No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 4.0 hrs on record
Posted: 23 Oct, 2024 @ 1:40am
Updated: 7 Dec, 2024 @ 8:53pm

Eh, it’s alright. I’ve seen a substantial amount of people describe this game as ‘Sniper Elite but on acid’, and I’m just gonna come right out and say that those people have no ♥♥♥♥♥♥♥ idea what they’re talking about. The only similarity to Sniper Elite is that the camera follows your bullets, which any braindead idiot can figure out ten seconds into watching the trailer.

Movement is restricted to clockwise and counter-clockwise rotations around the perimeter of the map, and NPC pathing is heavily scripted, so the solutions to each level are somewhat limited. You also only get one shot per level, which you then control using some kind of telekinesis, so the game’s more about coming up with and then executing a plan of action rather than improvising or being tactical; something which is explicitly stated three seperate times on the store page. Said page also states that the game has ‘light stealth’, which is just a straight-up lie. There’s never any risk to your character, and the only way you can fail a mission is if your bullet hits something other than a cultist. Due to the nature of the game, there’s also no bullet penetration, so multikills are unfortunately impossible.

The entire game is coated in a layer of artificial sharpening, which can’t be disabled, and despite being fairly well polished, it still suffers from hitbox issues and has a tendency to crash. You eventually unlock the ability to change bullet trajectory mid-shot, but you don’t get full control over the z-axis, so often I would send a bullet up into the sky and then have to reset the level because I wasn’t able to re-aim it anywhere near the remaining targets. This feels like more of an oversight than anything else, but it’s still one of the few problems that I feel needs to be addressed.

There also seems to be this notion that the final level has some sort of massive difficulty spike. I really don’t know where that idea came from. It didn’t even crack my top three, and it was actually one of my favourite levels overall.



To paraphrase a couple of other players, this is basically Connect The Dots meets SUPERHOT, with the story and aesthetics of Mandy. If you’re buying it because someone told you it was like Sniper Elite, you can go ahead and tell them to ♥♥♥♥ right off. It’s worth noting that I was able to finish the game with all of the achievements in about four hours, but if you’re one of those people who care about price:length ratio, there is some degree of sandbox content offered by the leaderboards for each individual level.
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