16
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273
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Recent reviews by Nak

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Showing 1-10 of 16 entries
2 people found this review helpful
109.9 hrs on record (103.9 hrs at review time)
I say just go play on a different region with a translator mod. We’re barely a few weeks in and they’re already treating us horribly on Global. It does take a small amount of time but it isn’t too hard to catchup and would be worthwhile to swap to Taiwan servers.

In one day i’m almost already level 40, they provide a free 5 star of your choice which includes Joker, and then boost your rewards/exp immensely so you aren’t too far behind. Please swap and stop spending your money on global until they do better.
Posted 11 July.
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1 person found this review helpful
1.6 hrs on record
6/10 for an initial impression but keep in mind this is just my opinion for someone who played through the first dungeon and explored the 2nd island.

I enjoy a lot of survival games, it's the one genre I will always give a try. I think Len's Island has potential and could be better but it just doesn't really feel good/fun.

Here are my general issues with the game:

1. Gathering doesn't feel enjoyable, they have a crit system where if you time your attack correctly you can deal more damage but it feels boring. Games like Grounded, Rust, Palworld have unique systems to make gathering more interesting and while you can upgrade your gear and level up skills to make gathering faster it still falls flat.

2. The questing system should be a bit more intuitive and also more rewarding. For example you have to eventually go to a mine, but not any mine it has to specifically be in Bridgewater. In this instance you would normally put a marker that it's in the main town area or you would allow the quest to be completed by entering the mine from other areas but no it has to be bridgewater. Then you have to mine iron shards, but there's little to no iron and if you're playing with friends you're stuck waiting for it to regenerate in order to continue the quests.

3. Combat feels like an afterthought. Once you've added an anvil, you can start to create new weapons or upgrade your current knife/sword. It will then unlock a skill which can be used every few seconds, the skills itself are fairly bland and the combat feels extremely boring for a game that has dungeons as a main mechanic of the game.

4. Game direction is simple but extremely boring. You're just unlocking the area and then gathering resources so you can go to the next area. This is a core of a survival game so it's expected, the issue is that it's extremely boring. Exploring doesn't reward you, gathering doesn't feel fun. You're making small incremental upgrades that aren't exciting at all even unlocking upgrades for the town doesn't really feel that rewarding.


Now here are some quick cons for me:

- Building feels bad, with the way that the camera works it ends up being a bit more frustrating than it should be.
- The dog just randomly appears and you aren't really sure what it does until it picks up your item. It should have had a bigger appearance or better way to actually unlock it to make it more exciting to unlock pets in the first place.
- Eating food has to be done through the inventory tab, during combat this feels bad and should have had a dedicated spot to put food in like valheim.
- Multiplayer quests and backpack upgrades not being shared sucks but it's not the worst
- Finishing the dungeon should have allowed for separate loot, instead whoever opens it first and happens to be next to it gets it all which makes it extremely unrewarding
- The raft not allowing for multiple people to sit is weird, you can jump on it or waste resources on making multiple.
- Fishing is alright but not that enjoyable, similar crit system to the combat.
- The camera should allow you to pan out further
- Resources should either be more abundant or caves or regenerate faster
- Dungeons are really boring, even the rewards were really unsatisfying.

Final thoughts are that the game has potential but there is nothing that it excels in and it doesn't make you feel compelled to play more. It could honestly be far more fun in the end game or enjoyable later, but I have no reason to slug through the content when this is the first impression of the game. Give it some time to cook I think but it's not worth the price point. This game should be priced more around $10 - $15 USD. It's not worth the price at it's current state even on sale.
Posted 21 June. Last edited 21 June.
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1 person found this review helpful
95.1 hrs on record (10.8 hrs at review time)
Early Access Review
Great Game - You should play blind

Abiotic Factor is a well put together game, it has a fun theme of being stuck in a lab with monsters and trying to survive. It's a lot different from your usual survive outside in the wild game.

The core mechanics of the game is good, a lot of the things make sense from electricity, weapons, traps, tools. Everything can easily be put together without having to look into a wiki. The game itself doesn't hold your hand but it's not too difficult that it needs to. Progression is locked by story content, you will have to build and go to certain areas to progress.

If you're a loot goblin, this game will be for you. Literally everything has a use, there's not one thing that isn't needed. There is certain debuffs you get throughout the game, such as being filthy, needing to go to the bathroom, or being tired and needing to sleep. In most games, this can be an annoying mechanic but in Abiotic Factor they're not as a nuisance and can be actually really funny in certain scenarios if you're playing with friends. You'll have starting points to make your character similar to project zomboid which adds an extra slice of fun to your character.

I highly recommend playing Abiotic Factor especially blind, there's just so many fun moments you'll have by not sifting through a wiki. This is the first game where I really tried not to look for answers, the game is very logical. I'm excited for 1.0 release, even in EA you'll get a ton of content so try it out and support the creators.

Posted 3 July, 2024.
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7 people found this review helpful
30.0 hrs on record
i played this so long ago but man was it an amazing game. It's sad to see it died off after Stunlock's failure of an attempt with making a Battle Royale version of this game that costed $20.

I personally believe that this game could've been more than great, it could've been one of the best PVP games out there with it's own league and competitions but sadly it will never come to fruition.

RIP you will always remain the one game that stays in my head where I constantly think what if?
Posted 20 June, 2024.
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2 people found this review helpful
0.4 hrs on record
Multiplayer buggy unfortunately, also movement key cannot be rebinded from Left Click to Right Click.

Might be a minor issue to people but this is something that is unfortunately a deal breaker for me.
Posted 24 February, 2024.
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3 people found this review helpful
0.0 hrs on record
If you're in America it's worth the price.

2K Crystals alone are the cost of this bundle. The Mats, Skin, Mount, Pet, make it well worth the price for those looking to get up.
Posted 15 January, 2024.
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2 people found this review helpful
2.0 hrs on record
Early Access Review
Bad balancing for trio's and quad's, don't buy if you're planning on playing with more than 1 person. Why have multiplayer available if you're going to just make it a terrible experience. Bosses become nothing but a sponge and it becomes a game of who can outlive the other than actually making fun builds. I highly do not recommend this game at it's current state for multiplayer whatsoever. Multiplayer should not be a punishment, doubling/tripling values in terms of HP + DMG and not testing it is just lazy game design and i'm sorely disappointed since I expected more from the people who made Monster Train.
Posted 28 December, 2023.
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131 people found this review helpful
3 people found this review funny
5
2
3
2
10
29.9 hrs on record
TLDR: Feels like a direct downgrade. Wait a year and see what happens after. FTK 1 has better content and feels more fun, it's cheaper so go play that instead.

Edited 1 year later:

I am the type of person to keep up with updates and constantly watch the games that I purchased in anticipation of new and exciting changes. I will be honest, not a single change from FTK 2 has excited me at all. The carnival looks interesting but not enough to play another run of the game, bringing bard back is nice but again nothing exciting.

Generally when a sequel happens it can end up disappointing because it falls short of the original. This isn't the case for FTK 2, the game quite literally fails in every aspect of the original game. The only great feature of the game is having a 4th player, that's it.

The art style is still unappealing, the classes are boring, the gameplay loop feels terrible compared to the original, and the changes in the last year is extremely subpar. For such a well known game the lack of actual content and changes to the game in 1 year falls short of my expectation. I cannot recommend this game at all, it is not worth the money. The developers have done nothing to make that game actually fun in the last year. The carnival, infinite mode, and new classes do not really add much to how boring the gameplay is.


SPOILERS AHEAD:
Let's start off with the good.

1. Loadout system is unique and I think it adds some variety to the game.
2. Having a 4th person is great and feels a lot more balanced with two magic and two physical dealers.
3. Having two rows is a nice change and allows for some flexibility that you didn't have in FTK 1. if you were in the middle, you always had to deal with splash damage in FTK 1, it's a more flexible now in FTK 2.

Now let's go with the bad.

1. The Art Direction they went with the game is drastically different from the first game, in FTK 1 the art was very vibrant and full of life. In FTK 2 the game is a lot more dark and gloomy, it doesn't feel as full of life as it did with the previous game.
2. UI and UX is terrible. Trying to figure out certain things like your skills, or pinging on the map just feels terrible overall. It needs to be improved.
3. The chapters feel terrible. Chapter 2 and 3 of FTK 2 has to be some of the worst maps i've ever played in a game. The constant need to travel without a proper direction feels terrible. Vision scrolls become more crucial in these chapters than the rest. In Chapter 3, the powder kegs not having a proper tooltip or explanation on it's usage is a terrible experience. It should say somewhere that you can't be on a landboat while using it.
4. The lore store is super underwhelming. This is supposed to be a sequel but it feels lackluster. In FTK 1, you could unlock weapons and armor that can be found in game. Now you can only unlock weapons and armor for the loadout. It removes some of the excitement of being able to find new gear + items while playing.
5. Class choice feels lackluster + class abilities feel useless for some characters. There's 12 available classes, compared to FTK 1's final roster of 13 it's not that amazing honestly. Shepherd is just a downgraded farmer, friar and alchemist have niche uses. Herbalist and Scholar's chances to pick up their respective ability items are so abysmal that it's easy to forget they even exist in the first place.
6. Mimic Spawn Rates are way too common. Out of 10 chests that I opened 8 of them were mimics. It was getting to the point where it was much safer to just ignore a chest since Mimics ate up your items.
7. Item Variety feels terrible, shops + quests + chests just lack overall item variety. I'll find 20 staffs and books before I find a decent strength + speed weapon. Awareness weapons have been limited to weak bows and polearms that do next to nothing mid game. The damage on whips are so bad that it's useless to carry it on you. Boomerangs are hit or miss, you'll be hard pressed to find a decent one all game.
8. Bring back goblin trader, he used to show up often in FTK 1 and it would allow for some easy selling of items or purchasing last minute godsbeard. I saw him once only in chapter 3, he should have a higher rate of appearance.
9. There should be more options with followers, I failed a roll and received a bad follower. There was no option to let them leave so for the entirety of the chapter we were stuck with them because they healed when I healed and they weren't ever targeted for damage.
10. Character Customization in the lore store is pretty lame and feels far more boring that the first one.
11. There is a lack of locations compared to the first one.

I worry that they're going to just add all the good bits of the game through dlc, currently as a base game this feels like a direct downgrade to the first one and I'd advise anyone to avoid playing this right now. The content is bland, the game feels gloomy, the UI feels terrible, and it's overall just a bad experience. The game used to be fun to explore and play even though it was difficult. Now it's just boring and difficult.
Posted 28 December, 2023. Last edited 12 December, 2024.
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A developer has responded on 24 Jul, 2024 @ 10:35am (view response)
2 people found this review helpful
87.0 hrs on record (17.2 hrs at review time)
real fun game, ignore the launcher. It's literally one more click added, imagine writing a review for something that doesn't affect the gameplay in anyway shape or form.

Posted 15 December, 2023.
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No one has rated this review as helpful yet
148.1 hrs on record (83.7 hrs at review time)
This is a generational one of kind game, you may hate turn based games but i promise you that it's worth every penny.
Posted 19 August, 2023.
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Showing 1-10 of 16 entries