1 person found this review helpful
Recommended
0.0 hrs last two weeks / 3.7 hrs on record
Posted: 24 Jun, 2020 @ 2:00pm
Updated: 24 Jun, 2020 @ 2:11pm

This game is a predecessor to "Cthulhu Saves the World" (by the date of release, not storywise).
Therefore, there will be lots of comparisons between the two.
Also if you are interested, I've made a review for CStW as well.

To be fair, this game was more enjoyable than the next title from Zeboyd Games.

  • Map design. They're mazelike, but unlike CStW's empty, lifeless, boring maps, these are actually good.
    There are cemeteries, libraries, desolate cities and more, and they all have their own decorations, styles and feeling to them.

  • Random encounters. There is a limit to how many encounters you can get per dungeon, which is good on paper, but doesn't help much, since you most likely won't hit the limit,
    unless you'll purposely clean the whole map out, running back and forth (or, well, use the "fight" button from the menu to force the battle) into mobs.
    Note: the mana is replenished only on checkpoints or at an inn in a town, so if you run out of it while in a middle of a dungeon,
    and you cannot brute-force your way through by spamming regular attack, you may get softlocked.
    There are ways to avoid it, like exhausting all the encounters while standing near checkpoints, so you'll be able to get mana whenever you need to,
    or by saving every 5 tiles, doing so until you run into a fight, reload from save, rinse, repeat.
    I had to use the latter method twice, but I've got into this kind of situation right before the finish, so it wasn't as bad.

  • Combat. Once again, unlike BoD's "successor", it felt more bearable.
    No enemies that can kill your whole party in 1 turn, no 8 enemies per one fight (it's 6 max in this one, which is somewhat better).
    There are enough different abilities, some special skills, for example, a skill that makes Dem more tankier (or more of a berserk, depending on what you'll chose upon levelling up),
    or attacks that are extremely powerful, but only against machinery, unique unite abilities, that are used by 2 characters simultaneously, and so on.
    Sadly, you won't be using much of the combat spectrum (I've mashed regular attack through most of the encounters), except for bosses, which are pretty decent, actually.

  • Resource management. Probably the only thing that is even worse than CStW. You cannot buy anything except armor and weapons in the game.
    There're potions, that heal+revive a character, but you can only find them in chests via exploration.
    Weapons and armor, that are class-locked to each character. For example, there are swords for Dem, suits for Erik, glasses for Lita, etc.
    Also, there's only one armor slot. Not even one for accessories or anything alike. Oof.

  • Plot. There's not much to it, but in all honesty, I liked it.
    After nuclear war has wiped out the whole planet, undead started rising, and became sole inhabitants of the Earth.
    Dem the skeleton, hero he considers himself and acts like one, will be your first playable character.
    First screen he's on will be the Troll's lair, which Dem has set out to cleanse, to ensure safety of nearby town's residents.
    Soon after, he will gain his first companion, Sara the ghost, which will be acting like a healer and magic caster.
    You see, she's a psychic, and she can read your mind because of it. Why would she do that?
    Well, you're kind of a skeleton, and you cannot speak. Cause, you know... You have no flesh at all, let alone lungs or vocal chords.
    Because of it, there will be quite a few OK jokes, her misinterpreting thoughts that you have into something different, creating some parody-like flavour.
    When she joins, she explains that she has a mission of her own, that you together will pursue instantly afterwards.
    This will lead into more dungeons, more characters, more bosses, more bits of this short story.
    I won't write the whole story or the ending, because I think that this RPG won't hurt to complete for yourself. I, myself, enjoyed the simple, yet satisfying ending.

    One last comparison: while this game has some parody in it, it doesn't feel as forced down the throat as in Cthulhu Saves the World.
    Here it is more of an addition to get a smile out of you here and there.

    In a conclusion, there are some frustrating moments, there are some fun moments, there are some joyful moments.
    It isn't perfect, but in a span of 3-4 hours that it will take to complete,
    Breath of Death won't feel as if it overstayed it's welcome and won't leave a sour taste of "shouldn't have wasted my time on this".
    Also, it is dirt-cheap and even goes on 50%+ regularly.

    Anyway, thanks for reading, and have a great one.
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