3 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 425.3 hrs on record (402.9 hrs at review time)
Posted: 6 Oct, 2016 @ 2:42am
Product received for free

Early Access Review
When I started playing Robocraft it was amazing. It was fun, entertaining, enjoyable, a stress killer, and honestly, it was actually addicting. But like they say; things change. And boy oh boy, do they. First;

SELF HEALING

I played back when classes were a thing still, and the "10 second recharge system" changed things too much. Before when we had classes, teamwork was involved. Your team would split up into small squads and tatically approch the enemy in different ways, usually with a medic. (Snipers went off on their own to give range support)

Now you just have many players abusing the system. They charging in and die instead of staying with allies, just because if nothing damages them for 10 seconds, they heal. This can hurt the whole team depending on the game mode.

CRATES

There's not much to say except; the crates you get at the end of battles need better reward drops. Getting a reward for your hard work, shouldn't bore you. That's what crates did for me.

CURRENCY SYSTEM

This is honestly the only thing I "hate" about the game. Here's why.

I also played back when we got in game currency (RP was the name) from simply having fun and playing matches. I usually got 500k RP from one match. With premium it'd give me 900k. This gave players room to not only build robots, but waste their money on parts to test robots or even "perfect" their already beautiful works of art.

Even if you were a low level, new player, you could have those parts you wanted in just Two - Three matches. With premium? One battle depending on how good you are. This was more fair to players raising up in the ranks. It also made fighting Pay To Wins less painful for noobs. Now, that's gone.

At this point you need to build robots and sell them to get anything, but prices are usually very high. High to the point of only buying robots if you either Pay To Win, or grind your fingers to dust. This also takes away having your own original one-of-a-kind robot design; what Robocraft was all about from the start.

WEAPONS

Eh, this one isn't a big deal. I'm not against change, but too much isn't good. I'll be blunt, things were fine before but now they're just a weird cluster ♥♥♥♥.

Plasma Launchers: They're good and balanced because you have to actually aim and get skillful to use them right.

SMG: Same as above. Placement may effect spread and accuracy.

Rail: The sniper. Placement certainly effects weapons.

Proto-Seeker: No. Stop. You'd literally hurt someone more shooting them with a pistol, loaded with grains of rice.

AreoFlak Cannons: A cheap, exploding energy blast that cuts your flying bot out of the air. Does barely noticable damage to your robot itself, but ♥♥♥♥♥ your jet wings/Heli Rotar Blades. Even if you have back ups on the bot that aren't in the blast.

Lock On Missle Launcher: Dude, what even in the actual ♥♥♥♥. It's literally just aim, shoot, and that person you're shooting at is RIP. If avoiding was easier, or if they did less damage it'd be fine but.. no. So much for proper balance huh?

Ion Distorter: Hahahahahahaha.......just kill yourself and save the enemy the trouble.


For the sake of length, I'll wrap this up. This doesn't even feel like Robocraft anymore. What Robocraft was meant to be when I first played it, and I'm very dissapointed with the direction this going so far; down the drain. If the game improves, I'll probably touch it again. But until then I simply can't recommend it.

If you like Robocraft, or want to try it despite my review, please go ahead. I hope you have a different, better expriance than I've had.
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