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Recent reviews by LaughingLeader

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No one has rated this review as helpful yet
162.6 hrs on record (157.8 hrs at review time)
Early Access Review
Factorio can easily become an addiction, where efficiency and progress haunt your dreams.

Also, Factorio's mod support is the best I've experienced, as you can easily add/remove mods from your world without having to start over. This is a feature I wish more games would copy.
Posted 24 November, 2017.
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7 people found this review helpful
190.6 hrs on record (41.1 hrs at review time)
Early Access Review
Grim Dawn is a really amazing ARPG (Action Roleplaying Game, a.k.a. Diablo-style game).

Atmosphere
The world takes place in an apocalyptic world with old-timey shotguns, zombies, and magic. Lots of magic. The world is gritty and interesting, flowing with atmosphere that reeks of Dark Souls inspiration. This is a good smell to have.

Combat
The combat is very fun. Each hit on an enemy feels heavy - like there's some weight to it. There's standard health/energy(mana) potions, yet I've never had to use them until I started fighting more hero enemies. The constitution (health regen) system works really well to keep downtime to a minimum. When your health goes down, after combat is done, you regenerate health from your smaller constitution bar, which then goes down. You refill constitution by finding food in the world, which is pretty frequent if you explore the map.

It seems complicated, but it's not. Kill enemies, eat food.

Class/Skill System
The skill/class system is refreshing. Basically, you invest points into your class to unlock new skill nodes, and skills can be leveled/extended with passive abilities, which alter or extend their capabilities. Once you hit level 10, you can invest points in a second class, which then results in a new class name altogether (Demolitionist + Occultist becomes Pyromancer).

Loot
Loot drops (important in ARPGs) feel pretty damn good in this game. There's no magic find stat (which is counter-intuitive anyway), so they've balanced things in such a way that you feel like you get just enough awesome loot to keep wanting to look for more.

Chests/bosses pretty much have a guarantee of something good dropping, and merchants occasionally carry green-rarity equipment (yellow -> green -> blue is the progression here).

Each merchant's stock refreshes every time you teleport somewhere. Green equipment cost a lot of currency, so being able to refresh their inventories feels like a fair trade for having an easier time finding a rare item.

Smart Design
There's no waypoint scrolls (Thank you, Crate!). You can open a rift (portal) whenever you want, so the game feels very mobile. Yet, you'll usually want to explore every inch of every area, thanks to secret areas hidden behind breakable walls, quests you can find, hero minibosses, and so on.

In Conclusion
The game is still in Early Access, yet the foundation is strong and there's plenty of content to sink hours upon hours into. I recommend getting it when you can, and enjoying the game as it continues to evolve. The future's looking bright.
Posted 11 September, 2015. Last edited 11 September, 2015.
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