1 person found this review helpful
Not Recommended
0.0 hrs last two weeks / 1.6 hrs on record
Posted: 21 Jun @ 6:49pm
Updated: 21 Jun @ 6:54pm
Product received for free

6/10 for an initial impression but keep in mind this is just my opinion for someone who played through the first dungeon and explored the 2nd island.

I enjoy a lot of survival games, it's the one genre I will always give a try. I think Len's Island has potential and could be better but it just doesn't really feel good/fun.

Here are my general issues with the game:

1. Gathering doesn't feel enjoyable, they have a crit system where if you time your attack correctly you can deal more damage but it feels boring. Games like Grounded, Rust, Palworld have unique systems to make gathering more interesting and while you can upgrade your gear and level up skills to make gathering faster it still falls flat.

2. The questing system should be a bit more intuitive and also more rewarding. For example you have to eventually go to a mine, but not any mine it has to specifically be in Bridgewater. In this instance you would normally put a marker that it's in the main town area or you would allow the quest to be completed by entering the mine from other areas but no it has to be bridgewater. Then you have to mine iron shards, but there's little to no iron and if you're playing with friends you're stuck waiting for it to regenerate in order to continue the quests.

3. Combat feels like an afterthought. Once you've added an anvil, you can start to create new weapons or upgrade your current knife/sword. It will then unlock a skill which can be used every few seconds, the skills itself are fairly bland and the combat feels extremely boring for a game that has dungeons as a main mechanic of the game.

4. Game direction is simple but extremely boring. You're just unlocking the area and then gathering resources so you can go to the next area. This is a core of a survival game so it's expected, the issue is that it's extremely boring. Exploring doesn't reward you, gathering doesn't feel fun. You're making small incremental upgrades that aren't exciting at all even unlocking upgrades for the town doesn't really feel that rewarding.


Now here are some quick cons for me:

- Building feels bad, with the way that the camera works it ends up being a bit more frustrating than it should be.
- The dog just randomly appears and you aren't really sure what it does until it picks up your item. It should have had a bigger appearance or better way to actually unlock it to make it more exciting to unlock pets in the first place.
- Eating food has to be done through the inventory tab, during combat this feels bad and should have had a dedicated spot to put food in like valheim.
- Multiplayer quests and backpack upgrades not being shared sucks but it's not the worst
- Finishing the dungeon should have allowed for separate loot, instead whoever opens it first and happens to be next to it gets it all which makes it extremely unrewarding
- The raft not allowing for multiple people to sit is weird, you can jump on it or waste resources on making multiple.
- Fishing is alright but not that enjoyable, similar crit system to the combat.
- The camera should allow you to pan out further
- Resources should either be more abundant or caves or regenerate faster
- Dungeons are really boring, even the rewards were really unsatisfying.

Final thoughts are that the game has potential but there is nothing that it excels in and it doesn't make you feel compelled to play more. It could honestly be far more fun in the end game or enjoyable later, but I have no reason to slug through the content when this is the first impression of the game. Give it some time to cook I think but it's not worth the price point. This game should be priced more around $10 - $15 USD. It's not worth the price at it's current state even on sale.
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