62
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888
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Recent reviews by Hmarka

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Showing 1-10 of 62 entries
1 person found this review helpful
0.8 hrs on record
This game is very close to unplayable crap.

1. I'll start with the level and the camera itself, if you turn the mouse wheel then you will be able to fly out of the game area and there will be just an endless empty location.
1.1. So the area level balance itself is super boring and monotonous. At any point in the game you can kill any enemies on the map except the boss. You need to kill about 70-80% of all enemies on the map to open access to the boss, it does not matter whether you kill the most common enemies or Elite ones.
1.2. Also, there is NOTHING in the game location except for enemies, no chests, secret rooms or random events. There is literally NOTHING BUT ENEMIES, it's just joke.

2. Cards = Skills. The skill usage limit like in Pokemon is simply unplayable and unbalanced.
There's a reason no one in a normal roguelike has ever done a system like this before. The developers thought they were bringing something unique, but in reality it turned out they just screwed up.
2.1. I went through the entire game using 2 basic attacks (by the way, there are only 2 of them for the entire demo) simply replenishing the number of uses after each battle. Also i bought entire shop, and left about 500+ gold at the end.
2.2.After defeating an enemy you get a choice to refill any of the cards, and if the number of uses on the card is full, then you get gold. And for some cards you can get 50-200 which is just ridiculous.
2.3. By the way, you also get nothing for winning a battle. It will always be just gold or cards, but because of the abuses (Actual in game mechanic) with full cards usages, you will always take gold.
2.4. Card balance also garbage. +3 Shield = trash card person who make this card actually stupid, because you also have directly +7 heal card, it's x2.33 times better then shield card.
2.5. Pickpocket card = Broken and imbalanced. Most of the time you get 50-100 gold per use and Pickpocket refill cost only 15 gold.
2.6. For the entire game you have a bleeding effect, and that's it. The rest is character stat buffs that give absolutely nothing, and a buff for + damage to all cards, which you will use literally IN EVERY fight.

3. Almost forgot that this game DOES NOT SHOW ENEMY ACTIONS.

4. Absolutely zero progress in the game, At the beginning of the race and at the end of the race your character will have the same "statistics" and HP and items because there are no items in this game.

5. I'm not sure in what form the "LIGHT" roguelike element will be implemented, if it will be implemented at all.

Now game looks like the developers forgot to add another х5-10 different mechanics.
Posted 16 June.
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4 people found this review helpful
7 people found this review funny
2.9 hrs on record (0.5 hrs at review time)
Всегда знал, что рыжая ранетка рептилоид.
Posted 6 June.
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1 person found this review helpful
1.6 hrs on record (1.5 hrs at review time)
The demo leaves a positive impression and overall everything is not too bad.
CG arts good, voice acting good for both girls.
Keyboard controls are convenient.

Map BAD, reminded me of ENDER LILIES, but here map even worst. Simply squares will always be worse than a full-fledged drawn map, because in square areas it is difficult to understand the height of the room and whether the player took the bonuses in the wall at the edge of the map or not.

Bug or questionable mechanics.
1.Bonus items (mana and heart) that the player can find by breaking a wall are restored when exiting and returning to the same room. I think this is a bug, because regular hearts that just lie on the level or in front of bosses are not restored when re-entering the room.
1.1 My theory is confirmed by the fact that right before the first boss there is a wall with bonuses and they are infinite. But at the same time before the boss himself on the stairs there are x3 different hearts and mana potions.

2.Music volume. On 100% music feel like 50% maybe even 30% compared to overall voices and sound effects in game.

3. Kirika shotgun damage. Shotgun costs 12 bullets and at the same time deals damage like 2-3 hits. This is especially noticeable on the 2nd boss when the player shoots him point-blank and pumps out 10-15 damage.

In game balance mechanics also questinible.

0. Kirika shotgun. Besides the damage, there is another problem: Kikira can cross more than half the game screen by just shooting a shotgun in the air, thus avoiding damage from almost everything.

1. Both Bosses in demo joke. Maybe demo have only first easy or normal difficulty, but it's hard to even die, even if you die in solo mode you still can resurrect first character using 2nd one.

2. Playing as Masha, it is much more difficult for the player to deal constant damage compared to Kirika.
I think it's worth increasing the damage of the basic whip or the length of the attack hitbox.
Maybe the damage and gameplay for Masha is correct and the problem is that Kirika has infinite ammo without any restrictions.

3. Holding bottom interaction. Opening chest, teleporting back, etc..
In PC game I want to just press the button and not hold it down all the time like in console games, this is a very old game design.
Also animation for opening chests very long, yes it's cool to see about 5-10 times, but throughout the full game the player will see it about a hundred times and it's just a waste of time for nothing.
Posted 25 February.
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7 people found this review helpful
3.3 hrs on record (3.0 hrs at review time)
The game is similar in mechanics and size to the previous project from the same developers. The one-hit kill system remains, for which you need to approach the enemy from behind or from the side, but now enemies respawn in locations.
If you get into the red zone, which symbolizes the NPC's field of view, you will go into turn-based combat.


To complete the story, you just need to craft a grappling hook and move along the story, most of the tasks in the bar are side content with hentai scenes.
-For the good ending you just need to defeat the final boss.
-For the bad ending you need to lose to the final boss 3 times, you get 3 different H-scenes in total, maybe you also need to raise your levelness to 100% for this ending, not sure.
After completing the story, you can start a new game+ in which the heroine's level will be saved, but the gadgets and lust level will be reset, which will help to further simplify the achievement for completing game without H-scenes.

Overall the game is simple but enjoyable.
Posted 1 February.
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3 people found this review helpful
84.0 hrs on record (2.5 hrs at review time)
1. I finally get 6 shells and when i make market exchange for 1 key i got nothing.
2. Fix Fish Images on market.
Posted 15 January.
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8 people found this review helpful
85.7 hrs on record (70.9 hrs at review time)
This is definitely a good game, all my complaints are about the market and the boxes themselves.
I added my drop stats, if anyone is thinking about opening boxes in this game, maybe this will help.

I had never opened boxes in this game before and didn't know how bad it was.
Opening the boxes is super long and not interesting.
1. Make items scroll like in CSGO when opening cases.
2. Add X bottom: x10 boxes maybe event x100 boxes.
2.1. IF this is too difficult to do, add an AUTO-mod: each box will open one after another, without having to select it manually each time. And the boxes will open until they run out or until the player presses the "STOP" button.

Drop rate: i opened 400-410 boxes and get:
Cone of shame in x140-150 boxes.
Wolf PJ Outfit (hood down, gloves off) after x240-250 more.
And i got ~340 Petals from all boxes.
So for me 1 Epic item ~200 Boxes, maybe someone else will write their statistics.
Posted 7 January.
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14 people found this review helpful
7 people found this review funny
972.0 hrs on record
1. After March 2024 "Major update" player basically be able to burn 500 hours of game progress for 1% of power.
2. Without using cheats and speedhacks, it would probably take 10+ years to complete the game.
3. For background play one of the most interesting idlers in my opinion, especially when you reach the late game and start collecting set items and upgrading them.
4. You will also be able to combine skills of different characters and use them on other characters, although in any case, by the end of the game there will be 4-5 characters on the field at the same time.
5. Tamer OP especially with Angel skills.
6. Angel OP by default.
7. This game even has builds for more active players or completely idle playthroughs.

I think I've written enough to make it clear that the game is intended for complete idiots and nerds who will just stare at the numbers on the screen.

P.S. I have almost 1k hours "playtime" in this game, so just try it.
Posted 2 January. Last edited 2 January.
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6 people found this review helpful
69.5 hrs on record (37.2 hrs at review time)
A game like this shouldn't be compared to top tier gachas like WuWa or Genshin, but overall it's a good gacha, especially the plot and the main mechanics of the game for crafting items.
It's a pity that the game doesn't have an open world with such a large game file size, although the cutscenes and battles themselves are made in a 3D world.

With an event for x2 drops of everything and everywhere, it's quite pleasant for new players to play, I think the developers should leave it on forever until new players reach some story chapter or character level.
Posted 31 December, 2024.
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4 people found this review helpful
0.3 hrs on record
100\100
Posted 28 December, 2024.
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10 people found this review helpful
4.6 hrs on record (1.7 hrs at review time)
This game has a couple of interesting game mechanics, such as a one-hit kill system for which you need to approach the enemy from behind or from the side. If you get into the red zone, which symbolizes the NPC's field of view, you will go into turn-based combat.

Items Sets. You can collect sets of items, when assembling a full set you will receive bonus stats.
For example, the 1st full Shinobi set gives +20 Agility ​​and +5 Luck. If anyone has difficulty understanding which item belongs to which set of items, this is indicated directly in the item characteristics window on the last line (Shinobi's equipment set).

Game also has a "timer" analogue that grows with each tile passed. It can be reset by going to the toilet. After 700/999 you will get movement slowdown and fights will become more difficult.

I liked most of the game's special features and the art style of the characters, overall a good game.

Posted 21 December, 2024.
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Showing 1-10 of 62 entries