6 people found this review helpful
Recommended
0.0 hrs last two weeks / 658.6 hrs on record (98.4 hrs at review time)
Posted: 15 Jan, 2020 @ 10:01pm
Updated: 28 Nov, 2020 @ 12:11pm

Several hundred hours later into the game, I have two different ratings for the game:

Singleplayer: 10/10. The story is superb. It's linear enough to truly be a story, but with an open world that lets you choose when you want to move on with the story. The moral system gives you a fair amount of influence over how you look at the story and the main character. The open world ranges from beautiful snowy mountain peaks to swamps and deserts. Many interesting jobs and people are found in those lands, all of them unique but not so outlandish to be annoying (looking at you, GTA).

Multiplayer: 5/10. The open world has lots to do, but 80% of it is locked behind a pay-or-grind wall covered with suggestions to pay. Each set of skills you can use (bounty hunting, trading, moon shining, etc.) is unlocked through gold bars that you can spend a week or two grinding for, or you can TOTALLY JU$T $HELL OUT $OME MONEY, JU$T CLICK HERE FOR YOUR PA$$. They're cool once you get them, but it gets boring fast if you don't have a solid group of friends to form a posse and play with. Server stability is also lacking. Not as horrid as it once was, but the game has inconvenient moments of crashing after taking your ingame money but before giving you possession of what you bought. Too bad lol, guess you'll have to buy that train ticket again.

Oh yeah, the singleplayer story is about working for a gang of thieves who rob banks and trains, right? Well you can't do that online. But you can buy the content where some nature hippie gets mad at you for killing animals when you hunt for your traders business. Priorities.
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