15 people found this review helpful
1 person found this review funny
Recommended
0.0 hrs last two weeks / 17.6 hrs on record
Posted: 28 Nov, 2016 @ 7:10pm
Updated: 28 Nov, 2016 @ 9:11pm

Donnie Darko x Twin Peaks x Butterfly Effect

There's so many things I hate about this game, yet it still was a great experience.
For starters - Chloe. The whole plot depends on the player to like her, but... I don't. I despise her. She is the source of most problems in the plot and no matter how much you work 'against' her - she ain't going nowhere. She would just ♥♥♥♥♥ about how you let her down, but still remain the most major character in the story after the protagonist herself. But when the plot wasn't solely about Chloe - it was fantastic. It really had some touching moments with interesting and lovable characters. Even the most despisable ones had their redeeming moments.
Also there's too much teenage wibe with memes and themes. Which is understandable, since it's a game about teenagers (kind of, despite them being 18 and higher), but it did make me cringe a lot during the first episode until I adapted.

The artstyle in the game is great. It'll make it look good even some years past. Graphically wise there is a need of texture improvement, but most of the time artstyle covers it up. What really bugged me were shadows. I know UE can put out better ones, but developers decided not to bother. Which makes them look horrible at edges.

What I liked the most about the game is location design. Especially personal rooms. Everything is just so filled with personality and detail. It's hard to look at TellTale games and their designs after that.
The world is very lively. I enjoyed interacting with absolutely everything. And there's a lot of interactions.

Decision wise... There are two endings, but it's clear that developers intended there to be only one. And choices don't matter at all for them - you'll still be able to choose either one. What's interesting are the little choices throughout the game did feel to make subtle difference. Not major, no. But the fact that they always were reflected in dialogue made them feel a bit more special. Overall I wouldn't call it an experience that I would like to replay for other choices, but as one singular story - I really enjoyed it. Even with my hate towards Chloe, which reduced my involvement factor significantly. I can see why people go crazy over this game if they liked Chloe.

Gameplay wise... Do you remember DONTNOD previous game? "Remember Me"? In it the only thing I found interesting were the memory remix segments. I really enjoyed them, but not everything else in the game. They took that great mechanic and made a whole game where it's used constantly. Pretty good. But, as a game it's still a walking simulator a la modern TellTale games.

TL;DR: very good story (but not very decision diverse, don't go in it for choice and consequence), lovable characters, great artstyle. Enjoyable experience overall. I got it during 75% sale. It took me ~15 hours to complete. Money well spent.
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