3 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 1.7 hrs on record
Posted: 13 Oct, 2023 @ 7:16pm

Multiplayer is not seamless at all and is barely functional as a co-op experience. The host is literally the only one having a fraction of fun while your co-op partner gets it up the ass by the features of the game. Buddy only has one life, cant get half the stuff i can, if ♥♥♥♥♥♥ on fortitude gain, no progression with me, no loot i can get. Just a bad ♥♥♥♥♥♥♥ deal ngl.

Combat is also kinda ♥♥♥♥♥♥ very floaty and weak feeling. With some time it can maybe be fixed and me and my buddy are willing to give it another shot if it gets some updates but as is just not all that great for us atleast. From what i hear its alright in singleplayer but i mean thats not personally why i got the game so means about ♥♥♥♥ and all to me. 5/10
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Developer response:
rhill  [developer] Posted: 14 Oct, 2023 @ 7:26am
We understand your perspective on our uninterrupted co-op mechanic. In the spirit of the genre, we aimed to preserve your own story progression while offering co-op as a means to socialize with friends and assist them in challenging areas and battles. You are free to journey together for as long as you or your co-op partners desire, collecting vigor (XP) and any weapons or gear dropped by enemies, which you can bring back to your own world. Assisting someone will provide clear benefits to you, but key items and quest progression won't be transferred to maintain the integrity of your individual tale. Unlike many other games in this genre, co-op companions are not returned to their own world after defeating a boss and can remain at your side throughout your journey without interruption.


As for the floatiness, if you're referring to the displacements that occur during certain player attacks or the speed at which the character moves, it's important to note that these aspects are deliberate design choices made to prioritize gameplay over aesthetics.

We conducted extensive playtesting with a significant number of core action-RPG players to arrive at the current iteration, which received the highest scores in all tests. Our primary aim was to provide players with responsive control over their characters, avoiding the need to wait for full animations to complete. That's why all attacks in the game include "cancel windows" and offer various combo options, allowing for more fluid and dynamic combat.

If you prefer a slower-paced and more grounded combat experience, we recommend trying a different character build, such as one focused on heavier weapons. These larger, heavier weapons may be slower in attack speed but compensate with higher damage output. Different weapon types significantly influence the gameplay experience, so experimenting with various builds and playstyles can offer a fresh perspective on combat in Lords of the Fallen.

Please feel free to consult the official Wiki for further guidance in this regard: https://thelordsofthefallen.wiki.fextralife.com/The+Lords+of+the+Fallen+Wiki