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Näytetään 41–50 / 67
3 henkilön mielestä arvostelu on hyödyllinen
yhteensä 1.3 tuntia
Punching through enemies like they're drywall and drinking potions like its monster energy. Truly a game design for a future generation of Kyle based lifeforms.

(its a very fun game though you might get a little bit of motion sickness depending on the person)
Julkaistu 30. marraskuuta 2021
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 543.0 tuntia (138.5 tuntia arvostelun laatimishetkellä)
World's most esoteric cookie based experience.

(This is probably the best clicker/idle game I've ever played and the sheer amount of depth it has is insane for a game about clicking a cookie)
Julkaistu 14. syyskuuta 2021
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
10 henkilön mielestä arvostelu on hyödyllinen
Yhden henkilön mielestä arvostelu on hauska
yhteensä 347.2 tuntia (344.5 tuntia arvostelun laatimishetkellä)
This is a game I'm very mixed on though I can't say its outright bad.
Enter the Gungeon is a very good game from a gameplay perspective, especially with the balance changes and the addition of synergies, which adds another layer of depth and strategy to the gameplay.

The game has numerous bosses, floors, and secrets each with their own unique properties and enemy types to add to the mix, as well as an insane amount of passives, guns, and use items akin to that of roguelikes like Isaac.

Its a completely fine and enjoyable game though I do have a few issues with it that are more personal than anything else.
- Boss patterns can become redundant once you know how most of them work, you're never going to get hit on the first 3 floors of bosses and even if you do it'll only be once.
- The unlock system being almost entirely credits based (you gain credits via killing bosses) feels more like artificial progression than any other roguelike I've played.
- While the room variation and enemy types are mostly solid I do feel that way more could have been designed, especially for the first and later floors as the feeling of repetition increases the more you play.

This is by no means a negative for most roguelike enjoyers but the unlocks and progression definitely feel much more sluggish than the others. (Don't even get me started on crafting the bullet.)

Overall the game is fairly fun once you get past this, and the changes to item drops and general weapons makes the game way more enjoyable than it had been on release, which definitely soured the opinion of most peoples initial playthroughs.
Julkaistu 14. elokuuta 2021
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
2 henkilön mielestä arvostelu on hyödyllinen
yhteensä 4.4 tuntia
Haru to Shura is a short and interesting story (completing my first playthrough took around 4 hours) backed up by the wonderful pixel visuals and music from StudioPixel/Daisuke Amaya.

There's not much I can say about the game without spoiling other than the plot is based around exploring the world of Eden and interacting with its residents.
This game is extremely reliant upon you going in blind as it IS a story focused game, unlike that of Daisuke's previous works this is a side scrolling story game.

There's also multiple endings based upon your actions and interactions with characters with highly encourages multiple playthroughs, which is also a mainstay with the creators previous works.

Overall this is an absolutely fantastic little game and its only 5 dollars, I would highly recommend it to anyone who has part of their afternoon open to give it some attention.
Julkaistu 25. kesäkuuta 2021
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
 
Kehittäjä on vastannut 26.6.2021 klo 8.21 (näytä vastaus)
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 29.0 tuntia
(This has been reviewed after getting around 3 of the "endings")

Everhood is an rpg with heavy themes of existentialism as well as choices. The game itself follows a fairly standard rpg format for the overworld, but the game mechanically shines within its battle system.
The battle system warps the gameplay of guitar hero in a way that turns it into a bullet hell, in which you dodge/block the incoming notes by dash and jumping. I can safely say while jarring initially this is indeed a very cool battle system. More mechanics are adding to this system over time but that's spoiler territory.

The story itself is also very good but I'd rather not spoil anything for anyone interested in playing.
The visuals and music lend themselves very well to what the game is going for, which ranges from weird to acid trip worthy visuals.

This is an absolutely incredible game in nearly every aspect it aims for which it does almost flawlessly, plus secrets and hidden objectives galore for replays/ new game+
Julkaistu 10. maaliskuuta 2021
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 23.3 tuntia
While I like many aspects of this game such as its visuals, music, and general art direction (as well as ***some*** parts of the story)... This definitely feels like an experience that's great on a first playthrough but an absolute slog depending on your preferences if you chose to play it again.

While avoiding spoilers I personally got a bit bored around the underwater area, not bad by any means but I was started to feel like the buildup to the climax of the story (which anyone with a basic understanding of storytelling could tell where it was heading) and it started to drag a bit more than it should've.

This is a game that does a lot right, but also does a lot wrong from an RPG perspective, which is most definitely due to how this game was a development hell baby, and despite being a stickler I do think it warrants 1 playthrough, and if you don't enjoy it hopefully it at least encourages you to try out a massive trove of other great RPGmaker games, such as BUGGERWORLD or SUPER ♥♥♥♥♥♥♥♥ RPG
Julkaistu 22. helmikuuta 2021 Viimeksi muokattu 19. maaliskuuta 2024.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Yhden henkilön mielestä arvostelu on hyödyllinen
yhteensä 39.6 tuntia (37.0 tuntia arvostelun laatimishetkellä)
I took very extended breaks (months to even years apart) but came back to it to 100% it recently.

BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien feels like a true peak for the Runner series from a gameplay and visual perspective unlike that of its sequel which I have many personal gripes against.

Runner2 expands upon the gameplay of BIT.TRIP Runner through adding new obstacles, hazards, and environments that feels like a fresh new experience rather than a coat of paint. A lot of the returning hazards return as well adding a feeling of familiarity but with new twists. The game itself is roughly 90 level spread out across 5 worlds which offer new mechanics and abilities to the player as the game progresses.

Most of these abilities are those of the first game which translates very well without needing anything else expanded upon it.

This game is also much easier than the first game, but does allow the play to choose a difficulty, which usually decreases the speed and has less hazards/vice versa.

Overall this might be the best game in the trilogy right now, and with the state of Runner3 this may be Commander Video's last actual "rhythm" game
Julkaistu 3. helmikuuta 2021
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Yhden henkilön mielestä arvostelu on hyödyllinen
yhteensä 612.5 tuntia (572.0 tuntia arvostelun laatimishetkellä)
Spelunky 2 is interesting to talk about a few years later after 100%ing it. This is a sequel that does a lot right but adds a lot that just adds frustration in many scenarios, but is overall a great experience.

To get things out of the way the "community" aspect in the trailer is literally just seeing all the playable characters you unlock walking around nothing more.

This game is structured similarly to HD but adds a lot more shop variants, areas/alt paths, npc interactions, and different secret areas. a lot of these add way more gameplay variety and run choice but some choices are just straight up better than others. IE: Vlad's cape, going to Tidepool in many cases, etc etc

This game does give even more player choice via learning skips and exploits, such as being able to skip the entirety of the requirements for the hard mode ending if you're really good at jetpack movement.

The biggest negatives I can give this game are how some items were changed + a late game area: Cosmic Ocean...
Jetpacks and other backpacks that are electronic/ will ignite and explode dealing 10 damage to you, this wouldn't be that crazy if it weren't for the fact that lava as a fluid is very fickle and unpredictable in many scenarios. The real offender in this case is the hazards in Neo Babylon, but are entirely dodge-able. This is just a skill issue on my part but it can be quite annoying to acquire a great item for a heavy cost/risk just to instantly lose it. This sorta leads into Cosmic Ocean and a few other area caveats.

Cosmic Ocean IS designed as the ultimate challenge, but being screwed over time via a single mistake, whether it be poison or curse status and NOT be able to remove it ever in this zone is poor design. You can often be boned without the Kapala (item that lets you heal via blood) and just have a slow agonizing trickle down.

The only other area in the game that can often be straight up unfair is Volcana in a singular instance. When using the drill to reach the castle the lava flow the drill impacts can often leave you just... waiting.... sometimes you can't even get through and have to give up on going to the final area if you don't have enough bombs. This rarely happens thankfully due to some restructuring of level generation in patches.

Despite these two area negatives this is a great game with so much depth, my only biased negative that isn't gameplay related is that HD's soundtrack, which included easter egg songs and multiple tracks per area really added to the run variety and general vibe.

TLDR; Fantastic game but lacks in many areas compared to its precursor.
Julkaistu 7. marraskuuta 2020 Viimeksi muokattu 30. huhtikuuta 2024.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Yhden henkilön mielestä arvostelu on hyödyllinen
yhteensä 1,036.3 tuntia (1,034.2 tuntia arvostelun laatimishetkellä)
One of the most interesting roguelikes due to the bold decision to jump from a 2D looting shooter platformer to a 3D movement based looter shooter. This game offers a lot via its character variety, stages with various environmental changes, and of course the amazing art direction and music.

This game also includes two expansions that not only add to the depth of the game, but add more on top of an already great package (at the time of writing this the second expansion is currently being overhauled for an overall better experience). I have personally beaten the game on every character on the highest difficulty (E8) and it really is a game for all skill levels, primarily because the gameplay loop itself is quite easy to grasp and engage with.

The only fault I can give this game is that scrappers shouldn't be a mechanic in the first place. These interactables combined with 3D printers allow someone to basically control the entirety of their run, often completely negating the RNG of what makes a looter roguelike well.... a looter roguelike. I would definitely recommend playing the game in a format akin to how it was in early access, where if you want to use a 3d printer... gamble your items! Overcoming a risk/reward scenario feels much more satisfying than making your run build-a-bear workshop.

Beyond this nitpick however, its a great game albeit a bit too easy in most scenarios but you're here for power scaling most likely, and boy does this game handle that well.
Julkaistu 15. elokuuta 2020 Viimeksi muokattu 1. joulukuuta 2024.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 131.9 tuntia
Updating my review before the next big content update drops to boost it I guess?

Previously known as Monolith, Star of Providence is damn good, its easily up there in not only the roguelite genre but games as a whole.

Simply put its a twin-stick shooter/ bullet-hell where you traverse rooms, build up a combo meter, acquire new weapons, and spend your money in shops for bombs, ammo upgrades, and hp upgrades. This is a game that's all about going fast while gathering as much power and bulk as you can to survive later challenges or just to have bragging rights.

What I find VERY enjoyable about this game is how its almost always skill based, with weapons simply just making a fight end faster. Every boss fight and room in this game has patterns and bullet spreads that are 100% damage free, but it takes practice and memorization of enemy patterns to keep up with the combos the game will toss your way. Its in a very similar vein to Spelunky and Nuclear Throne, where items and upgrades aren't required in the slightest to beat the game or any of its endings (there's actually achievements for doing things like this).

Visually and in terms of its soundtrack its just sublime, a great palette and direction heavily focused on oranges, blues, and reds...

In terms of negatives? I believe most negatives I currently had are being addressed in the next major update, such as hearts, ammo drops, or any other pickups shattering if you leave a room they're in (this has only been an issue with certain secret room layouts making an item unobtainable depending on where you entered). Other features such as looping have been drastically shortened to be more reasonable for all players to tackle as well. Beyond this a personal gripe I have with the game I hope is addressed is Chaosgod.

Overall however, this is a really tight-knit accessible BUT difficult game. Would recommend.
Julkaistu 29. joulukuuta 2019 Viimeksi muokattu 10. helmikuuta.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
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Näytetään 41–50 / 67