10 people found this review helpful
2
Recommended
0.0 hrs last two weeks / 354.2 hrs on record (20.0 hrs at review time)
Posted: 2 Dec, 2020 @ 11:26am
Updated: 2 Dec, 2020 @ 2:10pm

My personal Game Of The Year

Receiver 2 is a first person shooter roguelite focused on realistic and convoluted gun mechanics. It takes place in a neon lit city full of randomly generated sectors and several robots with the sole goal of gunning you down.

OBJECTIVE

The goal of Receiver 2 is to collect tapes across 5 ranks of difficulty. It's a very slow and methodical game where carefulness is important and creativity is almost required in later ranks. It's probably easiest to explain as slender the eight pages but with guns.

GUNS

The pistols in Receiver 2 are all built to be as realistic as possible, including using complicated keyboard control schemes. When the store page says every spring is simulated, they really mean it. It takes about 8 inputs for me to reload a pistol that has a safety on it. It's overwhelming at first, but it becomes second nature pretty quickly. Due to the realism, and depending on the difficulty, guns can malfunction with jamming up or having blocked out pieces of their barrel or failure to feed and you can even shoot yourself in the foot if you aren't careful. You have to treat the weapons as if they were the real thing and the game actively punished carelessness.


ENEMIES

There are only two enemy types in receiver 2. Turrets (of various types) and drones. The variation in gameplay mostly comes from the placement of these enemies and their movements. Some turrets can only swivel 90 degrees and some are placed on the ceiling instead of the ground. You can't fire willy billy at enemies because it actually matters what you hit. Hit a turret leg to knock over the turret, but it will still be fully active and shoot you down on sight. Knock out the camera on a drone and it won't be able to see you but can still fly around. Both enemies have several parts to them that each act differently when hit and you can cause some pretty sure situations for yourself, such as knocking out the rotation on a turret forcing it to stare, fully loaded, at a door you want to go through.


WORLD

The world of receiver 2 is compiled through a selection of prebuilt rooms infinitely in two directions with turrets and drones scattered around randomly. There are rooms such as arcades and apartments although overall the generation is kind of lacking with seeing the exact same room several times in one level and rooms can vastly change theme while being right next to each other. The game canonically explains this away in one of it's tapes that questions what this virtual world even is. Due to random generation, sometimes the placement of enemies can be incredibly rude, or you'll have a distinct lack of ammo certain runs, but in my several hours I have yet to feel like it's the game's fault that I lost. There always seems to be a way out of a tough situation.

LORE

(There is some spoilers in this section about the story)

I want to briefly touch on the story bits of this game. While a lot of the tapes when collected narrate about gun history or gun safety and operation, some of them cover pretty serious topics like media manipulation and suicide. There is a mechanic (I turned it off because it's annoying to deal with for several reasons) where you can pick up tapes that are essentially cursed and after listening to them your character attempts suicide via forcefully pointing the gun towards your screen. The lore of the game is pretty interesting if not vague and uses real world cult tactics with the developers even calling the first game a bit of a religious experience. It's very very cool and the game takes these darker topics seriously in my opinion.

CONCLUSION

Receiver 2 is simple in some areas and very complex in others, and the whole package becomes one of the most interesting, stressful, and fun shooters I've ever played. There's nothing like it out there and probably never will be. You gotta have a large level of patience and it will take a lot of skill to beat this game but it's all worth it. I highly recommend!
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