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Updated the bullet penetration (wallbanging) system to be more straight forwarded, fixed some previous bugs associated with it. (for more info on how penetration works, see this guide: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=275573090)
Bullets now leave a brief trail in the air after penetrating most surfaces (wallbang)
Human players can +use a bot to retrieve the bomb.
The spotting code that shows enemies on the radar now considers the map’s fog values to determine if a player will show up or not.
The game now announces if you’ve been “saved” by someone or have “saved” someone. Saving someone means that you eliminate an enemy who is about to kill one of your teammates who is unaware of that enemy.
Added a new convar (sv_showimpacts_penetration) that will display on screen penetration data when bullets penetrate surfaces in game.
21 hrs on record
last played on Jul 28
People Playground
Achievement Progress 5 of 11
Review 1
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