5
Products
reviewed
489
Products
in account

Recent reviews by Luckily Cursed‽

Showing 1-5 of 5 entries
No one has rated this review as helpful yet
0.4 hrs on record
Dunno why people bill this as a "chill and relaxing game". Got a bit of a feeling the writing wasn't going to help ease me into this setting, and I found myself mashing to skip dialogue by the time the second customer came up. As much as I like world-building and immersive stories, I'm not getting any attachment to anything in this game. This would probably be more relaxing if there were ways to deal with the idleness instead of getting bombarded with text I just have no clue or care for.

Oh well, this game can't be for everyone.
Posted 14 June, 2023.
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No one has rated this review as helpful yet
354.5 hrs on record (81.2 hrs at review time)
Early Access Review
Already oodles of lorework, simple gameplay, excellent difficulty, loads of writing, and plenty of things to discover, commit to, and hope for each time an escape attempt is made. Already shaping up as an excellent game.
Posted 14 January, 2020.
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2 people found this review helpful
686.4 hrs on record (498.5 hrs at review time)

After quite some time playing this game, all I can say is that it's pretty flipping boring at the top. Once you've managed to get all the cute little toys that they plop down onto the online servers every few months, there's always that moment a few hours after messing with it and asking one's self, "Now what?"

So then you go to Online and oh boy there's more issues, like why should I bother to grind more money if there is certainly nothing worth the time of it all. Once you find your favorite car, it's Occam's razor and you're done. Same with weapons, and the like. Sure there might be some newfangled thing, but it's unforgivingly priced in such a stupid way and you kick yourself to get it and when you finally do (after grinding or microtransactions (in a fully priced game)) you realize it really wasn't worth all the extra effort and there is no furthering enjoyment value other that it seemed like a good idea at the time.

It's a constant flux of, "Oh, this is kinda fun," and then interest is lost once the novelty breaks away to showcase the repetition. And this is all if you've managed to eke out some decent isolation from the... let's just call them bastards. Some bastards go out of their way to grief you, some bastards prefer destroying everything you love, and some bastards hack the game. There's no anti-cheat. It's a joke to them that R* thinks they can stop this behavior. And this is all nigh unavoidable thanks to their recent additions to the multiplayer.

Basically you can do these free-roam jobs that allow you to build up (ingame) cash flow in a multitude of ways, before you feel repetition fatigue set in and why are we doing this games are supposed to be fun. Also, you can't do this sort of thing in a private (solo,friends, or crew only) server for who knows why, and so after slogging through who knows how much work for a "big" payoff some bastard can swoop in with arms full of C4 and underwear full of mess and ruin your hours and hours and hours worth of work. God forbid a hacker decide your struggles are in vain. Remember there's no real anti-hack measures? R* doesn't care if things blow up in your face. So all this "fun new stuff" comes to naught. A game that should have been about a long-lasting sort of enjoyment has become a quarter-year check-in to remember to oneself "Right, this still sucks."

The single player is enjoyable to a point, and that's the end credits. Afterwards it's just some kind of mill-around toybox and hey maybe I could replay some part of it but then you remember how much friggin' time this thing eats up.

Recent actions on Take-Two's behalf have soured my feelings on this game to finally write this review: That being that they believe they deserve more of the player's money, that we're being under-monatized (because a fully priced game isn't enough, even with rediculous microtransactions) and that they have declared all forms of modding in their games to be illegal. Which was one of the many selling points for the game and interesting things for the single-player's life span.(modding was kept out of Online to prevent further cheaty ♥♥♥♥♥♥♥♥♥♥♥) But now all that extra fun is done, it's either play the game our way or don't. By the way, we think you're a hacker, so you're banned.

They don't want you to have fun.

They want you to give them your money and then ♥♥♥♥ off.
Posted 14 June, 2017.
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No one has rated this review as helpful yet
15.2 hrs on record (2.0 hrs at review time)
I remember seeing the original in a store's PC gaming selection, and finding the cast of random creatures fascinating to study. As luck would have it, the game wound up in my possession, and it has become one of my favorite games of all time.

This isn't a reboot or a remake. This is a song of praise and glory to what has always and will continue to be good. Updated controls, graphics, multiple difficulty settings for the tourists, and an attention to every single little Odd detail. This is a renewal of a well aged platform/survival game that has always had its own unique flair.

Seriously, check this one out.
Posted 24 November, 2016.
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No one has rated this review as helpful yet
19.6 hrs on record (9.6 hrs at review time)
While the action is nitty gritty, it takes far too long to get a gun you're comfortable with. Competitive mode has only one map & mode, and there's no way I can tell to unlock cosmetic stuff other than paying real-world money, (while that's good to keep from pay to win, it's boring being stuck with the same dude day after day after day etc.)

There's also no death match, which should be pure and simple for a game like this, but instead objective-mode matches. So often times you'll see people sticking with long-range weapons which may seem beneficial up to the point that you realize they're not in there helping with the objectives.

Fun, but this meaty shooter is barely any sinew off the bone. Check back later to see if this game ever gets improved.
Posted 5 February, 2014.
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Showing 1-5 of 5 entries