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Публикувани: 4 ян. 2023 в 16:00

Generation Zero is a game that got me completely hypnotized and tense at first - with a lot of different levels and various bosses. For one, I couldn't finish the game and ended up losing to a girl. That's right, I can't help it.

But it works. In a game about getting out of prison, all of a sudden the game starts to play out with a twist - that's actually the biggest element of The Elder Scrolls IV: Oblivion for me, as that is when a lot of those ideas started to come into play and what felt like they weren't even real until I figured it all out!

So from then on, it was all about getting out of prison - to just get out of being there, to actually really get your character. So there would not be the sort of character-driven game where people would just go, "okay, I understand you were being tortured by a monster, that can't be it, let's stop and go get some food here, let's get some water there, wait for someone to come over, kill you or get a drink there and just do the things you don't want to do", and that was a really beautiful way to
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