KubeRoot
Gogul
Poland
Complex<double> z,c=Complex<double>(cx,cy);
z=c;
double len;
for(int i=0; i<maxiter; i++)
{
    z=Complex.squared(z)+c;
    len=Complex.abs(z);
    if(len>32)
    {
        return i+1-log2(log2(len));
    }
}
return 0;

20:23 - KubeRoot: SCREENS I SAID
20:23 - Shadow: BOOBS I SAID
Complex<double> z,c=Complex<double>(cx,cy);
z=c;
double len;
for(int i=0; i<maxiter; i++)
{
    z=Complex.squared(z)+c;
    len=Complex.abs(z);
    if(len>32)
    {
        return i+1-log2(log2(len));
    }
}
return 0;

20:23 - KubeRoot: SCREENS I SAID
20:23 - Shadow: BOOBS I SAID
Spiller i øjeblikket
FTL: Faster Than Light
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sidst spillet d. 11. juni
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Tegrel 10. juni kl. 11:29 
+rep cool sport
🦄Adorarim 26. dec. 2024 kl. 10:35 
Game face on Let's do this!
Soup 11. sep. 2024 kl. 18:52 
Hey man! Big fan of command queue! Suggestion me and my buddies came up with if you ever feel like figuring it out: maybe an override button for the queue. So lets say you have a stacked queue but need something urgently, you can hold a button when hitting the item to open the selection screen instead of going with the next queued item.
MichaelMason115 6. apr. 2024 kl. 7:54 
Hello, KubeRoot!
You are the creator of the button overlay mod for The Binding of Isaac, right? I would like to ask if you'd be able to create such a mod for other games such as Celeste. I know this comes out of nowhere and Celeste isn't exactly your 'most-played game', but despite the game's sizeable community, a simple mod that shows the player's inputs on a keyboard or controller overlay doesn't actually exist yet and I would be very grateful for such an addition. Now, I am asking you because you seem to have some experience with modding and creating such an overlay, at least in Isaac. That was all I had to say. Have a nice day!
Lucadelic 1. nov. 2023 kl. 9:53 
Outstanding man, thank you so much for your message, i can read it but not reply. I removed the friend request because i saw others had commented on your mods. I'll try these options :D
KubeRoot 1. nov. 2023 kl. 3:48 
CommandQueueWithSave and AutoCommandQueuePickup
From what I can tell, AutoCommandQueuePickup seems to have taken the functionality from CommandQueueWithSave, while also merging in another mod of mine, ProperSave support and Risk of Options support, but probably also making it need to be installed on both the client and server when in multiplayer.
I didn't mention them in the comments, since I accepted your friend request - though seems like you might have withdrawn it with specific timing, where it didn't actually go through, but I got a chat open with you anyways.