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Not Recommended
0.0 hrs last two weeks / 0.3 hrs on record
Posted: 2 Jul, 2023 @ 7:55am
Updated: 2 Jul, 2023 @ 7:58am

Early Access Review
Pros:
- Funny game with Funny man on funny planet fighting funny LMAOs.
- Optimized AF!!! Im running on an intel i5-7200U with a Damned iGPU! ALL ULTRA MADE IT RUN ON ~20FPS! HUH??!
- Music's good. I like the style of it (at least in the trailer cuz there's none in game).

Cons:
- Chillout Mode Doesnt Work
- Music Never Plays
- Crouch button glitches out (that's when i disabled "Toggle crouch") and just glitches into crouching when Ctrl is not held down.
- The Enemies spawn a little too fast/much.
- Some of the other controls like Vehicular Controls are not in the settings menu.
- Game flicks my aim after lag spike (might be just my hardware cuz I had this issue in Krunker.io as well).
- the dessert map on Adventure mode is a little too dark (might be intentional but please just have a torch to help see things lmao).
- Objectives cannot be seen again on Adventure mode.

Extras:
UI Looks bad (not clean and has gradients).
Escape button doenst get you out the menus (except get you into the pause menu)

For the Dev:
- Please add Save button instead of doing "Save and Exit" and "Save and Quit". or just add "Save" and let it save and add "Exit" to just exit. The player can isntead just Press Save when they want to then decide if they wana leave the game or not save any progress.

- Make the Death screen shorter. It gets tiring when its too long. Makes the player think their game crashed while loading the map back in.

- Add support for weapon switching with numbers. many games do this and you should too.

I will be glad to play-test this game out as it seems to me that this game could have some potential. But to even see that potential, you need to improve/polish the animations, fix certain bugs, improve user/player experience, etc.


TL;DR!
I wont YET recommend to play the game as its state is NOT YET promising (notice the keyword: "Yet"). I would be more than honoured to play-test/beta-test the game as there are many polishings to be made. Fix the rough edges before pushing. It's a Good Game Development Habit.
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