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目前顯示第 41-50 項,共 92 項
4 個人認為這篇評論值得參考
總時數 110.4 小時 (評論時已進行 15.6 小時)
If you somehow haven't played Skyrim before, don't like spending hours fiddling with graphics mods and have a reasonably fast computer, this is probably the version you'll want.

It seems most likely this version was developed purely for having Skyrim available on the current gen consoles, honestly the PC version feels very much like the older version except for some nicer shaders/lighting/shadows that you'll need a pretty decent computer to take full advantage of.

If you somehow don't know what Skyrim is, it is an RPG originally released in 2011 mainly appealing for its open world freedom to do whatever you want. You can specialize your character however you like and lose yourself for hundreds of hours exploring the huge game world and its many stories and quests, without even touching the main story line of the game. Combat, especially melee, feels a bit simple and dated now but it is still quite enjoyable for me personally.

Differences between Skyrim SE and the original:

Pros:
- 64 bit game client, which runs better and potentially makes much more demanding mods possible.
- DirectX 11
- Improved shaders, lighting and shadows
- You no longer get stuck in the bloody stairs in your Breezehome player house. ><
- You can Alt-Tab again without arcane voodoo rituals!
- Its Skyrim

Cons:
- Almost complete lack of effort by the devs to fix the THOUSANDS of bugs and glitches in the original game; Unofficial fix patches are still very much a requirement
- Many existing mods for the original still need to be made compatible with this version by their authors
- Most textures are 2x upscaled for some bizarre reason, only accomplishing to take more space on your disk while offering no more detail than in the original game
- Almost all the audio is in a new, heavily compressed format which sounds worse than the original game, immediately noticeable
- Another push by Bethesda to move people's modding needs from nexusmods/steam workshop over to their own services

So this all sounds like a very mediocre product, right, so why the thumbs up ? Because its still Skyrim, and I'll never stop loving it. <3
張貼於 2016 年 10 月 28 日。 最後編輯於 2016 年 10 月 30 日。
這篇評論值得參考嗎? 搞笑 獎勵
3 個人認為這篇評論值得參考
1 個人認為這篇評論很有趣
總時數 6.8 小時 (評論時已進行 6.5 小時)
A fast paced shooter with responsive and challenging gameplay, differing from other games in the genre in that instead of flying up vertically or moving sideways, as the name implies you're falling down a well. It might not sound as much, but this gives Downwell an original spin with your character using his gunboots to navigate while falling at breakneck speeds.

It has a lot in common with other roguelite shooters, with its procedurally generated levels and finding/buying random upgrades as you go.

Rounding it all off Downwell is presented with a minimalistic art and sound design that somehow manages to appeal to me with its 3 colour palette and chiptune music.

If you like retro shooters or are just in the mood for some nostalgia, Downwell comes strongly recommended. Oh, and it only costs like €2.
張貼於 2016 年 7 月 10 日。
這篇評論值得參考嗎? 搞笑 獎勵
1 個人認為這篇評論值得參考
1 個人認為這篇評論很有趣
總時數 18.2 小時 (評論時已進行 11.6 小時)
This game combines two of the best things in life, roguelikes and awesome music.
A little tricky right at the start, but once you've learned the enemy patterns the skill ceiling is quite manageable.
Very satisfying to play when everything clicks, and you slay dozens of monsters to the beat.
If the included music isn't good enough you can add custom music as well, so you can bounce around the dungeon to phat Beethoven beats instead if you so desire.
張貼於 2016 年 6 月 28 日。
這篇評論值得參考嗎? 搞笑 獎勵
24 個人認為這篇評論值得參考
2 個人認為這篇評論很有趣
總時數 70.0 小時 (評論時已進行 19.7 小時)
搶先體驗版評論
There's a few things in life mankind is just not meant to comprehend.

Such as:

Why does Killing Floor 2 currently have only 41% positive reviews? This game is the most entertaining co-op horde mode zombie-shoot-athon I've played.

Also, why is KF2 is Early Access? This game feels polished to a spit shine.

These are things I don't understand.

If I have one negative thing to say about KF2, it is the presence of those idiotic loot crates you need to buy keys to unlock.

Outside of that; If you enjoy shooting, slashing and exploding zombies with your friends until the town has been painted red, there is no way you are not going to have a lot of fun with this game.
張貼於 2016 年 6 月 19 日。
這篇評論值得參考嗎? 搞笑 獎勵
3 個人認為這篇評論值得參考
總時數 201.5 小時 (評論時已進行 86.4 小時)
ToS is a F2P Korean MMORPG focused on killing all the things with big bangs and explosions of big numbers covering the whole screen.

The Good stuff:
  • Beautiful mix of 2D and 3D art, in many games this just looks weird but ToS nails it perfectly and looks gorgeous.
  • Awesome soundtrack, several hours worth of varied music that one can grind for hours to without it getting stale.
  • Easy controls that work well both with keyboard and mouse or a gamepad, and very satisfying combat with attacks and spells that have 'impact'. Unleashing devastating aoe attacks on large groups of monsters doesn't get old.
  • Character building has a lot of depth. Character levels increase base power with stat increases and every 15th class level you choose new or higher tiered sub classes, and as a result ToS offers a rare depth of character customization.

Bad stuff:
  • P2W. (This is debated. With an expensive monthly premium token you get access to a movement speed buff, +30% XP boost, trading restrictions lifted, and head enchants with stat increases which are all clearly P2W in my book)
  • Some servers are drowning in lag or down for maintenance for long periods of time.
  • Bots and gold sellers are everywhere.
  • Compared to the beta builds, monsters spawn rates are SEVERELY reduced. In many places much more time is spend sitting around or searching for mobs, than actually fighting things. Also means it takes a truly masochistic soul to even attempt to complete many of the item collections.
  • Very limited character creation, all you get is male/female, one of four classes, and choose your hair style.

ToS shows incredible promise for being a long staying and successful F2P mmorpg once the launch issues with bugs and server stability gets ironed out. IMC also desperately needs to adress the monster spawn rate situation.

So with all these negatives listed why is this game still a thumbs up from me? Cause despite it all, ToS is still an immensely enjoyable game for me that I'm having a lot of fun wasting away my hours on!
張貼於 2016 年 5 月 12 日。 最後編輯於 2016 年 5 月 16 日。
這篇評論值得參考嗎? 搞笑 獎勵
22 個人認為這篇評論值得參考
總時數 9.5 小時 (評論時已進行 8.3 小時)
Early impressions, proper review to follow:

F2P TCG clearly made with great care from the developers. Single player RPG like campaign, various tournaments and play modes, card trading auction house, CHAT on a very robust game client that's a joy to be on.

PVE and versus matches use separate decks and progression. Compared to some other F2P card games out there, HEX is quite a bit heavier on the monotonous gold grinding for purchasing cards/packs, especially before you collect enough cards to make a cheap competitive deck.

Take notes, Wizards of the Coast. THIS is how it's done.

If you have even a passing interest in CCG/TCG's, and haven't tried HEX, DO SO NOW.

As always, I can't expect everyone to agree with a subjective review, but if you decide to thumb it down I would appreciate hearing what should be improved!
張貼於 2016 年 4 月 20 日。 最後編輯於 2016 年 4 月 20 日。
這篇評論值得參考嗎? 搞笑 獎勵
7 個人認為這篇評論值得參考
總時數 28.9 小時 (評論時已進行 16.9 小時)
Hammerwatch
2D Dungeon Crawl Action RPG
Developed and Published by: Crackshell
Released: Aug 2013


General Impressions:
Hammerwatch is a well crafted and entertaining traditional top down 2D action game in the style of Gauntlet. Alone or online with up to three friends, choose one of 6 different classes and work your way through Castle Hammerwatch, filled with traps, secrets, and of course thousands of monsters to destroy, while spending your hard earned gold on upgrades for your characters.

Hammerwatch is at its normal or hard difficulties a punishing, yet rarely unfair game that gives a real sense of mastery as you get better, but it also has an easy difficulty as well as custom mutators you can set to tailor your game experience exactly how you like it.

The game is presented in simple top down 2D sprite graphics that have a retro feel to it, which may be offputting to some but I personally adore the art style. The controls are simple, the action is fast and the Castle itself is very well designed with tons of secrets and puzzles to solve between all the killing.

I'm having a great time playing this game, at time of writing having finished the main game in a private co-op group and just getting started on the (free) expansion. While the game is fun if you're going it alone, it definitely shines the brightest in multiplayer, especially if you want to play a melee character as certain situations are very, very tricky to pass without proper ranged damage.

While I haven't looked at it myself yet, there is also a level editor included and the Steam Workshop has a whole bunch of community created adventures you can play, potentially adding a heckton of hours to the longevity of the game.

If you see the game at a discount somewhere I can safely recommend a purchase if you like some throw back, uncomplicated dungeon crawling action. Especially so if you have a few friends you can pass around 4 pack copies to and drag along for the fun!
張貼於 2016 年 4 月 8 日。 最後編輯於 2016 年 4 月 8 日。
這篇評論值得參考嗎? 搞笑 獎勵
4 個人認為這篇評論值得參考
總時數 0.8 小時
This game has a nasty memory leak that will cause crash to desktop within 15-30 minutes of play. No known fix.
張貼於 2016 年 4 月 7 日。
這篇評論值得參考嗎? 搞笑 獎勵
78 個人認為這篇評論值得參考
8 個人認為這篇評論很有趣
5
總時數 42.9 小時 (評論時已進行 28.9 小時)
Iron Brigade
Published by: Microsoft Game Studios (2011-2015), Double Fine Productions (2015-)
Developed by: Double Fine Productions
Released: 2011 (Xbox Live Arcade), August 2012 (GFWL & Steam)

Indie budget hybrid Tower Defense/Third Person Shooter with a very appealing post World War I alternate history setting, where players have to defend the world against the deadly "Broadcast" by defending various installations and eventually taking the fight to end the "Monovision" threat, stomping about in mechanized battle trenches shooting guns and placing turrets to defeat a wide variety of cool looking "TV and Radio" themed enemies.

Pros:
  • Very competent action tower defense gameplay.
  • A lot of mobile trench customization options where you can mount up to three different weapons on each attack button, or if you prefer traditional tower defense, sacrifice gunpower for cheaper and larger selection of turrets.
  • I love a good setting, and Iron Brigade has it! Awesome 'pulp alternate history post-WWI' design and overall art style, crammed with attitude and goofiness.
  • Up to 4 player online co-op. If you got the friends for it and can get it working, probably THE best crafted and most fun to play co-op tower defense you can find.
  • For a long time after Steam release and after GFWL requirements were patched out of the game, the developers were very active in the community gathering feedback and letting the players know they were working on fixes for technical issues. I LOVE seeing this, and wish more developers were as involved as these guys.
  • Full controller support
  • Steam version includes a nice DLC 'expansion' in which you travel to Mars, free of charge!

Cons:
  • Game is locked to 30 frames per second. Impossible to unrestrict.
  • While playable in single player, IB is clearly not designed for it and most of the time is spent sprinting between lanes before defense points are destroyed
  • Online connectivity is a MESS. This is a huge drawback as this is what the game is designed for, yet starting a game with 3 or 4 players is in my own experience 100% impossible without disconnects. Some say they've had some success with it, but me and my friends were far from alone in not getting this game to work, AT ALL. Playing with 2 players is slightly less disconnect prone but even then I see occational disconnects during levels.
  • Despite working on the above point and many others for a long time, DF were never able to fully fix a number of technical problems with IB, most important being the co-op disconnect issue.
  • DF then posted a check list of improvements they had made to the game and declared everything fixed, and that they were done. An obvious lie right in our faces, and IB sits in the Steam store to this day pretending everything is great. Such a disappointment seeing this after they had done such a good job being on the level with the community about the ongoing attempts to fix their game.

In summary this game has a lot of things going for it and is possibly the best co-op TD action you can get, IF you can get that to work. The online connectivity problems this game has and Double Fine's dishonesty claiming this was resolved is why this game lands on a thumbs down, from me.
張貼於 2016 年 3 月 29 日。 最後編輯於 2016 年 10 月 4 日。
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25 個人認為這篇評論值得參考
1 個人認為這篇評論很有趣
總時數 272.3 小時 (評論時已進行 138.9 小時)
Ancient Domains of Mystery
Developed by: Thomas Biskup , Jochen Terstiege , Zeno Rogue , Krzysztof Dycha , Lucas Dieguez
Published by: Thomas Biskup
Released: 16th Nov 2015


Impressions and thoughts:

ADOM is one of the 'Gods' of the traditional roguelike genre, starting as a MS DOS game in 1994, continually being development to this day. It features several dozen different dungeons, some with fixed layout and others randomly generated each time you play. It also has an 'overworld' adventure map, which was an unique feature in ADOM's young days.

There are a lot of different character types you can make from a big selection of races and classes who can pursue multiple different endings. Save the world from ChAoS as a Troll Paladin, or maybe take the place of the elder chaos god Andor Drakon as a Hurthling Farmer? Anything goes.

ADOM has always been and will continue to be freeware, downloadable from the developer site adom.de. Recent features include the graphical Noteye tileset that vastly improves the visual appeal.

On Steam, the Deluxe version promises a slew of additional features, many of which at the time of this review several months after release have not been realized in the game. This is a point worthy of critique. The small development team working on ADOM have always done things in their own pace, which is perfectly fine for a freeware hobby project. However with a Steam release comes expectations of promises being delivered on. As much as I love the devs and the wonderful game they've created, this must be pointed out. While ADOM is a complete game in its own right, the DELUXE version is far from complete.

That bit of complaining aside, ADOM is a beautiful game. It is a brutal, oldschool roguelike with such a staggering depth that even with the community wiki on hand, it can take years to uncover all its tricks and secrets. It will kill hundreds of characters, often just when you felt they were getting somewhere before you can even think about beating the whole game. It has the replayability for the game to still be addicting to play for all those attempts, with all its character variations and random generated nature. In fact, I recommend this game not for the story and reaching its ending, but for all the journeys your poor doomed characters embark on before they inevitably get crushed.

If you like turnbased dungeon crawling, traditional roguelikes with deep systems that you will keep learning new things in even after years of playing, ADOM comes strongly recommended. However! I would suggest playing the freeware version on adom.de first. Unless you just want to support the developers of course (which you should!). The Deluxe version of the game on Steam doesn't as of yet add much of features to justify a price tag. Once implemented I think the Steam version will be safely recommended, as well.
張貼於 2016 年 3 月 19 日。 最後編輯於 2016 年 3 月 19 日。
這篇評論值得參考嗎? 搞笑 獎勵
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