No one has rated this review as helpful yet
Not Recommended
24.5 hrs last two weeks / 24.5 hrs on record (20.6 hrs at review time)
Posted: 9 Oct @ 6:44am
Updated: 10 Oct @ 4:20pm

As much as I enjoy this game TONS of things are slow to execute, buggy or need serious QoL

- Climbing takes too long on 85* Angles
- Climbing detection is outright slow and disgusting to attempt making parkour harder to use for no reason
- Boxing Glove doesn't activate without a long delay (Making Parkour hard to achieve without having to reset)
- Most weapons are unbalanced making Death Matches less skill based more RNG
- Small amount of maps (Honestly a map designer would be awesome making experiences more unique)
- Dodgeball smacking instead of throwing in a close quaters game annoying
- Melee hits not always registering properly allowing bluetooth attacks from corners
- HUGE Desync throughout lobbies allowing the host to cheese most players
- CONSTANT Disconnecting (This complain is from EVERYONE who plays)

and the worst of it is you need to play ONLY when the Americans wake up because otherwise it's just Private lobbies Galore (Not that anyone joins when you host one)

HOWEVER, The game modes are fun. When you can get into a lobby to play they can be both scary but enjoyable and certainly a 8/10 if you can get your homies to play too! Sure things need fixing but if you can get past those it's enjoyable. I'm only rating this badly until improvements are made to make the game less insufferable and easier for less than savy gamers to enjoy.
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Developer response:
sponge  [developer] Posted: 11 Oct @ 12:54am
I appreciate the extensive review.

The next update will have a slight improvement to the climbing detection, though it won't be a drastic change since it's already an established type of movement in the game - it would feel weird to those who are already familiar with it.

From the testing I have done with players of all skill levels, the weapons seem to be relatively balanced, but they do get tweaked when players feel something is a little too broken. Each weapon has its pros and cons in certain scenarios, but then again, it's a party game, I've prioritised fun over perfect balancing for that reason.

Any desyncing will be due to the host's connection and the players connecting to it. Most actions within the game are client-sided now so the host shouldn't be getting any advantage over clients. This has been addressed many times over many updates.

You've listed many things here, but if you have anything else that you'd like to be properly addressed, you can always put them in the Discord server.
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