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Neue Rezensionen von Kanaev

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Ergebnisse 1–10 von 54
1 Person fand diese Rezension hilfreich
94.2 Std. insgesamt
One of the best action RPGs out there.
Phenomenal music, great story, incredibly fun gameplay.
Verfasst am 27. November 2024.
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Niemand hat diese Rezension als hilfreich bewertet
49.6 Std. insgesamt (49.6 Std. zum Zeitpunkt der Rezension)
Ys doesn't disappoint.
Verfasst am 27. November 2024.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
2 Personen fanden diese Rezension hilfreich
0.0 Std. insgesamt
A great sendoff to this phenomenal game.

And yet - I want more. This is one of the best games I've had pleasure of participating in.

Спасибо, Совокотики!
Verfasst am 6. August 2024.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
24 Personen fanden diese Rezension hilfreich
2 Personen fanden diese Rezension lustig
3
14.8 Std. insgesamt
I can't say I hated the game. Actually quite enjoyed it for the first few hours, but monotony of it all slowly did me in.
The game has many memorable tracks and some locations do look good, but how it all looks the same combined with labyrinthian design made me dislike most of them after the initial impression of entering a new zone wore off.
Weapons also look great, but using them is not. Model (the cool part) doesn't matter at all. Damage is only done when you hit something in the very middle of your reticle. A pixel off? No hit for you. Be it grass or an enemy. Even if by animation it should've hit. Sword swings, thrusts - doesn't matter. I try to cut grass, but oh no, my damage pixel drifted between the stems and I missed. Enemies are also quite tanky, which drags out the fighting. One very simple boss mid game has way too much health and the fight just drags on and on.
Also the game lacks proper keybind feature. You can change them, but only via a text-file. Which is a) cumbersome and b) I don't know all proper names for keys I'm using.
And then there are "inspirations". It was cool at first encountering something and thinking: "oh, I know where this is from", but it never stopped. Is anything in this game even original, or is it just the inspirations mushed together? The game never surprised me on it's own. All "cool" things came from other games as a direct rip-off.

tl;dr - fun at first, but never improves and becomes tedious, has no originality beyond inspirations.
Verfasst am 2. Februar 2024. Zuletzt bearbeitet am 2. Februar 2024.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
5 Personen fanden diese Rezension hilfreich
252.8 Std. insgesamt (245.5 Std. zum Zeitpunkt der Rezension)
One of the best games I've ever played.

Спасибо, Совокотики!
Verfasst am 11. Januar 2024.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
21 Personen fanden diese Rezension hilfreich
0.0 Std. insgesamt
DLC4 - The Last Sarkorians
An integrated new companion that you can grab pretty early. Has his own story and areas. Interacts with other party members and takes part in your crusade meetings like other companions, so without knowing it's a DLC - he doesn't feel like something added in post. Also adds new shifter class and the next DLC (LoN) expands it. Shifter is quite good and fun. Be a tiger/rat/wolf and rip&tear demons.

DLC5 - The Lord of Nothing
A standalone continuation of Through the Ashes from the first Season Pass. Took me around 10 hours. It's really good. Also it's import in the main campaign is not limited to items, but also a new fight for your protagonist.
Best place to play this is right at the start of Act 5. It can be played immediately after Through the Ashes, but there's a danger of spoilers if done this way. They can be avoided you just need not to talk to a bartender about current events and not click on nameless NPC's in the tavern, since they also comment on what's happening in the main campaign with speech bubbles. If you can stop yourself from doing above - nothing else spoils the main plot.
Can be played by either importing your Through the Ashes save or by creating a fresh character.

DLC6 - A Dance of Masks
A great sendoff to all your companions. Being with them more is always welcome, because of how great they are. Thing "ME3: Citadel".
I wish there was more, but so is with the base game and combined with all DLCs it took me over 250 hours to finish it once.
I'm gonna do it again.

DLCs 4&5 already make Season Pass 2 worth it and DLC6 is a nice peaceful send off, now that it's finally out.
Verfasst am 11. Januar 2024. Zuletzt bearbeitet am 6. August 2024.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
16 Personen fanden diese Rezension hilfreich
0.0 Std. insgesamt
DLC1 - Inevitable Excess
A separate max level campaign that took me 7 hours to beat. I have no idea what people are talking about when mentioning puzzles in this one. There's like ~3,5 puzzles for the whole DLC and they are quite easy, so don't bring up your Enigma trauma. I liked the concept and where story went in this one, but can't go into specifics without spoilers.
It takes place right before the finale When heading through a portal in Treshhold game will autosave, this is the moment to launch this DLC - a description of the moment you need to play DLC with minor spoilers. You can then import your character and companions from the main campaign to the DLC. Otherwise - you have to create a fresh party.

DLC2 - Through the Ashes
Another separate campaign, but low level this time, taking place right at the start. Took me around 6 hours. You take control of a group of survivors escaping the chaos of the main story's opening. Preferably played at higher difficulties, as the intent is not on combat, but avoidance of it and fear of every encounter. Focus on low level survival is neat, you need to take care of several non-playable NPCs, considering choices that would let all of you survive (or abandon/kill them yourself, it's an RPG, after all). Ends with a partial cliffhanger and continues in Lord of Nothing, which is part of Season Pass 2.
You can play it as soon as you reach the Defender's Heart inn in the main campaign.

DLC3 - The Treasure of the Midnight Isles
As a standalone - it's a rogue like. If you like large amounts of combat - this is for you. To jump in, test your builds and such. But it's way too monotonous for me, since I mostly prefer story.
It also integrates in the main campaign and inside it it's much more bearable (shorter, for one). You get to play it in parts in Acts 3, 4 and 5, with each act unlocking more of it's parts. Story is interesting, but pretty minimal. Most of DLC is combat. It's also a fantastic source of money and strong~ish items during the main campaign. Gotta fund crusade somehow.

Overall it's a good purchase. As someone who was apprehensive of the standalone DLCs at first - I really liked them in the end. It's a hassle that you have no idea when to play them if it's your first playthrough though. You get some rewards for importing completed DLC saves into the main campaign.
Verfasst am 11. Januar 2024. Zuletzt bearbeitet am 11. Januar 2024.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
Niemand hat diese Rezension als hilfreich bewertet
0.6 Std. insgesamt
Head big; turret small.

I don't have a Steam Deck. but I see how it's a great way to test all it's functionalities in a playful form. My DS4 finally had some native use of gyro and trackpad.
Verfasst am 27. November 2022.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
34 Personen fanden diese Rezension hilfreich
2
24.6 Std. insgesamt
They outdid themselves.
Verfasst am 13. Dezember 2021.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
4 Personen fanden diese Rezension hilfreich
2 Personen fanden diese Rezension lustig
6.2 Std. insgesamt (6.2 Std. zum Zeitpunkt der Rezension)
The game was not as broken as Automata, but SE still didn't deliver an optimal product. And failed to patch it yet again.
Verfasst am 24. November 2021.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
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Ergebnisse 1–10 von 54