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Not Recommended
0.0 hrs last two weeks / 4.4 hrs on record (4.2 hrs at review time)
Posted: 31 Mar, 2017 @ 8:46pm
Updated: 16 Dec, 2017 @ 1:34pm

Abandoned Game, Poor QC
Please Don't Touch Anything 3D is a redux of the original Don't Touch Anything which used bitmap/pixel artstyle. This verision contains the original game's 24 endings and an additional 6 not found in the 2D version. In order to find all 30 of these endings, you will have to figure out the 30 different paths required to trigger them. Some are easy and follow expected behavior, but others will likely necessitate looking at the community guide for the solution unless your mind works better than most. As such, the feeling of success when I completed an ending was always brought down by the rage of not finding another solution that the community guide had to point out to me. Don't get me wrong, the endings are all pretty good. But sometimes it feels like the puzzle is more about luck than logic. Maybe I'm wrong since someone claims to have gotten 26 of the endings without resorting to outside help?
For the content, I think this game is a meh. A 6.5/10.

But a game is about more than just content. It needs to work in whatever medium the developers release it, which this game has some difficulties with. Buttons occasionally have overlapping hitboxes, which causes a few annoying instances where you'll likely press the wrong button. Not ususally annoying, but one of the achievements involves getting a perfect run of all 30 endings, meaning NO extra clicks are allowed. But overall, the desktop mode of this game is at least decent to play.

The VR mode is quite different. My review was for the Vive version, which I honestly believe was just an afterthought the devs cobbled together in a week and haven't touched since. The direction the controls aim is very unintuitive, as it lines up with neither the wand of the controller or the ring. And there's no pointer line. All you get is a bit of illumination when an object is being aimed at, and you have literally no idea what hand will pick it up. This is especially painful for ending 28, where you have to put all the paper balls into the garbage can. There's an achievement for doing it in only 15 seconds, but because of the painfully unintuitive controls, combined with the really bad hitbox detection on the trashcan where sometimes they end up rolling up the walls, this achievement is absolutely impossible to get in VR, where it should be faster and easier. It's like the developers never even tested this game on Vive to make sure it's playable. And since I'm on the topic of QA, no one even checked that the intial door closing sound doesn't start playing until after the door closes. HOW HARD WOULD IT BE TO FIX THAT!

And I'm pretty sure this game hasn't been touched in ages by the developers. If you look at the community discussions about game bugs, not once has a developer left a comment. Honestly, I don't think they've touched it even once since the Vive release, as that is the time of the last and only update news.

Conclusion
This game was built off of the success of Please Don't Touch Anything 2D and it seems to have been built for the absolute minimum cost. Unless you really want to experience this game in 3D after playing the 2D version, I don't recommend you buy this game.
Desktop Mode: 5/10
VR Mode: 3/10
Abandoned: Most Likely
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