:01am 
Should also make it so that card copies merge, and so that there are 2 rows of cards. Endgame Level 10 scrappers/ leaders have 15+ cards in their hands in endgame meta. The speedup process would just be a nice QOL addition, as clicking/spacebar-ing nonstop is a bit repetitive. Aside from those complaints, maybe an optional Autosave function prebattle for normal mode would help for casual runs.