9 people found this review helpful
Not Recommended
2.6 hrs last two weeks / 183.3 hrs on record (95.0 hrs at review time)
Posted: 16 Feb @ 1:56pm
Updated: 29 Mar @ 3:38pm

Story 9/10
Dialogues 9/10
Reputation and stealth mechanics 8/10
Horse steering 3/10
Sword fight 1/10

How come they manage to botch fighting mechanics? Simple bandit with axe can kill me with 3-4 hits when I have full body armor set. I can't parry any of his attacks and he parry all of mine. Also switching from ranged weapon to sword is impossible when enemy catch up to you. You will get staggered with every hit that cancels the weapon change. So basically if you don't manage to change weapon in time you can skip fight (if you can even call it a fight and not butchering) and straight up just reload lasted save. That's BS. In KCD1 rules were much easier to understand and gave a lot more flexibility - despite being less polished I could manage 1 vs 3 fights. And the most important thing in KCD1 rules were more fair.

Do not recommend buying in nearest future until fighting is fixed or modders do the job for Devs.


Edit. Minor spelling fixes.

Edit 2. After many hours and 2 patches later with the same armor I can tank dozens of hits without being hurt. fighting whole groups of enmies is not a problem as I can kill all of them before being injured. Something isn't balanced well. Game is great but some basic aspects being broken is infuriating.
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