3 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 69.1 hrs on record (6.2 hrs at review time)
Posted: 13 Feb, 2021 @ 3:19pm
Updated: 21 Feb, 2021 @ 3:46pm

Early Access Review
The game is pretty meh overall. Just more of the same, the lack of development time, since it's a new game, compared to something like 7 Days to Die or other similar games really show. A very standard, shallow experience with very basic combat, progression and crafting system.

It has some decent ideas to spin the usual formula, but the game is still several patches away from being interesting.

Edit: 60 hours later, I've played with friends, I've tried every facet of the game. A more in-depth review, just FYI just expanding on what I already said 6 hours into the game.

Mobility in this game is such a drag. The world is huge but your ability to move around is extremely limited, isn't easy to always have lots of stamina in this game, you just go through your food extremely quickly if you're always using it to explore, unless you REALLY go out of your way to farm for a lot of food.

This makes exploring and gathering resources such a pain in the ass, and without going into spoilers, gathering Iron and Silver is so bad. Even when you find silver is bad because dragging the cart with loot around in mountains and uneven terrain is such a chore.

The combat is very basic, you can attack, parry and roll, which gives you an iframe, but besides that you only have your basic attack, which usually extends in a 3 hit-combo, or a special attack that depending on the weapon it can be good or straight up trash. 1-on-1 is a joke since you can just parry and blow the enemy up, your two biggest enemies are really the fact you can only attack straight so if the enemy is above or below you, good luck. And the fact you'll probably be sprinting around and be ambushed by enemies when you have no stamina and you might end up dying or having to kite them around until you regain some stamina.

Building can be decent depending what you wanna build, but if you're the type that loves epic huge buildings you're out of luck, the stability system in this game limits so much what you can do. For example you can only pile a few stone walls on top of each other before it starts falling apart on itself, so you're extremely limited on how high you can go vertically. Also, good luck building without flying mode because there's no ladders or anything of the sort to assist you building on high places, only flimsy stairs that are a pain to position and use.

The game has good ideas but it's really awful on it's execution in a lot of areas. Make building more forgiving on the stability, like A LOT MORE FORGIVING. Make it so your stamina regen faster when out of combat, make it easier for the cart to move around. Increase the boat's speed, make wind less of a pain in the ass when you're going against it. Remove or reduce the amount of those tiny ass mountains that waste your time and patience, make it so the Iron dungeons are actually Dungeons and not 'hit the mud simulator', just to name a few.
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