25 people found this review helpful
Recommended
0.0 hrs last two weeks / 119.9 hrs on record (21.3 hrs at review time)
Posted: 30 Mar, 2018 @ 2:07pm

Went into this game expecting an interesting graphics engine to reverse engineer... came out entertained by the actual game!

I am quite surprised by just how simple this graphics engine is (simpler than FC4 it seems); single-threaded D3D11 w/ vertex, pixel and compute. No geometry shaders, no tessellation, no attempt to batch rendering across multiple threads. Virtually nothing under the hood looks period appropriate for 2018 aside from HDR support and a handful of BC6H/BC7 textures.

    Fortunately the engine is not the star of the show!


The franchise has pulled-off a perfect 180 and this is a game you play because it is fun, not because you have an expensive GPU demanding torture ;)


Word of Caution: Easy Anti-Cheat is digging its hooks in deeper than the game's murder-happy turkeys.

I spent more time figuring out how to bypass EAC to analyze the game's engine than I ever should have had to for a game that can be enjoyed entirely offline.

EAC and Ubisoft, calm down please; more harm is being done than good when you cram this down our throats without a simple opt-out switch for those disinterested in multiplayer. Watch_Dogs 2 was the sensible approach, what you are doing here is overkill.
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3 Comments
Kade Storm 10 Apr, 2018 @ 11:14am 
You truly are a credit to this community and by proxy, many publishers.
ペンギン 6 Apr, 2018 @ 10:48am 
Thanks for your work! Havn't the knowledge to do it by myself in those dimensions... I linked some of your shots in my game analytics group...
Kodijack! 31 Mar, 2018 @ 3:57pm 
Amen to that!