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A 14 personas les pareció útil esta reseña
248.0 h registradas
Lost Ark heavily relies on gating all sorts of content behind time gates. You want to gather (energy). Improve stronghold (energy). Gear up while leveling (dailies). Farm currency (dailies). End Game content (weeklies). Some content is literally rationed throughout the week. All of this to sell you the solution through the store. Yes, the game isn't p2w. It's pay for convenience and if the inconveniences are caused because of inherent systems created by the developers then realistically it's pay for enjoyment. An awful system in my opinion. This doesn't mean that the game lacks fun or enjoyment. It's just tailored to forcing the player's hand into using their credit card. Other MMOs have their forms of time gates but those exclusively exist in end game gearing but not end game content. Let's take an example, abyssal dungeons are lost ark's form of end game challenging content yet you can only clear them once on the same character every week aka if you want to do them again that same week pray to god you have another character at the prerequisite ilvl or you're not gonna do it for a while and this is for all tiers of content. In other MMOs, a system like this would only apply to the latest raid tier and even then you can repeat the raid as many times as you want. You just can't get loot more than once. I wouldn't necessarily say lost ark is a bad game, it's just a Korean MMO and I simply couldn't put up with subpar content that exists in this game.
Publicada el 3 de marzo de 2022. Última edición: 3 de marzo de 2022.
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5.4 h registradas
This is one of those games where I wish steam would add a mixed option for reviews.

Gris will pull you in with swathes of positive reviews on top of recommendations from every corner due to its gorgeous art style and charming score. I will have to admit that it did meet my expectations in that regard. Each segment of the game is chock full of artistic expression and a musical score to match it. Top that off with a vague "fighting your inner demons" plot line and it's not hard to see why most people are fawning over it.

If this were a movie or a short film, this is where the review would end. Unfortunately, the chosen medium for this piece of art is a video game and as such gameplay is to be expected. That's where Gris falls short. Its gameplay is very barebones (most likely due to its short nature) and it shows. Most levels will have you doing some basic platforming with a few new mechanics mixed in. The only memorable scene I have when it came to gameplay was the crow chase during Chapter 3 because the enemy wasn't used as a traditional obstacle to hinder the player but as a component of the level that the player has to use to progress.

Gris is filled to brim with the artists' passion towards this project and the soundtrack mimics that passion. The gameplay does not. I am still recommending this game (on sale because $17 for a 3-4 hour game is unreasonable) because it is a unique experience that most would enjoy.
Publicada el 12 de noviembre de 2021. Última edición: 12 de noviembre de 2021.
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41.6 h registradas (35.3 h cuando escribió la reseña)
While I thought that this game was great, I cannot recommend it due to a few reasons that are purely related to the port.

For starters, once you are done with the opening cutscene you are greeted with a data collection prompt with no way to flat out reject any data collection. This is in a single-player game. The lighter collection option only prevents one data type from being collected. Had this been in any other game, I wholeheartedly believe there would have been more outrage.

After going through the process of preventing the game from accessing the internet, you are greeted with an unoptimized mess that brought my graphics card to it's knees in Meridian/any involved combat. I am well over the recommended settings and should not have struggled this much with a PS4 port.

Overall, don't purchase unless you don't value your privacy and have a beefed out PC.
Publicada el 1 de junio de 2021. Última edición: 2 de junio de 2021.
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23.7 h registradas
This game has a lot of potential but it's squandered by buggy movement and infuriating combat. The game does a lot of things right like a great story, a helpful and functional reputation system, and a choice system that actually affects the story. Unfortunately, all of that doesn't matter when the core game-play is aggravating to say the least. You can and will get stuck on ledges while trying to fend off 3 well equipped soldiers at the same time. You could try to shoot arrows at the enemy to thin them out but then you'd realize that even if you're using a decent bow and have archery decently leveled, your arrows are more likely to hit that branch 200 meters away than the 3 kind fellows right in front of you. The melee system honestly impressed me at first but then I realized it was sluggish and felt incomplete. It's no wonder most mods that exist for this game are there solely to improve these broken systems.
Publicada el 19 de febrero de 2021. Última edición: 22 de febrero de 2021.
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40.6 h registradas
Introduction

THIS REVIEW IS SPOILER FREE

Fable Anniversary is a singleplayer RPG that is a remaster of a 2004 game, Fable. It follows the standard RPG formula of games that were released back then but with a few twists. The game tries to simulate a living economy with prices that alternate based on a multitude of factors. It also introduced a 'Good' and an 'Evil' path mechanic that makes interactions with townsfolk, traders and spouses different based on your alignment. I will dive deeper into these aspects later in the review.

TL;DR at the end.

The Good

Let's begin with what this game does right:

• The combat. I was very surprised when I played this game. I expected a game from 2004 to, well, feel like it's from 2004, but it didn't. I was using the traditional control scheme for the controller and it still felt very modern. Switching from sword to bow and arrow to spells is very seamless and very intuitive. Switching between your list of spells is also very intuitive. The game offers you a wide array of spells to allow you to choose your combat style whether you want to be a mage, a warrior, an archer or a hybrid of 2/3 of those classes. As long as you keep up with decent weaponry/spells, all three combat styles are viable all the way to the final boss. The combat itself is pretty good. Melee attacks are swift and carry weight behind them, ranged attacks take a lot of wind up but deal a lot of damage and magic attacks can vaporize waves of enemies granted you have enough mana (called will in this game). Your attacks can and will miss though. Just because you fired that arrow it doesn't mean it will land. Just because you swung your sword doesn't mean the enemy won't block or dodge. It's very well balanced and fun.

• The world. I sometimes get bored of vast swathes of empty land with most of the interesting parts tucked away into certain spots on the map. Fable divides the map into several instances, each with a goal in mind. If an instance, needs to be small for any purpose then it will be small and not have the player trudge through a vast emptiness just to get to the next segment. The world itself is a very classical medieval style world. They kept the tried and true medieval theme and built a serviceable and decent looking world on it. In my opinion, the world didn't have any of those scenic vistas we see in modern titles but to be honest it didn't need to. It fulfilled it's job of being a medium through which the story can be conveyed to the player and that's enough.

• The writing. I didn't know what to call this segment but it was probably the best part of this game and I felt it needed it's own segment. Every. Single. Thing. in this game has it's own character. Be it hilarious tombstones in a graveyard to a talking door. Side quests also have some pretty clever writing with very hilarious dialogue. Don't skip cutscenes in this game because you might miss out.

• Audio. This one is a bit of a mixed bag. For the most part, the soundtrack was pretty good. Nice soothing tunes playing in the background as you ran through the countryside. A bleak song playing as you traverse the harsh barren frigid wastes. An eerie track playing as you traverse through haunted woods. It's very thematic and it does a good job of setting the theme. Add to that sound effects that adequately convey to the player what's happening while they're in combat, and you've got a good vibe going on. Unfortunately, combat music is the same regardless of what you fight. Whether you're fighting some grunt in the starting area or the final boss, the same track is playing and that can ruin hours of story build up. Speaking of which...

The Mixed

• The story. The story has a lot of good segments where you will be just trying to speed yourself through the core gameplay just to get to the next story segment. It will also have a lot of parts where you couldn't care less about what's happening on screen and all you want to do is go look for more keys or clear more sidequests. The final arc of the story was ultimately it's best and so I was left with good taste but I still cannot forget some of the boring/slow segments.

• The good bad karma system. While having people praise me wherever I went and looking like a holy saint was nice, I still wanted this system to have more of an impact. If this system made it so that even minor actions (say saving a trader from bandits or stealing) had major effects on your karma, I think that would have made for a more interesting game. I also felt that decisions in the game should have followed whatever your meter was it. If you're good, then you choose the 'good' choice and vice versa.

• The simulated economy. While it was very ambitious for a game of its time to try to establish supply and demand that differed between each region and stocks that actually depleted from other villagers buying items, it also led to the system being very easily exploited. For example, if you have 20k gold, have Bowerstone North unlocked and have your Guile skill decently leveled, you can go to the trader in Bowerstone North, buy his entire stock of diamonds out for 200 gold a pop and sell it to him for 700+ a pop all while in the same screen. This is repeatable for as long as you like. While this is a neat system, it needs better implementation. A neat thing about this economy though is, if the residents of a house were to vanish for some unforeseen reasons, you can snatch up their properties and rent them out. Again, this would be an amazing way to make money had easy exploits like the one I mentioned been fixed in this remaster.

The Bad

THE ♥♥♥♥♥♥♥ CAMERA AND LOCKON SYSTEM. Many a time would I be in the middle of combat while low on health, decide to switch to bow and arrow to keep distance, press the lockon button only for the camera to aim in the complete opposite direction to where I was aiming. What the ♥♥♥♥? My god is it infuriating. Also, why is the change view angle input on the right stick. Very infuriating overall.

• The bugs. There's a lot of game-breaking bugs in this game. I would encounter a bug every 2 - 3 hours and a game-breaking one every 5 - 6. This is unacceptable in a game where most of the bugs were already well documented. The most annoying bug is the one where your wife just disappears and never comes back. I lost a wife I made through a side-quest to this bug and lost the ability to get a legendary weapon from her (one that you can buy but I hadn't figured out the broken economy by then). I went to old forums from like 12 years ago and lo and behold people were complaining about it then.

Overall/TL;DR : The game is pretty good but it has a few rough edges. If you don't mind a some times mind-numbing story, poor camera and occasional crashes then this game might be for you.
Publicada el 11 de julio de 2020.
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196.0 h registradas (190.9 h cuando escribió la reseña)
Just buy it. It's one of the best singleplayer RPGs I have played.
Publicada el 5 de noviembre de 2019. Última edición: 26 de noviembre de 2019.
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45.2 h registradas (33.3 h cuando escribió la reseña)
Saints Row: Gat out of Hell feels more like a DLC than a complete game. While, yes, I have played around 33 hours and I still have a bit more to do to 100% it, I can guarantee you 60% of that time was me idling the game accidentally as I forgot to close it when I had to leave. The game's core mechanics are a better version of the ones exhibited in SR4 making traversing the hellish landscape a fun thing to do. 3 of the 4 abilities you get in the game are reminiscent of SR4 with different elements applied to them i.e. even though the abilities are the same they do different things and have different mechanics. The 4th ability a.k.a the summon ability is where the game begins to fall apart for me. When you max everything out in the arcane powers list, your abilities feel very destructive except for the summon ability which has the same poor AI that most NPCs in this game have and even when it finally latches onto an enemy it takes an eternity to actually kill the target. If that was where the problems end, then this review would be recommending this game but that's a big NO at the top there, so you know where this is going. The world is very grayish and boorish which does fit the theme of hell and I do not mind that, add to that the compactness of the world and how everything is just out of reach and you have a decent traversable with the mobility powers you have. The problem lies in how the story handles the world. Now, I understand, this is a Saints Row game, the writers probably wrote this after a night of snorting coke off of some poisonous frog. The story isn't the best but it does have some hilarious parts (let's ignore the fact that if you are dedicated enough, you can finish the entire story in 1 hour) . Unfortunately, this story just gives the dumbest excuses for whoever runs a land to be running that land and doesn't even give you room to dispute it. Now, onto the activities this game had, and what ultimately caused the game to be a No from me. I was willing to forgive the other 2 as long as the gameplay was fun. You can ♥♥♥♥♥♥♥ fly, run at the speed of sound, shoot all forms of magical blasts at enemies, summon a ♥♥♥♥ army to defend you, surround yourself in an aura that sucks people's life, or even slam the ground and turn it into a blackhole, unfortunately none of these were properly utilized. The activities are sparse, the diversions are a one time activity, and the actions you perform in these activities/diversions are very boring, mundane, and repetitive. The moment you complete all the activities and diversions you have literally nothing to do in a game where you have super powers. These activities wont even take you more than 3 hours to complete. What are you left with? A sense of disappointment at how poorly this game was handled. After these activities, the only thing left to do is the challenges. This was the absolute worst part of the game. Let me put this into perspective. SR4 a game I spent 60 odd hours on has 65 challenges and while there were some annoying ones most got completed as you finished the story. This game has 100 challenges. The challenges (which are gatekeeping you from 100%) are very annoying and aggravating. They require you to kill 100+ enemies with every weapon in the game (20), every ability in the game (12), complete all the activities and diversion (?), and do some annoying and meaningless challenges like destroying 50 vehicles with with a monster truck (its not as fun as it sounds) and running pedestrians over with an ambulance. 3 of the achievements practically require a partner and none of my friends own this piece of ♥♥♥♥ so I had to dig in some forums for someone who still played this game years after release and then spend with them a minimum of 3 hours messing around with this game which is very hard to do if either of you finished the game.


Summary/Conclusion: DO NOT BUY THE GAME UNLESS YOU ARE A FAN OF THE SERIES AND HAVE A FRIEND TO PLAY WITH. The core mechanics are fun to play with but the world doesn't give you anything entertaining to do. You have to make your own fun in a game where there is practically no sandbox. This game should have been released as a DLC to SR4.
Publicada el 28 de junio de 2019.
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0.7 h registradas
How this game is considered better than JC3 baffles me. The controls are much worse than JC3. The story in both games is a secondary factor, so you're not really getting this game for the 10/10 writing the storyboard authors put in. You're literally playing this game for the core gameplay. When you compare this and it's sequel the sequel clearly outshines this game. The mechanics in JC3 are much more fun especially when you take into consideration that the glide suit solves most of the movement problems you will experience in JC2. The world can be empty at times in JC3 but its vibrant and beautiful colors outshine the dim world we see in JC2. The only issue I hear people mention they have with 3 is the bugs and while I agree with you on that, I would much rather play the buggy JC3 that I picked up with all its DLC for $5 than this mess that I got for $3. JC3 with its DLC (XL pack) in my opinion is a much superior game to JC2 even when considering the ♥♥♥♥♥♥ vehicle controls, buggy mechanics and sometimes empty world. If you are genuinely debating whether to get JC2 or JC3, just go for JC3 I sunk 80 hours into it easily (even though the challenges got tedious at the end) but I could barely sink 1 into this mess without it crashing 2 times on me.
Publicada el 10 de mayo de 2019.
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0.2 h registradas
While this game has an interesting concept, the execution of everything else just ruins the whole experience. To begin with, the controls are horrible and very clunky which leads to a point in time where you get too frustrated to actually continue the game. Secondly, its at max an hour long game. This coupled with the current 7 dollar price tag make it hardly worth the price. Finally, the game lacks a proper options tab (settings). This leads to an abysmal experience because you might end up playing windowed bordered without any clue as to how you can actually fix it or even the, limited and sometimes incompetent, sound settings that wont register the changes done to them. I got this game from a humble bundle so I probably paid about 30 cents for it and even at that price tag the game isnt worth it. Do not spend your money here.
Publicada el 18 de junio de 2018.
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848.9 h registradas (394.0 h cuando escribió la reseña)
Terraria is a very well known sandbox game and for a good reason. This game can entertain you for hundreds of hours without boring you out since the level of replyability of this game is very high. I couldn't recommend this game enough especially when it drops to almost $2-3. Do yourself a favor and pick it up even if its at its full $10 asking price.
Publicada el 25 de noviembre de 2017. Última edición: 21 de noviembre de 2018.
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