4 people found this review helpful
Recommended
0.0 hrs last two weeks / 250.7 hrs on record (106.6 hrs at review time)
Posted: 14 Sep, 2017 @ 2:27pm

Early Access Review
Eternal is a Magic: the Gathering clone with innovative new mechanics and a fantastic interface. Unlike MtG, it is actually free to play (literally if you want to, you can compete on ladder without legendaries). The gameplay is essentially the same, with some things simplified to better the digital playability.

This game is doing everything right for a digital CCG. The free to play model is very forgiving. Rewards are frequent and substantial, and most of the best cards are common or uncommon. The ladder system is less of a grind than most games, and people have competitive decks at all points of the ladder (since good decks are cheap). The draft mode is the best out of any digital CCG I have played by far. You are actually drafting with other people, but asynchronously (so you don't have to wait for queues). You also get to keep the cards you draft, which is another way to grow your collection quickly. The game is basically finished already after the release of the rest of the base set, but Direwolf seems to be holding off on official release until everything is polished. The dev team is also very experienced in the genre (it has a lot of Magic pros on the team).

Similarities to Magic:
- Land system (this is a good thing, it gives you so much deckbuilding power)
- Combat system (double blocking, no direct creature attacks)
- 7 card starting hand, draw once per turn
- Creatures heal to their max every turn
- 5 colors (although the color pie is a bit skewed)
- 4 rarities
- Actual interactive draft mode
- Up to 4 copies of each card in a deck
- Lightning bolt, duress, giant growth, and negate are all in the game

Differences from Magic:
- Land colors work a bit differently, you have color "thresholds" so you don't have to manage individual land cards
- Instant timing is more streamlined, you only have priority during combat, when opponent casts a spell, and end of turn
- You do not get priority when they cast an aura (called attachments), so they are a lot better
- Relic weapons exist (basically weapons from hearthstone)
- Bounce effects do not return creatures to their base stats
- No planeswalkers!
- Decks are 75 cards, so the mana bases are a bit different
- Matches on ladder are best of one, so no sideboarding
- You get one (and only one) free mulligan
- Available on mobile

I would highly recommend this to anyone interested in digital CCGs or any Magic player. It is one of the best digital CCGs on the market, and not enough people play it.
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