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MF Jamal の最近のレビュー

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25件中 1-10 を表示
このレビューが参考になったと投票した人はまだいません
総プレイ時間:46.3時間 (レビュー投稿時点:7.2時間)
I can't recommend the game in it's current state.

The game is very poorly optimized as it's a PC port. I play on a RTX 3060, Ryzen 5 5600H, 16GB RAM And I get 30~ fps in the cities/villages and 50 to 60 fps out in the open. This all on the lowest settings with DLSS set on Auto.

I couldn't care less about the micro transactions as they can be ignored. You can easily get all the items in the game. However it is still a bad practice from CAPCOM's side as it is a singleplayer game.

Currently there is no way to start a new character. To do this you have to delete your save file manually which is very tedious. CAPCOM has addressed this saying they will implement a way to start anew.

CAPCOM has added a way to start anew.

There is only 1 save file.

The game itself is amazing but because of the performance issues I can't recommend the game.

EDIT: After 30+ hours I've seen a variety of enemies but most of them are sadly reskins of goblins. I also wish to see less cyclops and more of the other rare big enemies. I also seem to be killing cyclops in 10~ seconds whereas earlier in the game they took me way longer.
投稿日 3月24日. 最終更新日 3月30日
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このレビューが参考になったと投票した人はまだいません
総プレイ時間:233.1時間 (レビュー投稿時点:16.8時間)
Dwarf Fortress is one of those games where you're thrown into the deep end with much to discover on your own. While a brief in-game tutorial offers some survival basics, the true enjoyment lies in experimenting and uncovering the game's depths on your own.
The game also heavily utilizes procedural generation to create its game worlds, where each playthrough offers a unique journey, ensuring that no two experiences are alike.

There is also the catchphrase "Losing is fun!" associated with the game and its community. It encapsulates the idea that failure and setbacks in the game can be just as enjoyable and rewarding as success. You're almost guaranteed to encounter disasters, whether it's a sudden goblin invasion, a catastrophic flood, or a fortress-ending tantrum spiral.

This is an integral part of the game and it's experience as each failure presents an opportunity to learn and improve, leading to new strategies and approaches in future playthroughs. Even the most seasoned players can be caught off guard, keeping the experience fresh and engaging.

And because Dwarf Fortress is incredibly complex, even if you plan your fortress perfectly, unexpected things can still happen that cause it to fail. But instead of getting frustrated, you see these failures as opportunities for fun.

I enjoy the chaos and creativity that comes with trying to overcome challenges. So saying "Losing is fun!" to me, it's a way of saying, approach the game with a sense of humor, toughness, and readiness for surprise.

TL;DR: Dwarf Fortress is a game of endless discovery, where procedural generation ensures each playthrough is unique. Embracing the "Losing is fun!" mentality, you can find enjoyment in failure as it leads to learning and creativity. Expect chaos, surprises, and a challenging, yet rewarding experience with each playthrough.
投稿日 2023年11月23日. 最終更新日 3月30日
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このレビューが参考になったと投票した人はまだいません
総プレイ時間:124.6時間 (レビュー投稿時点:81.2時間)
I love the game for what it is. It's literally a handheld version of Monster Hunter: World, as the game was first released for the Nintendo Switch. Most of my hours are spent on the Steam Deck for this very reason.

The combat of MONSTER HUNTER RISE is fast paced compared to that of Monster Hunter: World, which I found very fun. And the addition of wirebugs (a new combat mechanic) really added to that experience.
投稿日 2022年11月29日. 最終更新日 3月30日
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2 人がこのレビューが参考になったと投票しました
総プレイ時間:207.7時間 (レビュー投稿時点:177.3時間)
Try finger
but hole
投稿日 2022年8月20日.
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1 人がこのレビューが参考になったと投票しました
総プレイ時間:0.6時間
This game lacks optimization and features slow, predictably bad AI. The gameplay revolves around collecting 10 pieces of paper and a few keys while evading a slow-moving lunch lady who poses minimal challenge, especially given the loud audio cue before she throws her butcher's knife. Frankly, there are free games out there that offer a more enjoyable experience than this €3.99 disappointment.

Additionally, the playable characters are visually unappealing, with deformed proportions that resemble someone attempting to bench press their maximum weight at all times, resulting in unnatural posture and exaggerated features. Overall, Lunch Lady falls short in both gameplay and visual appeal, failing to justify its price tag.
投稿日 2021年12月30日. 最終更新日 3月31日
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総プレイ時間:50.9時間 (レビュー投稿時点:26.8時間)
This game sets a prime example of what F2P games should strive to be.
投稿日 2021年11月24日.
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総プレイ時間:154.4時間
I don't recommend investing in The Sims 4 base game, now offered for free, solely because without any DLCs, the game remains an incomplete experience. Electronic Arts seems intent on incentivizing players to purchase additional content by providing a barebones base game.

While the DLCs do add depth and enjoyment to the gameplay, acquiring multiple expansions can become costly and may not justify the overall investment, even during sales. It's evident that The Sims 4 prioritizes revenue generation over providing a fulfilling gaming experience.

Therefore, The Sims 4, despite its potential, falls short of delivering a satisfying gaming experience without the additional DLCs. Electronic Arts' strategy seems geared towards encouraging players to purchase extra content, which can quickly escalate in cost. This business model may not align with everyone's preferences, especially considering the financial investment required for a complete gameplay experience.
投稿日 2021年8月2日. 最終更新日 3月31日
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2 人がこのレビューが参考になったと投票しました
総プレイ時間:131.9時間 (レビュー投稿時点:49.1時間)
Hades truly stand out as a remarkable hack-and-slash roguelite, offering exhilarating fast-paced action intertwined with a compelling progressive storyline. Its immense replay value stems from the intricate character development and diverse gameplay mechanics that inject excitement into every run.

Within the game, players can unlock a myriad of abilities, each with two distinct versions. Additionally, there are six unique weapons, each boasting four different 'Aspects' or upgrades. Players can also utilize 'Keepsakes,' upgradable equippable items offering various benefits. Throughout the journey, encountering 'Boons,' character upgrades bestowed by gods, aids Zagreus in his quest to escape the underworld.

For those seeking a greater challenge, 'Hellmode' imposes additional rules, such as stronger or more numerous enemies per run. However, I recommend starting with the Normal difficulty to grasp the game's mechanics fully and avoid squandering hard-earned rewards, as I did in my initial playthrough.

Hades is undeniably a standout title, offering an unforgettable gaming experience.
投稿日 2021年4月27日. 最終更新日 3月31日
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このレビューが参考になったと投票した人はまだいません
総プレイ時間:7.5時間 (レビュー投稿時点:6.9時間)
is ok
投稿日 2020年11月27日.
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このレビューが参考になったと投票した人はまだいません
総プレイ時間:16.0時間 (レビュー投稿時点:16.0時間)
ok
投稿日 2020年11月27日.
このレビューは参考になりましたか? はい いいえ 面白い アワード
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