22
Products
reviewed
926
Products
in account

Recent reviews by Huracàn*Aikas

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Showing 1-10 of 22 entries
No one has rated this review as helpful yet
6.3 hrs on record
Good game
Posted 15 April.
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No one has rated this review as helpful yet
16.0 hrs on record (16.0 hrs at review time)
Good game
Posted 17 March.
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2 people found this review helpful
109.2 hrs on record (79.7 hrs at review time)
Alright.... REVIEW TIME.
The game is good. Very good. I would recommend to anyone that want to wiggle their brain a bit.

Personally, the doesn't hook me in to play it solo, but I gladly will play this with friends. That's why I don't have at 100 hours at the time of writing. Although I haven't played this game as much as my friends or people that bough it during early access, I still very much enjoy it. But my emotions after each session it comes out as mixed due to not having enough skill to win matches at a reliable level and because my internet friend annoys me with his increased health pool in custom matches.

In my opinion increased custom matches works only in one scenario when both players are of equal skill. But when you or the opponent mess up their composition or just one of you doesn’t know what is your general strategy, then the match becomes miserable and it’s not fun to wait until you eventually loose.

But I digress, that doesn't stop me (nor it should you) from liking the good parts of the game. And that's literally the rest of the game. So first let me explain what this game is if you have zero knowledge about it. In its core it is an Auto-Battler where the player places units on the battlefield and then these units go smash each other heads in. The army that loses the round, loses life points. The battle continues until one is standing victorious. Seems simple enough. But where this game differentiates itself from the competition is that unique combination in its unit and gameplay design.

Units come in 3 types of flavors: Light units, Medium units and Heavy units. But I would be lying by saying that the Light units are only meant to be chaff or Medium units are meant for support and Heavy units are only meant for dealing heavy damage. But au contraire, my dear reader. That is not the case.

Each unit is designed to have their own specific role on the battlefield and has a specific unit (or a group of units) that counters it. Each unit also have their own specific upgrades that can turn your unit into a major advantage or a disadvantage which can be exploited by the enemy. Every unit can also be leveled up just like in other Auto Battlers during play, but unlike others where you need to purchase multiple of the same unit in order up upgrade them, the designers made it the process a lot simpler by granting Experience points to the unit that deal the killing blow to the opponents’ unit. When your unit has enough experience points you can pay money to upgrade them to the next level. Every time you level up your unit, its base health and damage is multiplied by its level.
Basically, instead relying on RNG to give the right unit, it all depends on the player where they place the unit, the unit composition and which unit attack which unit. In this Auto Battler positioning is key: placing a unit too close to other units and the unit that you are trying to protect might be targeted first. Too far way and your units will be dealt with one by one. It’s a delicate balance that the player needs to understand and has to have a feel for it. And do not neglect leveling up your units because units with certain upgrades and high enough level can cost you the match.

Another key difference between this and other games in the genre is in the gameplay design. Although Mechabellum supports 2v2, Free For All and versus AI modes, the game from the ground up is designed to played in a 1v1 format. Many companies have tried out making an Auto Battler, have tried out with various systems with a pseudo 1v1 format, where you play 1v1 but then the opponent is constantly changing. Mechabellum has none of that. You focus your attention on one opponent. Which in hindsight makes a lot of sense especially when both sides of the board have towers that need to be protected.
Now losing the towers doesn’t necessarily mean you have lost the round (at least in 2v2), but instead the towers apply a speed, damage and defense debuff to all your units. So you want to protect your towers at all costs. You can negate some of this effect by upgrading your towers. This will increase their HP and if it goes down, it will reduce the amount of time your units are affected by the debuff.
The towers make the game more tactical as it shows the player a clear objective what they need to achieve to win the round. You are not making the most broken composition, but instead you are making a composition that can break then opponent’s army in two. So setting up your unit upgrades is a must. And the way you choose the upgrades will consist of your overall strategy and attack doctrine. At this stage you are prepared as you can be, but even during each battle the unexpected happens.
During a match, players will receive 1 out of 4 reinforcement packages. The kicker here is that both players receive identical reinforcements so you can predict what the opponent is going to do and plan out your next attack. This brings another layer tactics that I haven’t seen done in previous games (that I’m familiar with). Reinforcements can come in a form of a unit (or multiple units), skills, equipment or specialists
The only matching similarity between all the Auto Battler genre games is money. Money is the life blood of your army. Gaining more money means you have more options and everything costs money. Everything from unlocking and purchasing units to buying supporting abilities from towers and taking reinforcements. Even though the amount of money increases per round, the amount of money you get is limited, so you have to spend it wisely. You always have a choice to borrow money, but that has a consequence of getting less money for the next round.
There is lots more to talk about this game. The individual upgrades, the strategies, how each unit works and lots more, but this has been too long of a “review” so I’m going to leave with this. I wish this game the best. I really do. I think the developers have made a truly unique experience (even though I’m not really good at it). But… there is one thing I want address before I end. I’m concerned for the games future. In the modern video game landscape what it is right now, I hope that the devs do not over develop the game and add too many unnecessary features which overtime could downgrade the game. Even if there are examples of games that have many years’ worth of content and stick with the player base, at some point it is just daunting for a new player to join the game. Especially if it’s a live-service. But so far I have full trust in the devs that they will take care of the game.
Posted 3 December, 2024.
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1 person found this review helpful
120.4 hrs on record (106.2 hrs at review time)
Good game
Posted 7 July, 2024.
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No one has rated this review as helpful yet
90.3 hrs on record
OG Base game good, OG Mission Expansions not so much
Posted 19 June, 2024. Last edited 19 June, 2024.
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No one has rated this review as helpful yet
27.1 hrs on record (21.1 hrs at review time)
Its good, but ♥♥♥♥♥♥♥♥♥♥♥♥♥ it took a while
Posted 4 April, 2024.
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No one has rated this review as helpful yet
146.7 hrs on record (61.7 hrs at review time)
There are many good things about this game, but there are some pretty bad ones too. Non the less I still enjoyed my time with it.
Posted 20 March, 2024.
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No one has rated this review as helpful yet
10.7 hrs on record (6.4 hrs at review time)
Mod good, but has flaws
Posted 7 January, 2024. Last edited 7 January, 2024.
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No one has rated this review as helpful yet
17.2 hrs on record (9.9 hrs at review time)
I like it
Posted 27 November, 2023.
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No one has rated this review as helpful yet
0.5 hrs on record (0.1 hrs at review time)
I wonder about an alternative reality where Overwatch is a visual novel porno game. Sadly, this is not that timeline
Posted 11 August, 2023.
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Showing 1-10 of 22 entries