140 people found this review helpful
1 person found this review funny
3
3
3
2
7
Recommended
0.0 hrs last two weeks / 31.0 hrs on record (3.4 hrs at review time)
Posted: 18 Jun, 2022 @ 2:32pm
Updated: 18 Jun, 2022 @ 2:39pm

As someone who loves Mordhau (+150 hours), I will make direct comparisons to it in this review, for other fellow Mordhau players.

Customisation:
Chivalry has 4 distinct classes, with 3 sub-classes each, which you have to unlock through earned XP during Gameplay. Effectively limiting you to 12 builds.
Every sub-class has its own perks.
Armors are purely of cosmetic nature.
Every class is bound to use specific weapons, which you can only switch on the class select screen during matches.
Everyone who played Mordhau may find this rather sad, as it prevents you from playing Bards, Memes, experimental builds or creating a custom class entirely. It certainly takes away from the unique experience that Mordhau provides. Time will tell if the Chivalry Community will find similar means of engagement.

Gameplay:

Short version:
Action
Mordhau
Chivalry 2
Slash
Directional
Fixed
Heavy Attack
Overhead
Directional
Fixed
Thrust
Sprint Attack
Hold Block
Only on shields
Any weapon
Dodge
Perk
Chamber
Offensive
Defensive
Acceleration / Delay
Feint
Kick
Jabs
Throw
Alternative Grip
Special Attack

Long version:
The controls are almost exactly the same to Mordhau.

Now what I didn't realize at first, and felt like the game was "unresponsive", is that your mouse movement DOES NOT control the direction of your swing. Surely you can move your hips to accelerate or delay your swings, but by purely pressing M1 you will always initiate a swing attack from the right, and your second M1 swing will always come from the left. You can only change your first swing by holding the ALT key while pressing M1, to initiate the swing from the left.
But what possibly makes up for it, is your ability to charge your attacks into a heavy attack. These attacks come with a significant delay for increased damage, which additionally to your hip movement, add a layer of variety that Mordhau does not have.
Much like in Mordhau, you can combo and feint all types of attacks into a different one.
I also really appreciate that a block can be held, no matter the weapon. Your block has its own "stamina", which can either be broken with consecutive attacks, or a kick. Besides, shields can be damaged and even completely destroyed, which gives a lot more leverage against turtles.
In Mordhau, you would find that dodging is bound to a perk. But in Chivalry any class can dodge.
The chambers you would know from Mordhau are different in Chivalry. In Chivalry, "Chambers" (called "Counters") are initiated by blocking, before you hit them with the same attack that they are winding up. So Chambers happen less on accident, and must be thoughtfully prepared.
Now, unique to Chivalry 2, they have introduced "Jabs". Jabs are like quick punches, which can be used to cancel an enemies attack during their windup. They add an element of variety that I wished Mordhau could use as well.
Every weapon comes with a so called "special attack", which is an attack simply executed by a single press of that assigned key. Special attacks deal more damage. For example, the special attack of the Longsword is the infamous "Mordhau". The attack can not be used in a combo. I guess they tried, but it feels very lackluster compared to the Alternative Grip of Mordhau, which can be used at will.
Throwing weapons feels weird in Chivalry. I feel very confident in my throwing abilities in Mordhau, where the items you throw have a certain weight and feel to them. But for Chivalry I'm not even sure if they use a proper physics engine for the projectiles. They feel like whatever you throw is on a destined pre-calculated path. And with that weird foggy trail it draws, you can barely see if you were close to hitting your target or not. It's very hard to tell the distance/time your projectile has travelled. Which, I do remember, is the same issue I had with Chivalry 1.


I find that the exchange of hits, blocks and counters is a lot more fluid compared to Mordhau. On the other hand, combat also feels much less precise and hitboxes seem to be a lot larger.
It makes sense, considering that armor is of cosmetic nature. You have less reason to aim for specific body parts, with the exception of heads.
Personally, I feel like the stamina is way too high. Compared to Mordhau, I rarely ever look at the Stamina bar in Chivalry. I just don't feel worried about the drain.


Summary:
I would say that Chivalry aims for a broader audience, as it takes a more "Arcade" approach to the FPS-Slasher genre; and that's perfectly fine. I see it like a comparison from one FPS-Shooter game to the other FPS-Shooter game: They take the same controls, they play the same setting, but they have their own distinct features that separate the two.

Personally I prefer Mordhau, but Chilvary is a game that I definitely can and will recommend to everyone who tried and loved Mordhau. You will enjoy it!
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9 Comments
Acaelas 23 Apr, 2024 @ 5:20am 
Lotta false assumptions here from someone that clearly hasn't played any chiv at a high level. back to your dead game with you
Magnificent Bastard 19 Mar, 2023 @ 9:00am 
Does anyone know if the "Acceleration / Delay" mechanic is supported on controllers as well? I put in MANY hours playing Chiv 1 from my couch with a controller and it was absolutely glorious. The biggest drag on the experience was being at a disadvantage because the advanced combat mechanics were completely unsupported on controller. If Chiv 2 kept combat exactly as it was in Chiv 1 I would be totally fine, but it would be a disappointment if they failed to properly implement all the mechanics on controllers again.
NTripleOne 3 Jul, 2022 @ 9:36am 
Directional attack input option is based off of movement which is stupid because it telegraphs your attack before you even make it, and TB are either too stubborn or too stupid to add a mouse input based attack direction option.
Rahlio 1 Jul, 2022 @ 9:59pm 
There's a menu option to enable directional input but most people dislike it
Urgedcrayon 29 Jun, 2022 @ 10:18pm 
mhm big dick i have
ThickGiant 24 Jun, 2022 @ 10:55am 
Sprinting to attack doesn't make any sense at all, unless you have a shield. Also, fixed is a huge downside. It makes no sense to hold a block because you are telegraphing where you are anticipating the attack, which means your opponent would just hit somewhere else.
Billy_Brightside 23 Jun, 2022 @ 11:49pm 
Thank you. I may forego Chivalry 2 for the moment and reinstall For Honor. I just remember it was terribly difficult. :LaughingGuest:
Karn 23 Jun, 2022 @ 11:48pm 
Yes, I have played For Honor since Alpha, and I love it!
Billy_Brightside 23 Jun, 2022 @ 11:36pm 
This is an excellent review. I'm giving it a thumbs up. I'm curious, did you ever try For Honor, and what did you think of it?