Shisui
We fight believing in our own justice. But if the enemy is doing the same thing, who's right?
We fight believing in our own justice. But if the enemy is doing the same thing, who's right?
Expositor de material gráfico
Expositor de material gráfico destacado
Ohma Raian
Comentarios
Shisui 3 OCT 2024 a las 19:49 
CSGO-qLfCP-r9DqR-foKAP-3C6WY-7ZK5O
Shisui 9 DIC 2023 a las 22:57 
alias +knife slot3
alias -knife lastinv
bind q +knife
fps_max 0

Crosshair:Blue :steamthis:
CSGO-kE4AR-Qs47e-Yuvk5-KfETw-4AjPK :csgogun::security:
Crosshair:Purple :steamthis:
CSGO-P7RBW-KyGat-miFRB-Horpr-p7eyC :csgogun::security:
Shisui 15 NOV 2023 a las 6:56 
Crosshair
Length 2.0
Thickness 1.0
Gap 2.9
Outline; 0
Red 100
Green 59
Blue 145
Alpha 255
Code: CSGO-P7RBW-KyGat-miFRB-Horpr-p7eyC
Shisui 14 OCT 2023 a las 5:37 
cl_updaterate 128
cp_interp 0.015
cl_interp_ratio 1
Shisui 27 SEP 2023 a las 15:21 
bindToggle "c" "cl_righthand";

safezonex .5

bind r "+reload; say_team GUYS I'M RELOADING; -reload"

alias +knife slot3
alias -knife lastinv
bind q +knife

fps_max 0

bind x "r_cleardecals";

cl_use_opens_buy_menu 0

voice_scale .5

alias"+jumpthrow""+jump;-attack"
alias"-jumpthrow""-jump"
bind[key]"+jumpthrow"

bind MWHEELDOWN +jump
bind MWHEELUP +jump

net_graph 1
net_graphheight 48
net_graphproportionalfont 0
net_graphpos 5

VIEW MODEL
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0; cl_righthand 1;
Shisui 21 ENE 2019 a las 0:58 
TRAINING:
sv_cheats 1;
sv_infinite_ammo 1;
ammo_grenade_limit_total 5;
mp_warmup_end;mp_freezetime 0;
mp_roundtime 60;mp_roundtime_defuse 60;
sv_grenade_trajectory 1;
sv_grenade_trajectory_time 10;
sv_showimpacts 1;mp_limitteams 0;
mp_autoteambalance 0;
mp_maxmoney 60000;
mp_startmoney 60000;
mp_buytime 9999;
mp_buy_anywhere 1;
mp_restartgame 1;

mp_warmup_end 1;
bot_kick all;
mp_freezetime 0;
mp_round_restart_delay 0.2;
mp_free_armor 2;
mp_overtime_enable 1;
mp_weapons_allow_map_placed 1;
mp_restartgame 1;
mp_respawn_immunitytime 0;