48 people found this review helpful
1 person found this review funny
Recommended
0.0 hrs last two weeks / 32.4 hrs on record
Posted: 18 Apr, 2016 @ 2:19pm

[Note: Review based off of code provided by increpare. I wrote the official Destructoid.com review also, which can be read here: http://www.destructoid.com/review-stephen-s-sausage-roll-352649.phtml ]

People always talk about how great it is to explore a game's virtual world. This is true of Stephen's Sausage Roll, but the true genius comes with exploring its actual *mechanics.* How often does that happen? Generally, mechanics are held back from the player until the game decide "okay, now you can try out the Y button -- it jumps!" SSR doesn't technically hold anything back, but cleverly designs the levels to elegantly introduce its variety of mechanics to you, the player. It's truly a thing of beauty.

Just when you think you'd hit a Dead End, something rises from out of nowhere to blow your mind. If that sounds like a good time, please do yourself a favor and play Stephen's Sausage Roll.
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1 Comments
Anna Müller 3 Oct, 2024 @ 10:05am 
OMG, this sounds so cool! I've been looking for a new game to try and this sounds like it could be the one. 😅