79
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1403
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Recent reviews by Kituss

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Showing 1-10 of 79 entries
24 people found this review helpful
1.5 hrs on record
My mouth...

Short and sweet horror game with a huge narrative and atmospheric focus. THRESHOLD's Steam description should give you a good idea of what to expect, which is about an hour and a half of content - double that if you're keen on getting other endings, as it is a semi-linear experience with branching paths. You might want to since the setup is intriguing and not everything will be revealed with a single playthrough!

While THRESHOLD looks, sounds and plays great, what stuck out to me the most was how quickly I accepted a realistic yet progressively more twisted routine. It's hard to get into why without spoiling the game, which means you should play it if you're even the slightest bit interested! A great addition to the "short indie horror" section of your library.

Find this game and other hidden indie gems on Hidden Indie Gems
Posted 19 November, 2024. Last edited 19 November, 2024.
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3 people found this review helpful
0.5 hrs on record
Great fun for a sunny, cozy afternoon. You basically just run around the island as an apple, talking with the other fruity and vegetably inhabitants, taking on their quest and picking up stuff. Apples Busy Day being half an hour long also means that it doesn't last long enough to get repetitive, which is a huge plus in my opinion! The soundtrack is also very smooth and relaxing, enough that I'm considering adding it to my daily playlist.

We need more short games like this, and we need to support them when they do come out. Spread the word, buy the game, leave a review!
Posted 24 October, 2024.
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4 people found this review helpful
8.7 hrs on record (8.4 hrs at review time)
Very mixed recommend. A decent metroidvania that unfortunately overstays its welcome quite a bit by committing a few cardinal sins of the genre towards the end:
  • No real movement speed upgrade until very late game: something that slightly boosts your dash and will likely be one of the last upgrades you pick up
  • Underwater movement being slow as molasses
  • A couple of big areas with no fast travel, which makes backtracking a bit of a pain

All of this culminates in an absolute slog of a last fourth of the game in which you need to go back to four places in order to use your new "I can go underwater" ability. A completely baffling decision that destroys the story's quick pace. It's entirely unnecessary and ends the game on a really sour note, when the rest of Yars Rising is a very okay metroidvania that lacks juice and exploration but makes it up with style, a smooth difficulty curve and a banging soundtrack.

Definitely needs some touching up in order to be more accessible to people and more fun, but a great effort to revitalize the Yars licence! I enjoyed the hacking minigames that are straight up stages from the original Yars' Revenge on the Atari. Thirty bucks is too much, but wait for some updates and pick it up on sale - or better yet, pick up the soundtrack right now!
Posted 3 October, 2024. Last edited 3 October, 2024.
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6 people found this review helpful
3.1 hrs on record (1.7 hrs at review time)
- THIS REVIEW WILL BE UPDATED ONCE I'VE FINISHED THE GAME -

EDIT: My opinion hasn't changed much after finishing the main game content: it's pretty cool, and some of these treasures are super fun to collect. The swords in particular were a big highlight imo. I also have some frustrations: some levels could benefit from a couple more checkpoints, having the intro replay every single time you're trying to speedrun a level is very annoying, some of the content borders a bit too much on frustrating instead of challenging, and there's a lack of game settings that's a bit of a bummer.
However, the game is actively being updated so I think it's a question of time before some of the creases get ironed out!

I haven't finished playing it through and am about halfway through, but what a cool little platformer! It's structured in four worlds with three levels each, and a level will always have at least a couple of hidden collectables to find. Some are simple, asking to explore a bit off the beaten path, while others whole quests dedicated to them and feel great to find.

Gameplay is on the simple side with you running and jumping most of the time. You may pick up some items with different effects, but they're often inconsequential and the main meat of KOOB DOG will be platforming and exploring semi-open levels. While just running through the twelve levels can take a couple of hours, there's a bit more to go through for the 100% as mentioned previously, including hidden stuff I wouldn't dare to spoil!

I absolutely recommend giving the game a try if you're even remotely interested in retro 3D platformers, since 10€ isn't too much of an asking price and two hours will be enough to decide whether you're into it or not. Plus, the dev is very helpful on the forums and has prepared a Q&A section for tips if you need some!

Find this game and others on my curator page Hidden Indie Gems!
Posted 4 August, 2024. Last edited 5 August, 2024.
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4 people found this review helpful
1.7 hrs on record (1.2 hrs at review time)
I tried the demo during the last Games Fest and had an absolute blast playing it. The atmosphere is very much like Melos and Marina's other games such as Anodyne or Sephonie, but with an even greater sense of exploration, mystery and a bit of mischief. The bumpslash combat system is fun to play around with and finding new levels in tucked away corners of the overworld, with one being one of my favorite boss fights ever, is a wonderful feeling that I can't wait to see expanded on in the full game.

Absolutely give it a try! It's a free demo that's not too long, yet is beefed up with lots of fun content.
Posted 26 July, 2024.
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No one has rated this review as helpful yet
1.3 hrs on record
Seems to have received a lot of updates since release, but as of June 12, 2024, Lulu's Temple has received its final update! This makes it a quick and fun ride, lasting about an hour of high-tension exploration and platforming. Using both a gun (that you can charge for a burst of bullets) and a torch (that you can charge to throw at your enemies or to light distant wall-mounted torches) is more fun that you might expect, since you have to juggle between the two to illuminate your surroundings, kill enemies and toggle traps from afar. Having only one life point is a bit rough, but checkpoints are frequent enough that it's never too much of a problem - except for those ninja mummies which can and will get you every single time!

Absolutely recommend getting it, Agelvik does some great short games and deserves more support. It's frequently on sale too :)
Posted 28 June, 2024.
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11 people found this review helpful
1.5 hrs on record
Fantastic platformer that joins others in the "knowledgevania" subgenre, in which you have every single tool at your disposal to finish the game at the start, but you slowly "unlock" the way to use them through experimentation. Leap Year does this perfectly by using its short length to craft a small, tightly designed world that feels wonderful to progress through. It's cheap, it's short, it's just difficult enough - can't recommend playing it enough! Beware of spoilers.
Posted 14 June, 2024.
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6 people found this review helpful
2.8 hrs on record (2.7 hrs at review time)
Wonderful collection of mini-games dressed in a fun overworld exploration with hidden secrets, extremely colorful characters and just a bit of murder, as a treat. Cheap, doesn't overstay its welcome and very froggy 🐸🐸🐸🐸🐸
Posted 1 March, 2024.
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2 people found this review helpful
9.0 hrs on record
An urbex-like exploration of a dead Roman Empire. Lots of walking about, taking in the sights and finding cool ways to traverse ruins.
Posted 4 February, 2024.
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1 person found this review helpful
3.1 hrs on record (2.2 hrs at review time)
Very fun three-button platformer: you can throw a spear or pick up/throw an object, and that's it. It's divided into 125 bite-sized levels in which the goal is to use that spear to climb walls, trigger switches, make stuff explode in order to reach a goal (with an optional, tougher collectable to find). And that's about it, really!

Despite that apparent simplicity, [Speer DX] does a lot with very little. Its platforming is tight and engaging, levels slowly introduce new mechanics that you will be asked to eventually master, and it never feels unfair. Later worlds get tough, for sure, but once you get what the levels expects you to do, you'll get it in a couple of tries. Add to that some fantastic accessibility options, including a slow mode and one free checkpoint per level to place wherever you feel like is a safe spot, and you've got a great puzzle platformer that's around 3-hour long and is a joy from beginning to end. It's a steal for five bucks, and it's borderline robbery on sale for two.

Find more reviews of small and overlooked indie games that deserve more recognition at our Hidden Indie Games curator page!
Posted 24 November, 2023.
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Showing 1-10 of 79 entries