12 people found this review helpful
1 person found this review funny
Not Recommended
0.0 hrs last two weeks / 5.3 hrs on record
Posted: 1 May, 2024 @ 10:23am

I really wanted to like this game, I really did. I mean, it's got great pixel graphics, the controls are tight, responsive and intuitive. The environments look amazing and the creature/attack animations are excellent. But the idea to make every mission a timed mission was definitely a bad choice.

You start each mission on a two minute timer, if you haven't finished the mission in the allotted time you're teleported back to the player hub and while yes, you get to keep the spoils from your run so you can make upgrades to your skills and gear, it's honestly just really annoying. Enemies have a chance to drop +1 second item, but if you're not close enough to pick it up as it's falling it will often cost you more time to go after it and occasionally through the level there will be a +5 second pickup to grab... but honestly it doesn't really matter.

In a "Metroidvania" style game the occasional timed element should be a tool used to heighten tension and add to the story and atmosphere of a game, not a core mechanic. It just feels like a really bad decision on the dev's part and makes the game not fun to play, in my opinion.
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