10 people found this review helpful
Not Recommended
0.7 hrs last two weeks / 0.7 hrs on record
Posted: 14 Jan @ 7:17pm

Early Access Review
feels so ridiculously clunky, the target lock-on is actively fighting against you

the way the durability works also feels counter intuitive to how "runs" work in this game

the performance issues are DEFINITELY there

also just a personal tangent, this is one of those games where they give you that ♥♥♥♥♥♥♥ "deal 7% more damage when you do X thing" And while statistically that can be powerful effects, they are such incredibly uninteresting ways of doing things, and it always feel like it doesn't do anything

those kinds of upgrades need to be really insane, and statted to all hells for them to feel good in any way to use

i don't want to compare it to hades, because it doesn't really play like it that much

but the way the dash system works, how tanky enemies are and how you're expected to move around, it really felt like this game has gotten several major reworks to its core balance, every single system in place feels like it's working against itself, atleast from the hour or so i played

i would give more insight into it, but i really could not stomach more after my special move auto aimed behind me and shot into a wall with no way to correct its aim for like the 8th time
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