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Ergebnisse 41–50 von 67
3 Personen fanden diese Rezension hilfreich
1.3 Std. insgesamt
Punching through enemies like they're drywall and drinking potions like its monster energy. Truly a game design for a future generation of Kyle based lifeforms.

(its a very fun game though you might get a little bit of motion sickness depending on the person)
Verfasst am 30. November 2021.
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Niemand hat diese Rezension als hilfreich bewertet
543.0 Std. insgesamt (138.5 Std. zum Zeitpunkt der Rezension)
World's most esoteric cookie based experience.

(This is probably the best clicker/idle game I've ever played and the sheer amount of depth it has is insane for a game about clicking a cookie)
Verfasst am 14. September 2021.
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10 Personen fanden diese Rezension hilfreich
1 Person fand diese Rezension lustig
347.2 Std. insgesamt (344.5 Std. zum Zeitpunkt der Rezension)
This is a game I'm very mixed on though I can't say its outright bad.
Enter the Gungeon is a very good game from a gameplay perspective, especially with the balance changes and the addition of synergies, which adds another layer of depth and strategy to the gameplay.

The game has numerous bosses, floors, and secrets each with their own unique properties and enemy types to add to the mix, as well as an insane amount of passives, guns, and use items akin to that of roguelikes like Isaac.

Its a completely fine and enjoyable game though I do have a few issues with it that are more personal than anything else.
- Boss patterns can become redundant once you know how most of them work, you're never going to get hit on the first 3 floors of bosses and even if you do it'll only be once.
- The unlock system being almost entirely credits based (you gain credits via killing bosses) feels more like artificial progression than any other roguelike I've played.
- While the room variation and enemy types are mostly solid I do feel that way more could have been designed, especially for the first and later floors as the feeling of repetition increases the more you play.

This is by no means a negative for most roguelike enjoyers but the unlocks and progression definitely feel much more sluggish than the others. (Don't even get me started on crafting the bullet.)

Overall the game is fairly fun once you get past this, and the changes to item drops and general weapons makes the game way more enjoyable than it had been on release, which definitely soured the opinion of most peoples initial playthroughs.
Verfasst am 14. August 2021.
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2 Personen fanden diese Rezension hilfreich
4.4 Std. insgesamt
Haru to Shura is a short and interesting story (completing my first playthrough took around 4 hours) backed up by the wonderful pixel visuals and music from StudioPixel/Daisuke Amaya.

There's not much I can say about the game without spoiling other than the plot is based around exploring the world of Eden and interacting with its residents.
This game is extremely reliant upon you going in blind as it IS a story focused game, unlike that of Daisuke's previous works this is a side scrolling story game.

There's also multiple endings based upon your actions and interactions with characters with highly encourages multiple playthroughs, which is also a mainstay with the creators previous works.

Overall this is an absolutely fantastic little game and its only 5 dollars, I would highly recommend it to anyone who has part of their afternoon open to give it some attention.
Verfasst am 25. Juni 2021.
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Ein Entwickler hat am 26. Juni 2021 um 8:21 geantwortet (Antwort anzeigen)
Niemand hat diese Rezension als hilfreich bewertet
29.0 Std. insgesamt
(This has been reviewed after getting around 3 of the "endings")

Everhood is an rpg with heavy themes of existentialism as well as choices. The game itself follows a fairly standard rpg format for the overworld, but the game mechanically shines within its battle system.
The battle system warps the gameplay of guitar hero in a way that turns it into a bullet hell, in which you dodge/block the incoming notes by dash and jumping. I can safely say while jarring initially this is indeed a very cool battle system. More mechanics are adding to this system over time but that's spoiler territory.

The story itself is also very good but I'd rather not spoil anything for anyone interested in playing.
The visuals and music lend themselves very well to what the game is going for, which ranges from weird to acid trip worthy visuals.

This is an absolutely incredible game in nearly every aspect it aims for which it does almost flawlessly, plus secrets and hidden objectives galore for replays/ new game+
Verfasst am 10. März 2021.
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Niemand hat diese Rezension als hilfreich bewertet
23.3 Std. insgesamt
While I like many aspects of this game such as its visuals, music, and general art direction (as well as ***some*** parts of the story)... This definitely feels like an experience that's great on a first playthrough but an absolute slog depending on your preferences if you chose to play it again.

While avoiding spoilers I personally got a bit bored around the underwater area, not bad by any means but I was started to feel like the buildup to the climax of the story (which anyone with a basic understanding of storytelling could tell where it was heading) and it started to drag a bit more than it should've.

This is a game that does a lot right, but also does a lot wrong from an RPG perspective, which is most definitely due to how this game was a development hell baby, and despite being a stickler I do think it warrants 1 playthrough, and if you don't enjoy it hopefully it at least encourages you to try out a massive trove of other great RPGmaker games, such as BUGGERWORLD or SUPER ♥♥♥♥♥♥♥♥ RPG
Verfasst am 22. Februar 2021. Zuletzt bearbeitet am 19. März 2024.
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1 Person fand diese Rezension hilfreich
39.6 Std. insgesamt (37.0 Std. zum Zeitpunkt der Rezension)
I took very extended breaks (months to even years apart) but came back to it to 100% it recently.

BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien feels like a true peak for the Runner series from a gameplay and visual perspective unlike that of its sequel which I have many personal gripes against.

Runner2 expands upon the gameplay of BIT.TRIP Runner through adding new obstacles, hazards, and environments that feels like a fresh new experience rather than a coat of paint. A lot of the returning hazards return as well adding a feeling of familiarity but with new twists. The game itself is roughly 90 level spread out across 5 worlds which offer new mechanics and abilities to the player as the game progresses.

Most of these abilities are those of the first game which translates very well without needing anything else expanded upon it.

This game is also much easier than the first game, but does allow the play to choose a difficulty, which usually decreases the speed and has less hazards/vice versa.

Overall this might be the best game in the trilogy right now, and with the state of Runner3 this may be Commander Video's last actual "rhythm" game
Verfasst am 3. Februar 2021.
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1 Person fand diese Rezension hilfreich
612.5 Std. insgesamt (572.0 Std. zum Zeitpunkt der Rezension)
Spelunky 2 is interesting to talk about a few years later after 100%ing it. This is a sequel that does a lot right but adds a lot that just adds frustration in many scenarios, but is overall a great experience.

To get things out of the way the "community" aspect in the trailer is literally just seeing all the playable characters you unlock walking around nothing more.

This game is structured similarly to HD but adds a lot more shop variants, areas/alt paths, npc interactions, and different secret areas. a lot of these add way more gameplay variety and run choice but some choices are just straight up better than others. IE: Vlad's cape, going to Tidepool in many cases, etc etc

This game does give even more player choice via learning skips and exploits, such as being able to skip the entirety of the requirements for the hard mode ending if you're really good at jetpack movement.

The biggest negatives I can give this game are how some items were changed + a late game area: Cosmic Ocean...
Jetpacks and other backpacks that are electronic/ will ignite and explode dealing 10 damage to you, this wouldn't be that crazy if it weren't for the fact that lava as a fluid is very fickle and unpredictable in many scenarios. The real offender in this case is the hazards in Neo Babylon, but are entirely dodge-able. This is just a skill issue on my part but it can be quite annoying to acquire a great item for a heavy cost/risk just to instantly lose it. This sorta leads into Cosmic Ocean and a few other area caveats.

Cosmic Ocean IS designed as the ultimate challenge, but being screwed over time via a single mistake, whether it be poison or curse status and NOT be able to remove it ever in this zone is poor design. You can often be boned without the Kapala (item that lets you heal via blood) and just have a slow agonizing trickle down.

The only other area in the game that can often be straight up unfair is Volcana in a singular instance. When using the drill to reach the castle the lava flow the drill impacts can often leave you just... waiting.... sometimes you can't even get through and have to give up on going to the final area if you don't have enough bombs. This rarely happens thankfully due to some restructuring of level generation in patches.

Despite these two area negatives this is a great game with so much depth, my only biased negative that isn't gameplay related is that HD's soundtrack, which included easter egg songs and multiple tracks per area really added to the run variety and general vibe.

TLDR; Fantastic game but lacks in many areas compared to its precursor.
Verfasst am 7. November 2020. Zuletzt bearbeitet am 30. April 2024.
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1 Person fand diese Rezension hilfreich
1,036.3 Std. insgesamt (1,034.2 Std. zum Zeitpunkt der Rezension)
One of the most interesting roguelikes due to the bold decision to jump from a 2D looting shooter platformer to a 3D movement based looter shooter. This game offers a lot via its character variety, stages with various environmental changes, and of course the amazing art direction and music.

This game also includes two expansions that not only add to the depth of the game, but add more on top of an already great package (at the time of writing this the second expansion is currently being overhauled for an overall better experience). I have personally beaten the game on every character on the highest difficulty (E8) and it really is a game for all skill levels, primarily because the gameplay loop itself is quite easy to grasp and engage with.

The only fault I can give this game is that scrappers shouldn't be a mechanic in the first place. These interactables combined with 3D printers allow someone to basically control the entirety of their run, often completely negating the RNG of what makes a looter roguelike well.... a looter roguelike. I would definitely recommend playing the game in a format akin to how it was in early access, where if you want to use a 3d printer... gamble your items! Overcoming a risk/reward scenario feels much more satisfying than making your run build-a-bear workshop.

Beyond this nitpick however, its a great game albeit a bit too easy in most scenarios but you're here for power scaling most likely, and boy does this game handle that well.
Verfasst am 15. August 2020. Zuletzt bearbeitet am 1. Dezember 2024.
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Niemand hat diese Rezension als hilfreich bewertet
130.8 Std. insgesamt (116.8 Std. zum Zeitpunkt der Rezension)
Easily one of the best of the best roguelikes when it comes to fast paced gameplay + tight-knit action, plus an incredibly tight twinstick shooter to boot.

Post-DLC (Which is now a part of the base game + more content on the way) This is one of the best bang for buck games in the genre. Not only from a price perspective is this game a steal but from the general gameplay loop and progression, which I personally think it does better than some similar games in the genre.

Unlocks are decently plentiful and bought via the currency you actually use in runs, which is tallied up in bulk whenever you complete a run or die, but unlike titles such as Gungeon its incredibly easy to buy out multiple items at a time early on. Not only this but the player is allowed to toggle which items they want on if they're not a particular fan of certain upgrades. The other unlock the player has access to is characters which are primarily locked behind beating hard challenges such as final bosses for specific routes or certain modes... there's also one other guy but you'll know him when you see him.

The gameplay itself is akin to that of most top-down roguelikes: blasting through rooms, dodging pulls, and using defense tools when necessary. This game really likes to reinforce the pacing of going fast so you're also able to teleport to any room you've cleared at any time. Maps aren't even that large in this game but its such a great quality of life feature, coupled with shortcuts you can access via bombs blasting through floors feels almost seamless once you get into a rhythm.

This game also features a looping option accessed after beating [REDACTED], which is a sort of progressive modifier that hard caps at 50? (I have yet to reach this). This mode adds slightly different bullet patterns + extra projectiles on enemy attacks the higher it gets, which unlike Nuclear Throne feels well designed + intended rather than just bloating your screen and requiring you to min-max for the best weapons possible. Looping in this game is encouraged and works in a way that has an actual ending.

Overall this game does everything well a roguelike should, my only gripe being my skill issue against the Fish...
Here's hoping Dunkey being this game's publisher gets the eyes on it that it truly deserves.

Please play Mono-
... Star of Providence
Verfasst am 29. Dezember 2019. Zuletzt bearbeitet am 1. Oktober 2023.
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Ergebnisse 41–50 von 67