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Normal mode is fine difficulty-wise, up until that arena, and people who are playing for the first time won't know that the arena is coming, so many of them probably won't choose easy mode right off the bat. Plus you've got achievements for finishing both modes, so achievement hunters like me are gonna have to play through both regardless.
I've noticed that the game's reviews have been fairly evenly mixed since the 1.3 update released, whereas all of the reviews before the update seem to be positive. While most of the changes were definitely for the better, I think having limited ammo in that last level really plays a part in these decisions. As I said in my review, the arena level was easier back before this update, so maybe you should reconsider some of the gameplay changes added in this update.
- Make a set amount of item spawns every round, each with specific items instead of being random like it currently is OR consider providing infinite ammo for this specific level. Assuming it's meant to be set in the afterlife, it doesn't exactly need to adhere to realistic ammo limitations.
- Remove enemy hitboxes upon death (I.e. when the ragdoll starts), NOT upon despawn.
- Increase the size of item hitboxes so they're easier to pick up.
- For the love of god, please work on fixing the stuttering every time a new wave spawns.
Those are the biggest points it boils down to IMO. I feel like easy mode is unnecessary as the only difficult part of the game is the arena level, so all of the easy mode changes are redundant as it also removes this level entirely.