24
Products
reviewed
294
Products
in account

Recent reviews by Jufo

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Showing 11-20 of 24 entries
1 person found this review helpful
962.4 hrs on record (537.5 hrs at review time)
I have played this game for over 500 hours and have almost never achieved my goals. 10/10
Posted 27 October, 2022.
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No one has rated this review as helpful yet
10.6 hrs on record (3.2 hrs at review time)
My arms hurt.
Posted 10 October, 2022.
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1 person found this review helpful
267.5 hrs on record (11.6 hrs at review time)
Looks like 90% or more of the negative reviews are about the performance issues. I guess I got really lucky because I have a 1070 and a ryzen 3800X and my game only rarely stutters in a couple specific spots, otherwise it's a smooth 50-60 fps on high graphics.

I'm putting in a positive review because the game is playable for me, and it's pretty incredible.

Edit on Feb 28th: I've experienced more of my friends' inability to even play the game due to technical issues, and the disconnection problem among those of us who can play are pretty severe, I feel I was being too lenient. I am changing to a negative review until they are fixed.

Edit on March 2nd: I guess I'll put my other complaints here as well. 1) Holding the change equipment button to cycle back to the first one is too slow, and I don't know how to speed it up. I've actually died waiting for it to cycle while holding the button because it took so long to get to my flask.

2) Can't summon after all area bosses are defeated. They really didn't change it for an open world game? There's so much to explore in an area even without the boss, that really feels wrong. This goes hand in hand with how they took away the third phantom that they had in DS3. Co-op is more limited than before.

3) Because left and right on the Dpad are both changing weapons and cycling through messages on the ground, I have found myself, in combat, unable to change my weapon/shield because I've been over a bloodstain and a message. I have no idea if this has been in other souls games, but I've only noticed it now. It's infuriating.

Still, the game is beautiful, the gameplay is great, hitboxes are good, and when we're not being disconnected the actual reactivity of pvp and coop feels good, haven't had very many laggy invaders.

March 2nd addendum- Twice now, today, an invader has invaded, not seen the host, and left. I just figured out that it's because the host hasn't loaded for the invader. They think there's no one there. Or there's a hunter fighting them, both of which my friend the host couldn't see. So never mind about the good netcode.

Addendum 2- We can no longer summon each other near the weeping island erdtree despite the boss still being alive. We have to summon from a far off bonfire and run all the way there. :Shrug:

End of March 2nd edit.


Edit on March 5th
My friend was literally temporarily banned from multiplayer play because he was disconnected so many times by the game. Awful, infuriating, unacceptable.


Final edit on March 18th.
With patch 1.03, they have made some balance changes, that's fine. They fixed some of the performance issues, that's good. They still have not mentioned the multiplayer issues, that's terrible. And lastly, they added in the rest of certain NPC questlines. My friend predicted correctly, they were released unfinished. Don't know why I had higher expectations, but like a lot of other AAA games it was released unfinished to be finished later. This review will therefore stay negative forever.
Posted 25 February, 2022. Last edited 18 March, 2022.
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No one has rated this review as helpful yet
186.3 hrs on record (90.6 hrs at review time)
As of writing this I have 90 hours in the game and feel like I've experienced less than 5% of it.
Posted 8 December, 2021.
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No one has rated this review as helpful yet
152.3 hrs on record (73.0 hrs at review time)
The Engoodening of No Man's Sky
Posted 27 September, 2021.
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No one has rated this review as helpful yet
1 person found this review funny
15.1 hrs on record
This game wasn't in the budget.
Posted 16 September, 2021.
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1 person found this review helpful
206.1 hrs on record
The game just simply gets too slow and laggy at the endgame. It's like running it on minimum speed. It's almost impossible for us to complete a game because the in game time stretches on and on and on.

That, along with the way they manage the DLCs means while I would like to recommend this game, I just can't.
Posted 9 September, 2021.
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No one has rated this review as helpful yet
1,357.6 hrs on record (571.3 hrs at review time)
As of 1.6 you can bring 53 concertina sources on you at once. 53/53 I'll be playing the wire man forever.

Edit: As of Tide of Shadows you can now bring 35 concertina arrows and 35 frag arrows. 70 > 53.

Edit 2: As of august 15th launch, the UI is in a bad place. Additionally, they renamed the winfield and the uppermat and some deadeye scopes and not all. Why? Its a good game but the ui overhaul has made the time outside of matches just miserable.

Edit 3: The devs announced that they released the new UI knowing it was unfinished and controversial to testers, intending to patch it into a working state. This is very disappointing and reminds me of the fall of 76.
Posted 9 September, 2021. Last edited 24 August, 2024.
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1 person found this review helpful
795.0 hrs on record (53.3 hrs at review time)
Early Access Review
Haha coilgun go BRRRRT.






I recommend the Warthog submarine on the workshop, it goes brt.
Posted 1 September, 2021.
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1 person found this review helpful
5.5 hrs on record (3.5 hrs at review time)
One of the best games to introduce someone to VR with.
Posted 13 August, 2021.
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Showing 11-20 of 24 entries