13 people found this review helpful
Recommended
0.0 hrs last two weeks / 188.0 hrs on record (119.8 hrs at review time)
Posted: 22 Jun, 2017 @ 7:32pm
Updated: 7 Apr, 2020 @ 5:27pm

You play as the BADGUY in this. It may become clear when you fire a railgun repeatedly through an apartment building you are using for cover. You may notice when you stomp through a suburban house just to surprise an enemy on the other side. Or maybe when you get the achievement for killing 10,000 civilians.

A very unique game! Isometric but not really 2D as you can shoot over scenery and even enemies. Each of your guns has a firing arc that fades out just short of where it will hit leaving the last bit to you. Each gun also has its own projectile speed so if you are moving and turning your arcs will cross and shift often landing far from each other. Imagine a two gun FPS with separate reticules that shift and change predictably based on your movement. I've never played anything like it.

It is a kind of stealth action hybrid. For instance you could be in direct combat with one enemy while maneuvering around scenery to keep another from seeing you. Each weapon has a distinct report and impact sound volume that will alert enemies which you should always use to your advantage. EVERYTHING is destructible so you can make a noise at the end of the block and then double around crashing through the buildings to get behind the distracted enemies.

No direct story but full of atmosphere and lore. Some of the descriptions for random guns have more involving stories than entire other games. It really grabbed me hard. The best deep gameplay I've played in a while.
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