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Recommended
0.0 hrs last two weeks / 7.7 hrs on record (7.7 hrs at review time)
Posted: 16 Nov, 2024 @ 1:42pm
Updated: 17 Nov, 2024 @ 12:20pm

My opinions on this game are mixed, but my overall impression is that it feels like a rushed sequel. You can now interact with the map to change your approach on the go, and there's some new equipment available for the player to pick from, but for the most part, it’s just more of the original game. The gameplay and visual fidelity are almost identical, although unlike the first game, this one is plagued by rendering errors, frame drops, and random crashes. The AI somehow feels dumber than it did in the original, and I would often encounter enemies trying to shoot me through walls. The implementation of fall damage makes the game seem a bit more realistic, but it also makes it much harder to traverse the voxel-based environments. Final verdict? It’s a fine but ultimately inferior successor, up until the last few levels where a sharp difficulty spike basically guarantees getting onetapped by invisible enemies from across the map.
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